/// @ref core
/// @file glm/detail/type_mat.hpp

#pragma once

#include "precision.hpp"

namespace glm{
namespace detail
{
	template<length_t Columns, length_t Rows, typename T, precision P, template<length_t, class, precision> class colType, template<length_t, class, precision> class rowType>
	struct outerProduct_trait{};
}//namespace detail

#if GLM_HAS_TEMPLATE_ALIASES
	template <typename T, precision P = defaultp> using tmat2x2 = mat<2, 2, T, P>;
	template <typename T, precision P = defaultp> using tmat2x3 = mat<2, 3, T, P>;
	template <typename T, precision P = defaultp> using tmat2x4 = mat<2, 4, T, P>;
	template <typename T, precision P = defaultp> using tmat3x2 = mat<3, 2, T, P>;
	template <typename T, precision P = defaultp> using tmat3x3 = mat<3, 3, T, P>;
	template <typename T, precision P = defaultp> using tmat3x4 = mat<3, 4, T, P>;
	template <typename T, precision P = defaultp> using tmat4x2 = mat<4, 2, T, P>;
	template <typename T, precision P = defaultp> using tmat4x3 = mat<4, 3, T, P>;
	template <typename T, precision P = defaultp> using tmat4x4 = mat<4, 4, T, P>;
#endif//GLM_HAS_TEMPLATE_ALIASES

	template<typename T, precision P, template<typename, precision> class matType>
	GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);

	/// @addtogroup core_precision
	/// @{
	
	/// 2 columns of 2 components matrix of low precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 2, float, lowp>		lowp_mat2;
	
	/// 2 columns of 2 components matrix of medium precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 2, float, mediump>	mediump_mat2;
	
	/// 2 columns of 2 components matrix of high precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 2, float, highp>		highp_mat2;
	
	/// 2 columns of 2 components matrix of low precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 2, float, lowp>		lowp_mat2x2;
	
	/// 2 columns of 2 components matrix of medium precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 2, float, mediump>	mediump_mat2x2;
	
	/// 2 columns of 2 components matrix of high precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 2, float, highp>		highp_mat2x2;
	
	/// @}
	
	/// @addtogroup core_precision
	/// @{
	
	/// 2 columns of 3 components matrix of low precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 3, float, lowp>		lowp_mat2x3;
	
	/// 2 columns of 3 components matrix of medium precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 3, float, mediump>	mediump_mat2x3;
	
	/// 2 columns of 3 components matrix of high precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 3, float, highp>		highp_mat2x3;
	
	/// @}
	
	/// @addtogroup core_precision
	/// @{
	
	/// 2 columns of 4 components matrix of low precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 4, float, lowp>		lowp_mat2x4;
	
	/// 2 columns of 4 components matrix of medium precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 4, float, mediump>	mediump_mat2x4;
	
	/// 2 columns of 4 components matrix of high precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 4, float, highp>		highp_mat2x4;
	
	/// @}
	
	/// @addtogroup core_precision
	/// @{
	
	/// 3 columns of 2 components matrix of low precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 2, float, lowp>		lowp_mat3x2;
	
	/// 3 columns of 2 components matrix of medium precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 2, float, mediump>	mediump_mat3x2;
	
	/// 3 columns of 2 components matrix of high precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 2, float, highp>		highp_mat3x2;
	
	/// @}
	
	/// @addtogroup core_precision
	/// @{
	
	/// 3 columns of 3 components matrix of low precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 3, float, lowp>		lowp_mat3;
	
	/// 3 columns of 3 components matrix of medium precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 3, float, mediump>	mediump_mat3;
	
	/// 3 columns of 3 components matrix of high precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 3, float, highp>		highp_mat3;
	
	/// 3 columns of 3 components matrix of low precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 3, float, lowp>		lowp_mat3x3;
	
	/// 3 columns of 3 components matrix of medium precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 3, float, mediump>	mediump_mat3x3;
	
	/// 3 columns of 3 components matrix of high precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 3, float, highp>		highp_mat3x3;
	
	/// @}
	
	/// @addtogroup core_precision
	/// @{
	
	/// 3 columns of 4 components matrix of low precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 4, float, lowp>		lowp_mat3x4;
	
	/// 3 columns of 4 components matrix of medium precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 4, float, mediump>	mediump_mat3x4;
	
	/// 3 columns of 4 components matrix of high precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 4, float, highp>		highp_mat3x4;
	
	/// @}
	
	/// @addtogroup core_precision
	/// @{
	
	/// 4 columns of 2 components matrix of low precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 2, float, lowp>		lowp_mat4x2;
	
	/// 4 columns of 2 components matrix of medium precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 2, float, mediump>	mediump_mat4x2;
	
	/// 4 columns of 2 components matrix of high precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 2, float, highp>		highp_mat4x2;
	
	/// @}
	
	/// @addtogroup core_precision
	/// @{
	
	/// 4 columns of 3 components matrix of low precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 3, float, lowp>		lowp_mat4x3;
	
