transform.hpp
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#pragma once
// Dependency:
#include "../glm.hpp"
#include "../gtc/matrix_transform.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_transform is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#endif
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_transform extension included")
#endif
namespace glm
{
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> translate(
tvec3<T, P> const & v);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> rotate(
T angle,
tvec3<T, P> const & v);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> scale(
tvec3<T, P> const & v);
}// namespace glm
#include "transform.inl"
glm::rotate
GLM_FUNC_DECL tmat4x4< T, P > rotate(T angle, tvec3< T, P > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians...
glm::scale
GLM_FUNC_DECL tmat4x4< T, P > scale(tvec3< T, P > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
glm::translate
GLM_FUNC_DECL tmat4x4< T, P > translate(tvec3< T, P > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
glm
Definition: _noise.hpp:11
glm::angle
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.