<?xml version="1.0" ?>
<llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
  xsi:noNamespaceSchemaLocation="llsd.xsd">
  <map>
    <key>AlchemyAutoAcceptNewInventory</key>
    <map>
      <key>Comment</key>
      <string>Automatically accept all types of inventory</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyAvatarListNameFormat</key>
    <map>
      <key>Comment</key>
      <string>Display names in format specified.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <string>1</string>
    </map>
    <key>AlchemyBoundingBoxBeam</key>
    <map>
      <key>Comment</key>
      <string>Makes your selection beam point at the bounding box of the selection</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyCameraExpanded</key>
    <map>
      <key>Comment</key>
      <string>Expanded camera floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyChatColorManager</key>
    <map>
      <key>Comment</key>
      <string>Color chat names based on the avatar color manager</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyChatCommandCalc</key>
    <map>
      <key>Comment</key>
      <string>Command to calculate expressions</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/calc</string>
    </map>
    <key>AlchemyChatCommandClearNearby</key>
    <map>
      <key>Comment</key>
      <string>Command to set clear nearby chat history for this session.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/clr</string>
    </map>
    <key>AlchemyChatCommandDrawDistance</key>
    <map>
      <key>Comment</key>
      <string>Command to set draw distance</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/dd</string>
    </map>
    <key>AlchemyChatCommandEnable</key>
    <map>
      <key>Comment</key>
      <string>Enable chat bar command line</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyChatCommandGround</key>
    <map>
      <key>Comment</key>
      <string>Command to teleport to ground</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/flr</string>
    </map>
    <key>AlchemyChatCommandHeight</key>
    <map>
      <key>Comment</key>
      <string>Command to teleport to specified height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/gth</string>
    </map>
    <key>AlchemyChatCommandHoverHeight</key>
    <map>
      <key>Comment</key>
      <string>Command to hover your height or something</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/hover</string>
    </map>
    <key>AlchemyChatCommandHome</key>
    <map>
      <key>Comment</key>
      <string>Command to send avatar home</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/home</string>
    </map>
    <key>AlchemyChatCommandMapto</key>
    <map>
      <key>Comment</key>
      <string>Command to teleport to another region</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/mapto</string>
    </map>
    <key>AlchemyChatCommandPos</key>
    <map>
      <key>Comment</key>
      <string>Command to teleport to position</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/pos</string>
    </map>
    <key>AlchemyChatCommandSetChatChannel</key>
    <map>
      <key>Comment</key>
      <string>Command to set nearby chat channel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/setchannel</string>
    </map>
    <key>AlchemyChatCommandRegionMessage</key>
    <map>
      <key>Comment</key>
      <string>Command to send a region message</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/regionmsg</string>
    </map>
    <key>AlchemyChatCommandResyncAnim</key>
    <map>
      <key>Comment</key>
      <string>Command to stop/start in order to resync animations</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/resync</string>
    </map>
    <key>AlchemyChatCommandRezPlat</key>
    <map>
      <key>Comment</key>
      <string>Rez a platform</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/plat</string>
    </map>
    <key>AlchemyChatCommandRezPlatSize</key>
    <map>
      <key>Comment</key>
      <string>Default size of platform to rez</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <string>20</string>
    </map>
    <key>AlchemyChatCommandSetHome</key>
    <map>
      <key>Comment</key>
      <string>Command to set the avatar home</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/sethome</string>
    </map>
    <key>AlchemyChatCommandTeleportToCam</key>
    <map>
      <key>Comment</key>
      <string>Command to teleport to cam</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/tp2cam</string>
    </map>
    <key>AlchemyChatSeconds</key>
    <map>
      <key>Comment</key>
      <string>Add seconds to timestamp in chat history floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyConnectToNeighbors</key>
    <map>
      <key>Comment</key>
      <string>If false, disconnect from neighboring regions and all further neighbors on teleport</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyDisableClickToSit</key>
    <map>
      <key>Comment</key>
      <string>Disable Click To Sit on prims, prevents possible evil things</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyEditRootAxis</key>
    <map>
      <key>Comment</key>
      <string>Edit linkset based on location of root primitive</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyEnableKeyboardShout</key>
    <map>
      <key>Comment</key>
      <string>Enables shouting with the Control(CTRL) + Enter key combinaison.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyEnableKeyboardWhisper</key>
    <map>
      <key>Comment</key>
      <string>Enables whispering with the Shift + Enter key combinaison.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyDisableMinZoomDist</key>
    <map>
      <key>Comment</key>
      <string>Disable lock on how far you may zoom in</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyDisableSimCamConstraint</key>
    <map>
      <key>Comment</key>
      <string>Disable the push the simulator applies when camera collides with objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyFlyEnableAlways</key>
    <map>
      <key>Comment</key>
      <string>Always allow fly even when parcel restricts it.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyIgnoreForcedStand</key>
    <map>
      <key>Comment</key>
      <string>Disable forced stand on appearance edit.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyIMHideTyping</key>
    <map>
      <key>Comment</key>
      <string>Disable sending typing state in IM</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyInventoryScriptsMono</key>
    <map>
      <key>Comment</key>
      <string>Control whether new scripts in inventory are mono(true) or lsl(false)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyLookAtShow</key>
    <map>
      <key>Comment</key>
      <string>If true, avatar look at beacons will be displayed</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyLookAtLines</key>
    <map>
      <key>Comment</key>
      <string>Render a line from Look At beacon to the originating avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyLookAtNames</key>
    <map>
      <key>Comment</key>
      <string>Render name of originating avatar under Look At beacon</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyLookAtHideSelf</key>
    <map>
      <key>Comment</key>
