ext.hpp
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#pragma once
#include "glm.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED)
# define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
# pragma message("GLM: All extensions included (not recommanded)")
#endif//GLM_MESSAGES
#include "./gtc/bitfield.hpp"
#include "./gtc/color_encoding.hpp"
#include "./gtc/color_space.hpp"
#include "./gtc/constants.hpp"
#include "./gtc/epsilon.hpp"
#include "./gtc/functions.hpp"
#include "./gtc/integer.hpp"
#include "./gtc/matrix_access.hpp"
#include "./gtc/matrix_integer.hpp"
#include "./gtc/matrix_inverse.hpp"
#include "./gtc/matrix_transform.hpp"
#include "./gtc/noise.hpp"
#include "./gtc/packing.hpp"
#include "./gtc/quaternion.hpp"
#include "./gtc/random.hpp"
#include "./gtc/reciprocal.hpp"
#include "./gtc/round.hpp"
//#include "./gtc/type_aligned.hpp"
#include "./gtc/type_precision.hpp"
#include "./gtc/type_ptr.hpp"
#include "./gtc/ulp.hpp"
#include "./gtc/vec1.hpp"
#if GLM_HAS_ALIGNED_TYPE
# include "./gtc/type_aligned.hpp"
#endif
#ifdef GLM_ENABLE_EXPERIMENTAL
#include "./gtx/associated_min_max.hpp"
#include "./gtx/bit.hpp"
#include "./gtx/closest_point.hpp"
#include "./gtx/color_space.hpp"
#include "./gtx/color_space_YCoCg.hpp"
#include "./gtx/compatibility.hpp"
#include "./gtx/component_wise.hpp"
#include "./gtx/dual_quaternion.hpp"
#include "./gtx/euler_angles.hpp"
#include "./gtx/extend.hpp"
#include "./gtx/extended_min_max.hpp"
#include "./gtx/fast_exponential.hpp"
#include "./gtx/fast_square_root.hpp"
#include "./gtx/fast_trigonometry.hpp"
#include "./gtx/gradient_paint.hpp"
#include "./gtx/handed_coordinate_space.hpp"
#include "./gtx/integer.hpp"
#include "./gtx/intersect.hpp"
#include "./gtx/log_base.hpp"
#include "./gtx/matrix_cross_product.hpp"
#include "./gtx/matrix_interpolation.hpp"
#include "./gtx/matrix_major_storage.hpp"
#include "./gtx/matrix_operation.hpp"
#include "./gtx/matrix_query.hpp"
#include "./gtx/mixed_product.hpp"
#include "./gtx/norm.hpp"
#include "./gtx/normal.hpp"
#include "./gtx/normalize_dot.hpp"
#include "./gtx/number_precision.hpp"
#include "./gtx/optimum_pow.hpp"
#include "./gtx/orthonormalize.hpp"
#include "./gtx/perpendicular.hpp"
#include "./gtx/polar_coordinates.hpp"
#include "./gtx/projection.hpp"
#include "./gtx/quaternion.hpp"
#include "./gtx/raw_data.hpp"
#include "./gtx/rotate_vector.hpp"
#include "./gtx/spline.hpp"
#include "./gtx/std_based_type.hpp"
#if !(GLM_COMPILER & GLM_COMPILER_CUDA)
# include "./gtx/string_cast.hpp"
#endif
#include "./gtx/transform.hpp"
#include "./gtx/transform2.hpp"
#include "./gtx/vec_swizzle.hpp"
#include "./gtx/vector_angle.hpp"
#include "./gtx/vector_query.hpp"
#include "./gtx/wrap.hpp"
#if GLM_HAS_TEMPLATE_ALIASES