	/// 4 columns of 3 components matrix of medium precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 3, float, mediump>	mediump_mat4x3;
	
	/// 4 columns of 3 components matrix of high precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 3, float, highp>		highp_mat4x3;
	
	/// @}
	
	
	/// @addtogroup core_precision
	/// @{
	
	/// 4 columns of 4 components matrix of low precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 4, float, lowp>		lowp_mat4;
	
	/// 4 columns of 4 components matrix of medium precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 4, float, mediump>	mediump_mat4;
	
	/// 4 columns of 4 components matrix of high precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 4, float, highp>		highp_mat4;
	
	/// 4 columns of 4 components matrix of low precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 4, float, lowp>		lowp_mat4x4;
	
	/// 4 columns of 4 components matrix of medium precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 4, float, mediump>	mediump_mat4x4;
	
	/// 4 columns of 4 components matrix of high precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 4, float, highp>		highp_mat4x4;
	
	/// @}
	
	/// @addtogroup core_types
	/// @{
	
	//////////////////////////
	// Float definition
	
#if(defined(GLM_PRECISION_LOWP_FLOAT))
	typedef lowp_mat2x2			mat2x2;
	typedef lowp_mat2x3			mat2x3;
	typedef lowp_mat2x4			mat2x4;
	typedef lowp_mat3x2			mat3x2;
	typedef lowp_mat3x3			mat3x3;
	typedef lowp_mat3x4			mat3x4;
	typedef lowp_mat4x2			mat4x2;
	typedef lowp_mat4x3			mat4x3;
	typedef lowp_mat4x4			mat4x4;
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
	typedef mediump_mat2x2		mat2x2;
	typedef mediump_mat2x3		mat2x3;
	typedef mediump_mat2x4		mat2x4;
	typedef mediump_mat3x2		mat3x2;
	typedef mediump_mat3x3		mat3x3;
	typedef mediump_mat3x4		mat3x4;
	typedef mediump_mat4x2		mat4x2;
	typedef mediump_mat4x3		mat4x3;
	typedef mediump_mat4x4		mat4x4;
#else	
	//! 2 columns of 2 components matrix of floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_mat2x2			mat2x2;
	
	//! 2 columns of 3 components matrix of floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_mat2x3			mat2x3;
	
	//! 2 columns of 4 components matrix of floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_mat2x4			mat2x4;
	
	//! 3 columns of 2 components matrix of floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_mat3x2			mat3x2;
	
	//! 3 columns of 3 components matrix of floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_mat3x3			mat3x3;
	
	//! 3 columns of 4 components matrix of floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_mat3x4			mat3x4;
	
	//! 4 columns of 2 components matrix of floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_mat4x2			mat4x2;
	
	//! 4 columns of 3 components matrix of floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_mat4x3			mat4x3;
	
	//! 4 columns of 4 components matrix of floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_mat4x4			mat4x4;
	
#endif//GLM_PRECISION
	
	//! 2 columns of 2 components matrix of floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef mat2x2					mat2;
	
	//! 3 columns of 3 components matrix of floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef mat3x3					mat3;
	
	//! 4 columns of 4 components matrix of floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef mat4x4					mat4;
		
	//////////////////////////
	// Double definition
	
	/// @addtogroup core_precision
	/// @{
	
	/// 2 columns of 2 components matrix of low precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 2, double, lowp>		lowp_dmat2;
	
	/// 2 columns of 2 components matrix of medium precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 2, double, mediump>	mediump_dmat2;
	
	/// 2 columns of 2 components matrix of high precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 2, double, highp>		highp_dmat2;
	
	/// 2 columns of 2 components matrix of low precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 2, double, lowp>		lowp_dmat2x2;
	
	/// 2 columns of 2 components matrix of medium precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 2, double, mediump>	mediump_dmat2x2;
	
	/// 2 columns of 2 components matrix of high precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 2, double, highp>		highp_dmat2x2;
	
	/// @}
	
	/// @addtogroup core_precision
	/// @{
	
	/// 2 columns of 3 components matrix of low precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 3, double, lowp>		lowp_dmat2x3;
	
	/// 2 columns of 3 components matrix of medium precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 3, double, mediump>	mediump_dmat2x3;
	
	/// 2 columns of 3 components matrix of high precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 3, double, highp>		highp_dmat2x3;
	
	/// @}
	
	/// @addtogroup core_precision
	/// @{
	
	/// 2 columns of 4 components matrix of low precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 4, double, lowp>		lowp_dmat2x4;
	
	/// 2 columns of 4 components matrix of medium precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 4, double, mediump>	mediump_dmat2x4;
	
	/// 2 columns of 4 components matrix of high precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 4, double, highp>		highp_dmat2x4;
	
	/// @}
	
	/// @addtogroup core_precision
	/// @{
	
	/// 3 columns of 2 components matrix of low precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 2, double, lowp>		lowp_dmat3x2;
	
	/// 3 columns of 2 components matrix of medium precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 2, double, mediump>	mediump_dmat3x2;
	
