mat4x3.hpp
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#pragma once
#include "detail/type_mat4x3.hpp"
namespace glm
{
typedef tmat4x3<float, lowp> lowp_mat4x3;
typedef tmat4x3<float, mediump> mediump_mat4x3;
typedef tmat4x3<float, highp> highp_mat4x3;
}//namespace glm
glm::mediump_mat4x3
tmat4x3< float, mediump > mediump_mat4x3
4 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:270
glm::highp_mat4x3
tmat4x3< float, highp > highp_mat4x3
4 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:277
type_mat4x3.hpp
GLM Core
glm
Definition: _noise.hpp:11
glm::lowp_mat4x3
tmat4x3< float, lowp > lowp_mat4x3
4 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:263