random.hpp
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#pragma once
// Dependency:
#include "../vec2.hpp"
#include "../vec3.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTC_random extension included")
#endif
namespace glm
{
template <typename genTYpe>
GLM_FUNC_DECL genTYpe linearRand(
genTYpe Min,
genTYpe Max);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> linearRand(
vecType<T, P> const & Min,
vecType<T, P> const & Max);
template <typename genType>
GLM_FUNC_DECL genType gaussRand(
genType Mean,
genType Deviation);
template <typename T>
GLM_FUNC_DECL tvec2<T, defaultp> circularRand(
T Radius);
template <typename T>
GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand(
T Radius);
template <typename T>
GLM_FUNC_DECL tvec2<T, defaultp> diskRand(
T Radius);
template <typename T>
GLM_FUNC_DECL tvec3<T, defaultp> ballRand(
T Radius);
}//namespace glm
#include "random.inl"
glm::sphericalRand
GLM_FUNC_DECL tvec3< T, defaultp > sphericalRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius...
glm::diskRand
GLM_FUNC_DECL tvec2< T, defaultp > diskRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a...
glm::linearRand
GLM_FUNC_DECL vecType< T, P > linearRand(vecType< T, P > const &Min, vecType< T, P > const &Max)
Generate random numbers in the interval [Min, Max], according a linear distribution.
glm
Definition: _noise.hpp:11
glm::ballRand
GLM_FUNC_DECL tvec3< T, defaultp > ballRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of...
glm::circularRand
GLM_FUNC_DECL tvec2< T, defaultp > circularRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius...
glm::gaussRand
GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation)
Generate random numbers in the interval [Min, Max], according a gaussian distribution.