mat3x3.hpp
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#pragma once
#include "detail/type_mat3x3.hpp"
namespace glm
{
typedef tmat3x3<float, lowp> lowp_mat3;
typedef tmat3x3<float, mediump> mediump_mat3;
typedef tmat3x3<float, highp> highp_mat3;
typedef tmat3x3<float, lowp> lowp_mat3x3;
typedef tmat3x3<float, mediump> mediump_mat3x3;
typedef tmat3x3<float, highp> highp_mat3x3;
}//namespace glm
glm::highp_mat3x3
tmat3x3< float, highp > highp_mat3x3
3 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:199
glm::lowp_mat3
tmat3x3< float, lowp > lowp_mat3
3 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:164
glm::lowp_mat3x3
tmat3x3< float, lowp > lowp_mat3x3
3 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:185
type_mat3x3.hpp
GLM Core
glm::highp_mat3
tmat3x3< float, highp > highp_mat3
3 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:178
glm
Definition: _noise.hpp:11
glm::mediump_mat3x3
tmat3x3< float, mediump > mediump_mat3x3
3 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:192
glm::mediump_mat3
tmat3x3< float, mediump > mediump_mat3
3 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:171