gtc/color_space.hpp
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#pragma once
// Dependencies
#include "../detail/setup.hpp"
#include "../detail/precision.hpp"
#include "../exponential.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include <limits>
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTC_color_space extension included")
#endif
namespace glm
{
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear, T Gamma);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> convertSRGBToLinear(vecType<T, P> const & ColorSRGB);
// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> convertSRGBToLinear(vecType<T, P> const & ColorSRGB, T Gamma);
} //namespace glm
#include "color_space.inl"
glm::convertSRGBToLinear
GLM_FUNC_DECL vecType< T, P > convertSRGBToLinear(vecType< T, P > const &ColorSRGB, T Gamma)
Convert a sRGB color to linear color using a custom gamma correction.
glm::convertLinearToSRGB
GLM_FUNC_DECL vecType< T, P > convertLinearToSRGB(vecType< T, P > const &ColorLinear, T Gamma)
Convert a linear color to sRGB color using a custom gamma correction.
glm
Definition: _noise.hpp:11