# include "./gtx/scalar_multiplication.hpp"
#endif
#if GLM_HAS_RANGE_FOR
# include "./gtx/range.hpp"
#endif
#endif//GLM_ENABLE_EXPERIMENTAL
euler_angles.hpp
GLM_GTX_euler_angles
type_precision.hpp
GLM_GTC_type_precision
closest_point.hpp
GLM_GTX_closest_point
reciprocal.hpp
GLM_GTC_reciprocal
matrix_major_storage.hpp
GLM_GTX_matrix_major_storage
wrap.hpp
GLM_GTX_wrap
range.hpp
GLM_GTX_range
fast_exponential.hpp
GLM_GTX_fast_exponential
gradient_paint.hpp
GLM_GTX_gradient_paint
transform.hpp
GLM_GTX_transform
ulp.hpp
GLM_GTC_ulp
quaternion.hpp
GLM_GTC_quaternion
std_based_type.hpp
GLM_GTX_std_based_type
normal.hpp
GLM_GTX_normal
vec_swizzle.hpp
GLM_GTX_vec_swizzle
matrix_access.hpp
GLM_GTC_matrix_access
type_ptr.hpp
GLM_GTC_type_ptr
log_base.hpp
GLM_GTX_log_base
epsilon.hpp
GLM_GTC_epsilon
optimum_pow.hpp
GLM_GTX_optimum_pow
round.hpp
GLM_GTC_round
matrix_inverse.hpp
GLM_GTC_matrix_inverse
perpendicular.hpp
GLM_GTX_perpendicular
handed_coordinate_space.hpp
GLM_GTX_handed_coordinate_space
component_wise.hpp
GLM_GTX_component_wise
matrix_query.hpp
GLM_GTX_matrix_query
glm.hpp
GLM Core
type_aligned.hpp
GLM_GTC_type_aligned
projection.hpp
GLM_GTX_projection
norm.hpp
GLM_GTX_norm
matrix_cross_product.hpp
GLM_GTX_matrix_cross_product
functions.hpp
GLM_GTC_functions
bitfield.hpp
GLM_GTC_bitfield
random.hpp
GLM_GTC_random
extended_min_max.hpp
gtx_extended_min_max
color_space_YCoCg.hpp
GLM_GTX_color_space_YCoCg
color_space.hpp
GLM_GTC_color_space
rotate_vector.hpp
GLM_GTX_rotate_vector
spline.hpp
GLM_GTX_spline
fast_trigonometry.hpp
GLM_GTX_fast_trigonometry
packing.hpp
GLM_GTC_packing
integer.hpp
GLM_GTX_integer
compatibility.hpp
GLM_GTX_compatibility
dual_quaternion.hpp
GLM_GTX_dual_quaternion
number_precision.hpp
GLM_GTX_number_precision
matrix_interpolation.hpp
GLM_GTX_matrix_interpolation
vector_query.hpp
GLM_GTX_vector_query
extend.hpp
GLM_GTX_extend
color_space.hpp
GLM_GTX_color_space
color_encoding.hpp
GLM_GTC_color_encoding
matrix_operation.hpp
GLM_GTX_matrix_operation
noise.hpp
GLM_GTC_noise
integer.hpp
GLM_GTC_integer
bit.hpp
GLM_GTX_bit
vec1.hpp
GLM_GTC_vec1
quaternion.hpp
GLM_GTX_quaternion
normalize_dot.hpp
GLM_GTX_normalize_dot
matrix_integer.hpp
GLM_GTC_matrix_integer
raw_data.hpp
GLM_GTX_raw_data
fast_square_root.hpp
GLM_GTX_fast_square_root
orthonormalize.hpp
GLM_GTX_orthonormalize
scalar_multiplication.hpp
GTX Extensions (Experimental)
transform2.hpp
GLM_GTX_transform2
polar_coordinates.hpp
GLM_GTX_polar_coordinates
string_cast.hpp
GLM_GTX_string_cast
mixed_product.hpp
GLM_GTX_mixed_producte
intersect.hpp
GLM_GTX_intersect
constants.hpp
GLM_GTC_constants
matrix_transform.hpp
GLM_GTC_matrix_transform
associated_min_max.hpp
GLM_GTX_associated_min_max
vector_angle.hpp
GLM_GTX_vector_angle