matrix_interpolation.hpp
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#pragma once
// Dependency:
#include "../glm.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_matrix_interpolation is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#endif
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
#endif
namespace glm
{
template <typename T, precision P>
GLM_FUNC_DECL void axisAngle(
tmat4x4<T, P> const & mat,
tvec3<T, P> & axis,
T & angle);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> axisAngleMatrix(
tvec3<T, P> const & axis,
T const angle);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> extractMatrixRotation(
tmat4x4<T, P> const & mat);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> interpolate(
tmat4x4<T, P> const & m1,
tmat4x4<T, P> const & m2,
T const delta);
}//namespace glm
#include "matrix_interpolation.inl"
glm::axis
GLM_FUNC_DECL tvec3< T, P > axis(tquat< T, P > const &x)
Returns the q rotation axis.
glm
Definition: _noise.hpp:11
glm::axisAngleMatrix
GLM_FUNC_DECL tmat4x4< T, P > axisAngleMatrix(tvec3< T, P > const &axis, T const angle)
Build a matrix from axis and angle.
glm::axisAngle
GLM_FUNC_DECL void axisAngle(tmat4x4< T, P > const &mat, tvec3< T, P > &axis, T &angle)
Get the axis and angle of the rotation from a matrix.
glm::angle
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
glm::extractMatrixRotation
GLM_FUNC_DECL tmat4x4< T, P > extractMatrixRotation(tmat4x4< T, P > const &mat)
Extracts the rotation part of a matrix.
glm::interpolate
GLM_FUNC_DECL tmat4x4< T, P > interpolate(tmat4x4< T, P > const &m1, tmat4x4< T, P > const &m2, T const delta)
Build a interpolation of 4 * 4 matrixes.