bitfield.hpp
Go to the documentation of this file.
#pragma once
// Dependencies
#include "../detail/setup.hpp"
#include "../detail/precision.hpp"
#include "../detail/type_int.hpp"
#include "../detail/_vectorize.hpp"
#include <limits>
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTC_bitfield extension included")
#endif
namespace glm
{
template <typename genIUType>
GLM_FUNC_DECL genIUType mask(genIUType Bits);
template <typename T, precision P, template <typename, precision> class vecIUType>
GLM_FUNC_DECL vecIUType<T, P> mask(vecIUType<T, P> const & v);
template <typename genIUType>
GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> bitfieldRotateRight(vecType<T, P> const & In, int Shift);
template <typename genIUType>
GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> bitfieldRotateLeft(vecType<T, P> const & In, int Shift);
template <typename genIUType>
GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> bitfieldFillOne(vecType<T, P> const & Value, int FirstBit, int BitCount);
template <typename genIUType>
GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> bitfieldFillZero(vecType<T, P> const & Value, int FirstBit, int BitCount);
GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
} //namespace glm
#include "bitfield.inl"
glm::bitfieldRotateRight
GLM_FUNC_DECL vecType< T, P > bitfieldRotateRight(vecType< T, P > const &In, int Shift)
Rotate all bits to the right.
glm::bitfieldInterleave
GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
Interleaves the bits of x, y, z and w.
glm::mask
GLM_FUNC_DECL vecIUType< T, P > mask(vecIUType< T, P > const &v)
Build a mask of 'count' bits.
glm::bitfieldFillOne
GLM_FUNC_DECL vecType< T, P > bitfieldFillOne(vecType< T, P > const &Value, int FirstBit, int BitCount)
Set to 1 a range of bits.
glm
Definition: _noise.hpp:11
glm::bitfieldFillZero
GLM_FUNC_DECL vecType< T, P > bitfieldFillZero(vecType< T, P > const &Value, int FirstBit, int BitCount)
Set to 0 a range of bits.
glm::bitfieldRotateLeft
GLM_FUNC_DECL vecType< T, P > bitfieldRotateLeft(vecType< T, P > const &In, int Shift)
Rotate all bits to the left.