/** 
 * @file llmodaldialog.cpp
 * @brief LLModalDialog base class
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "linden_common.h"

#include "llmodaldialog.h"

#include "llfocusmgr.h"
#include "v4color.h"
#include "v2math.h"
#include "llui.h"
#include "llwindow.h"
#include "llkeyboard.h"
#include "llmenugl.h"
// static
std::list<LLModalDialog*> LLModalDialog::sModalStack;

LLModalDialog::LLModalDialog( const LLSD& key, BOOL modal )
	: LLFloater(key),
	  mModal( modal )
{
	if (modal)
	{
		setCanMinimize(FALSE);
		setCanClose(FALSE);
	}
	setVisible( FALSE );
	setBackgroundVisible(TRUE);
	setBackgroundOpaque(TRUE);
	centerOnScreen(); // default position
	mCloseSignal.connect(boost::bind(&LLModalDialog::stopModal, this));
}

LLModalDialog::~LLModalDialog()
{
	// don't unlock focus unless we have it
	if (gFocusMgr.childHasKeyboardFocus(this))
	{
		gFocusMgr.unlockFocus();
	}
	
	std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this);
	if (iter != sModalStack.end())
	{
		LL_ERRS() << "Attempt to delete dialog while still in sModalStack!" << LL_ENDL;
	}
}

// virtual
BOOL LLModalDialog::postBuild()
{
	return LLFloater::postBuild();
}

// virtual
void LLModalDialog::openFloater(const LLSD& key)
{
	// SJB: Hack! Make sure we don't ever host a modal dialog
	LLMultiFloater* thost = LLFloater::getFloaterHost();
	LLFloater::setFloaterHost(NULL);
	LLFloater::openFloater(key);
	LLFloater::setFloaterHost(thost);
}

void LLModalDialog::reshape(S32 width, S32 height, BOOL called_from_parent)
{
	LLFloater::reshape(width, height, called_from_parent);
	centerOnScreen();
}

// virtual
void LLModalDialog::onOpen(const LLSD& key)
{
	if (mModal)
	{
		// If Modal, Hide the active modal dialog
		if (!sModalStack.empty())
		{
			LLModalDialog* front = sModalStack.front();
			front->setVisible(FALSE);
		}
	
		// This is a modal dialog.  It sucks up all mouse and keyboard operations.
		gFocusMgr.setMouseCapture( this );
		LLUI::addPopup(this);
		setFocus(TRUE);

		sModalStack.push_front( this );
	}
}

void LLModalDialog::stopModal()
{
	gFocusMgr.unlockFocus();
	gFocusMgr.releaseFocusIfNeeded( this );

	if (mModal)
	{
		std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this);
		if (iter != sModalStack.end())
		{
			sModalStack.erase(iter);
		}
		else
		{
			LL_WARNS() << "LLModalDialog::stopModal not in list!" << LL_ENDL;
		}
	}
	if (!sModalStack.empty())
	{
		LLModalDialog* front = sModalStack.front();
		front->setVisible(TRUE);
	}
}


void LLModalDialog::setVisible( BOOL visible )
{
	if (mModal)
	{
		if( visible )
		{
			// This is a modal dialog.  It sucks up all mouse and keyboard operations.
			gFocusMgr.setMouseCapture( this );

			// The dialog view is a root view
			LLUI::addPopup(this);
			setFocus( TRUE );
		}
		else
		{
			gFocusMgr.releaseFocusIfNeeded( this );
		}
	}
	
	LLFloater::setVisible( visible );
}

BOOL LLModalDialog::handleMouseDown(S32 x, S32 y, MASK mask)
{
	LLView* popup_menu = LLMenuGL::sMenuContainer->getVisibleMenu();
	if (popup_menu != NULL)
	{
		S32 mx, my;
		LLUI::getMousePositionScreen(&mx, &my);
		LLRect menu_screen_rc = popup_menu->calcScreenRect();
		if(!menu_screen_rc.pointInRect(mx, my))
		{
			LLMenuGL::sMenuContainer->hideMenus();
		}
	}

	if (mModal)
	{
		if (!LLFloater::handleMouseDown(x, y, mask))
		{
			// Click was outside the panel
			make_ui_sound("UISndInvalidOp");
		}
	}
	else
	{
		LLFloater::handleMouseDown(x, y, mask);
	}


	return TRUE;
}

BOOL LLModalDialog::handleHover(S32 x, S32 y, MASK mask)		
{ 
	if( childrenHandleHover(x, y, mask) == NULL )
	{
		getWindow()->setCursor(UI_CURSOR_ARROW);
		LL_DEBUGS("UserInput") << "hover handled by " << getName() << LL_ENDL;		
	}

