transform2.hpp
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#pragma once
// Dependency:
#include "../glm.hpp"
#include "../gtx/transform.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_transform2 is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#endif
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_transform2 extension included")
#endif
namespace glm
{
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> shearX2D(
tmat3x3<T, P> const & m,
T y);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> shearY2D(
tmat3x3<T, P> const & m,
T x);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> shearX3D(
const tmat4x4<T, P> & m,
T y,
T z);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> shearY3D(
const tmat4x4<T, P> & m,
T x,
T z);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> shearZ3D(
const tmat4x4<T, P> & m,
T x,
T y);
//template <typename T> GLM_FUNC_QUALIFIER tmat4x4<T, P> shear(const tmat4x4<T, P> & m, shearPlane, planePoint, angle)
// Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
// - dot(PointOnPlane, normal) * OnPlaneVector 1
// Reflect functions seem to don't work
//template <typename T> tmat3x3<T, P> reflect2D(const tmat3x3<T, P> & m, const tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
//template <typename T> tmat4x4<T, P> reflect3D(const tmat4x4<T, P> & m, const tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> proj2D(
const tmat3x3<T, P> & m,
const tvec3<T, P>& normal);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> proj3D(
const tmat4x4<T, P> & m,
const tvec3<T, P>& normal);
template <typename valType, precision P>
GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
valType scale,
valType bias);
template <typename valType, precision P>
GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
tmat4x4<valType, P> const & m,
valType scale,
valType bias);
}// namespace glm
#include "transform2.inl"
glm::scaleBias
GLM_FUNC_DECL tmat4x4< valType, P > scaleBias(tmat4x4< valType, P > const &m, valType scale, valType bias)
Build a scale bias matrix.
glm::proj2D
GLM_FUNC_DECL tmat3x3< T, P > proj2D(const tmat3x3< T, P > &m, const tvec3< T, P > &normal)
Build planar projection matrix along normal axis.
glm::shearY2D
GLM_FUNC_DECL tmat3x3< T, P > shearY2D(tmat3x3< T, P > const &m, T x)
Transforms a matrix with a shearing on Y axis.
glm::shearY3D
GLM_FUNC_DECL tmat4x4< T, P > shearY3D(const tmat4x4< T, P > &m, T x, T z)
Transforms a matrix with a shearing on Y axis.
glm::proj3D
GLM_FUNC_DECL tmat4x4< T, P > proj3D(const tmat4x4< T, P > &m, const tvec3< T, P > &normal)
Build planar projection matrix along normal axis.
glm::shearX3D
GLM_FUNC_DECL tmat4x4< T, P > shearX3D(const tmat4x4< T, P > &m, T y, T z)
Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.
glm::shearX2D
GLM_FUNC_DECL tmat3x3< T, P > shearX2D(tmat3x3< T, P > const &m, T y)
Transforms a matrix with a shearing on X axis.
glm::scale
GLM_FUNC_DECL tmat4x4< T, P > scale(tmat4x4< T, P > const &m, tvec3< T, P > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
glm
Definition: _noise.hpp:11
glm::shearZ3D
GLM_FUNC_DECL tmat4x4< T, P > shearZ3D(const tmat4x4< T, P > &m, T x, T y)
Transforms a matrix with a shearing on Z axis.