	/// 3 columns of 2 components matrix of high precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 2, double, highp>		highp_dmat3x2;
	
	/// @}
	
	/// @addtogroup core_precision
	/// @{
	
	/// 3 columns of 3 components matrix of low precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 3, float, lowp>		lowp_dmat3;
	
	/// 3 columns of 3 components matrix of medium precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 3, double, mediump>	mediump_dmat3;
	
	/// 3 columns of 3 components matrix of high precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 3, double, highp>		highp_dmat3;
	
	/// 3 columns of 3 components matrix of low precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 3, double, lowp>		lowp_dmat3x3;
	
	/// 3 columns of 3 components matrix of medium precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 3, double, mediump>	mediump_dmat3x3;
	
	/// 3 columns of 3 components matrix of high precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 3, double, highp>		highp_dmat3x3;
	
	/// @}
	
	/// @addtogroup core_precision
	/// @{
	
	/// 3 columns of 4 components matrix of low precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 4, double, lowp>		lowp_dmat3x4;
	
	/// 3 columns of 4 components matrix of medium precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 4, double, mediump>	mediump_dmat3x4;
	
	/// 3 columns of 4 components matrix of high precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<3, 4, double, highp>		highp_dmat3x4;
	
	/// @}
	
	/// @addtogroup core_precision
	/// @{
	
	/// 4 columns of 2 components matrix of low precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 2, double, lowp>		lowp_dmat4x2;
	
	/// 4 columns of 2 components matrix of medium precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 2, double, mediump>	mediump_dmat4x2;
	
	/// 4 columns of 2 components matrix of high precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 2, double, highp>		highp_dmat4x2;
	
	/// @}
	
	/// @addtogroup core_precision
	/// @{
	
	/// 4 columns of 3 components matrix of low precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 3, double, lowp>		lowp_dmat4x3;
	
	/// 4 columns of 3 components matrix of medium precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 3, double, mediump>	mediump_dmat4x3;
	
	/// 4 columns of 3 components matrix of high precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 3, double, highp>		highp_dmat4x3;
	
	/// @}
	
	/// @addtogroup core_precision
	/// @{
	
	/// 4 columns of 4 components matrix of low precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 4, double, lowp>		lowp_dmat4;
	
	/// 4 columns of 4 components matrix of medium precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 4, double, mediump>	mediump_dmat4;
	
	/// 4 columns of 4 components matrix of high precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 4, double, highp>		highp_dmat4;
	
	/// 4 columns of 4 components matrix of low precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 4, double, lowp>		lowp_dmat4x4;
	
	/// 4 columns of 4 components matrix of medium precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 4, double, mediump>	mediump_dmat4x4;
	
	/// 4 columns of 4 components matrix of high precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 4, double, highp>		highp_dmat4x4;
	
	/// @}
	
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
	typedef lowp_dmat2x2		dmat2x2;
	typedef lowp_dmat2x3		dmat2x3;
	typedef lowp_dmat2x4		dmat2x4;
	typedef lowp_dmat3x2		dmat3x2;
	typedef lowp_dmat3x3		dmat3x3;
	typedef lowp_dmat3x4		dmat3x4;
	typedef lowp_dmat4x2		dmat4x2;
	typedef lowp_dmat4x3		dmat4x3;
	typedef lowp_dmat4x4		dmat4x4;
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
	typedef mediump_dmat2x2		dmat2x2;
	typedef mediump_dmat2x3		dmat2x3;
	typedef mediump_dmat2x4		dmat2x4;
	typedef mediump_dmat3x2		dmat3x2;
	typedef mediump_dmat3x3		dmat3x3;
	typedef mediump_dmat3x4		dmat3x4;
	typedef mediump_dmat4x2		dmat4x2;
	typedef mediump_dmat4x3		dmat4x3;
	typedef mediump_dmat4x4		dmat4x4;
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
	
	//! 2 * 2 matrix of double-precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_dmat2x2		dmat2;
	
	//! 3 * 3 matrix of double-precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_dmat3x3		dmat3;
	
	//! 4 * 4 matrix of double-precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_dmat4x4		dmat4;
	
	//! 2 * 2 matrix of double-precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_dmat2x2		dmat2x2;
	
	//! 2 * 3 matrix of double-precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_dmat2x3		dmat2x3;
	
	//! 2 * 4 matrix of double-precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_dmat2x4		dmat2x4;
	
	//! 3 * 2 matrix of double-precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_dmat3x2		dmat3x2;
	
	/// 3 * 3 matrix of double-precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_dmat3x3		dmat3x3;
	
	/// 3 * 4 matrix of double-precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_dmat3x4		dmat3x4;
	
	/// 4 * 2 matrix of double-precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_dmat4x2		dmat4x2;
	
	/// 4 * 3 matrix of double-precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_dmat4x3		dmat4x3;
	
	/// 4 * 4 matrix of double-precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef highp_dmat4x4		dmat4x4;

#endif//GLM_PRECISION
	
	/// @}
}//namespace glm