	LLView* popup_menu = LLMenuGL::sMenuContainer->getVisibleMenu();
	if (popup_menu != NULL)
	{
		S32 mx, my;
		LLUI::getMousePositionScreen(&mx, &my);
		LLRect menu_screen_rc = popup_menu->calcScreenRect();
		if(menu_screen_rc.pointInRect(mx, my))
		{
			S32 local_x = mx - popup_menu->getRect().mLeft;
			S32 local_y = my - popup_menu->getRect().mBottom;
			popup_menu->handleHover(local_x, local_y, mask);
			gFocusMgr.setMouseCapture(NULL);
		}
	}

	return TRUE;
}

BOOL LLModalDialog::handleMouseUp(S32 x, S32 y, MASK mask)
{
	childrenHandleMouseUp(x, y, mask);
	return TRUE;
}

BOOL LLModalDialog::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
	childrenHandleScrollWheel(x, y, clicks);
	return TRUE;
}

BOOL LLModalDialog::handleDoubleClick(S32 x, S32 y, MASK mask)
{
	if (!LLFloater::handleDoubleClick(x, y, mask))
	{
		// Click outside the panel
		make_ui_sound("UISndInvalidOp");
	}
	return TRUE;
}

BOOL LLModalDialog::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
	LLMenuGL::sMenuContainer->hideMenus();
	childrenHandleRightMouseDown(x, y, mask);
	return TRUE;
}


BOOL LLModalDialog::handleKeyHere(KEY key, MASK mask )
{
	LLFloater::handleKeyHere(key, mask );

	if (mModal)
	{
		// Suck up all keystokes except CTRL-Q.
		BOOL is_quit = ('Q' == key) && (MASK_CONTROL == mask);
		return !is_quit;
	}
	else
	{
		// don't process escape key until message box has been on screen a minimal amount of time
		// to avoid accidentally destroying the message box when user is hitting escape at the time it appears
		BOOL enough_time_elapsed = mVisibleTime.getElapsedTimeF32() > 1.0f;
		if (enough_time_elapsed && key == KEY_ESCAPE)
		{
			closeFloater();
			return TRUE;
		}
		return FALSE;
	}	
}

// virtual
void LLModalDialog::draw()
{
	static LLUIColor shadow_color = LLUIColorTable::instance().getColor("ColorDropShadow");
	static LLUICachedControl<S32> shadow_lines ("DropShadowFloater", 0);

	gl_drop_shadow( 0, getRect().getHeight(), getRect().getWidth(), 0,
		shadow_color, shadow_lines);

	LLFloater::draw();
	
	// Focus retrieval moved to LLFloaterView::refresh()
}

void LLModalDialog::centerOnScreen()
{
	LLVector2 window_size = LLUI::getWindowSize();
	centerWithin(LLRect(0, 0, llmath::llround(window_size.mV[VX]), llmath::llround(window_size.mV[VY])));
}


// static 
void LLModalDialog::onAppFocusLost()
{
	if( !sModalStack.empty() )
	{
		LLModalDialog* instance = LLModalDialog::sModalStack.front();
		if( gFocusMgr.childHasMouseCapture( instance ) )
		{
			gFocusMgr.setMouseCapture( NULL );
		}

		instance->setFocus(FALSE);
	}
}

// static 
void LLModalDialog::onAppFocusGained()
{
	if( !sModalStack.empty() )
	{
		LLModalDialog* instance = LLModalDialog::sModalStack.front();

		// This is a modal dialog.  It sucks up all mouse and keyboard operations.
		gFocusMgr.setMouseCapture( instance );
		instance->setFocus(TRUE);
		LLUI::addPopup(instance);

		instance->centerOnScreen();
	}
}

void LLModalDialog::shutdownModals()
{
	// This method is only for use during app shutdown. ~LLModalDialog()
	// checks sModalStack, and if the dialog instance is still there, it
	// crumps with "Attempt to delete dialog while still in sModalStack!" But
	// at app shutdown, all bets are off. If the user asks to shut down the
	// app, we shouldn't have to care WHAT's open. Put differently, if a modal
	// dialog is so crucial that we can't let the user terminate until s/he
	// addresses it, we should reject a termination request. The current state
	// of affairs is that we accept it, but then produce an LL_ERRS() popup that
	// simply makes our software look unreliable.
	sModalStack.clear();
}
