mat3x4.hpp
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#pragma once
#include "detail/type_mat3x4.hpp"
namespace glm
{
typedef tmat3x4<float, lowp> lowp_mat3x4;
typedef tmat3x4<float, mediump> mediump_mat3x4;
typedef tmat3x4<float, highp> highp_mat3x4;
}//namespace glm
glm::lowp_mat3x4
tmat3x4< float, lowp > lowp_mat3x4
3 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:211
glm::mediump_mat3x4
tmat3x4< float, mediump > mediump_mat3x4
3 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:218
type_mat3x4.hpp
GLM Core
glm::highp_mat3x4
tmat3x4< float, highp > highp_mat3x4
3 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:225
glm
Definition: _noise.hpp:11