      <string>Hide own Look At beacon when Look At render is enabled</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyLookAtPrivate</key>
    <map>
      <key>Comment</key>
      <string>Disable broadcast of own look at to other users.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyMapShowAgentCount</key>
    <map>
      <key>Comment</key>
      <string>Show count of users in region on world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyMinimapCenterRegion</key>
    <map>
      <key>Comment</key>
      <string>Auto center minimap to region</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyMinimapGuideLine</key>
    <map>
      <key>Comment</key>
      <string>Render a red line in the center of the camera view frustrum</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyMinimapObjectUpdateInterval</key>
    <map>
      <key>Comment</key>
      <string>Render a red line in the center of the camera view frustrum</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AlchemyMinimapRenderObjects</key>
    <map>
      <key>Comment</key>
      <string>>Render objects on minimap</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyMinimapTile</key>
    <map>
      <key>Comment</key>
      <string>Use the world map tile as the minimap background</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyMoonwalk</key>
      <map>
      <key>Comment</key>
      <string>Walk backwards when moving backwards</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyMotionResetsCamera</key>
    <map>
      <key>Comment</key>
      <string>Allow camera to reset when moving.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyMouselookIFF</key>
    <map>
      <key>Comment</key>
      <string>Display user that is currently focused upon by crosshair in mouselook</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyMouselookIFFRange</key>
    <map>
      <key>Comment</key>
      <string>Range of IFF display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>380.0</real>
    </map>
    <key>AlchemyMouselookInstructions</key>
    <map>
      <key>Comment</key>
      <string>Draw Mouselook Instructions</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyMouselookResetOnFocus</key>
    <map>
      <key>Comment</key>
      <string>Reset camera to default on application focus change</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyNametagColorMgr</key>
    <map>
      <key>Comment</key>
      <string>Color nametags based on the central color thng</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyNearbyChatChannel</key>
    <map>
      <key>Comment</key>
      <string>Chat channel used for sending nearby chat from the viewer</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyNearbyChatOutput</key>
    <map>
      <key>Comment</key>
      <string>Output display for nearby chat(0 toasts, 1, bubbles, 2 both)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyNearbyTypingIndicators</key>
    <map>
      <key>Comment</key>
      <string>Show nearby chat typing indicator in nametags</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyNimble</key>
    <map>
      <key>Comment</key>
      <string>Disable finishing of certain animations to be more "nimble"</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyNearbyChatToastWidth</key>
    <map>
      <key>Comment</key>
      <string>Controls how wide the nearby chat toasts are.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>350</integer>
    </map>
    <key>AlchemyNearbyDoubleClick</key>
    <map>
      <key>Comment</key>
      <string>Determine action taken when double clicking on an avatar in nearby list IM(0), Profile(1), Zoom(2), or Teleport(3)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyNotifyIncomingMessage</key>
    <map>
      <key>Comment</key>
      <string>Notify of incoming messages by looking for typing indicator</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyPlainChatNameBold</key>
    <map>
      <key>Comment</key>
      <string>Display names in bold in plain text chat</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyPlainChatUsername</key>
    <map>
      <key>Comment</key>
      <string>Display username in plain text chat</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyPlayTeleportSound</key>
    <map>
      <key>Comment</key>
      <string>Play teleport sound</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyPlayTypingSound</key>
    <map>
      <key>Comment</key>
      <string>Play typing sound</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyPointAtDisable</key>
    <map>
      <key>Comment</key>
      <string>Disable editing arm motion and beam if true</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyPreciseClock</key>
    <map>
      <key>Comment</key>
      <string>Add seconds to status bar clock</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyRainbowEffects</key>
    <map>
      <key>Comment</key>
      <string>Makes agent effects rainbows!</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyRadarAlerts</key>
      <map>
      <key>Comment</key>
      <string>Notify when someone enters or leaves the current region</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyRealisticMouselook</key>
    <map>
      <key>Comment</key>
      <string>Make the camera follow avatar body movements and animations while in mouselook</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyRecentPeopleMaxAge</key>
    <map>
      <key>Comment</key>
      <string>Maximum age to keep recent people around</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>30</integer>
    </map>
    <key>AlchemyRegionRestartShake</key>
    <map>
      <key>Comment</key>
      <string>Shake the screen when the region restart floater is displayed</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyRevokeObjectPerms</key>
    <map>
      <key>Comment</key>
      <string>Revoke permissions on object on sit(1), stand(2) or both(3)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyRezUnderLandGroup</key>
    <map>
      <key>Comment</key>
      <string>Allows the agent to rez objects under the target locations land group. Must be a member of the land group.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemySitOnAway</key>
    <map>
      <key>Comment</key>
      <string>Agent groundsits in away mode</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyUseDefaultAvatarIcon</key>
    <map>
      <key>Comment</key>
      <string>Override Avatar Icon Control to use default image at all times</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyWLCloudTexture</key>
    <map>
      <key>Comment</key>
      <string>Name of local cloud texture to use for windlight</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>Default.tga</string>
    </map>
    <key>AvatarPickerRange</key>
    <map>
      <key>Comment</key>
      <string>Search radius for nearby avatars in avatar picker</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>128.0</real>
    </map>
    <key>FindLandSort</key>
    <map>
      <key>Comment</key>
      <string>Controls the sort order for land you are searching for ("Name", "Price", "PPM", "Area")</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>Name</string>
    </map>
    <key>FindLandSortAscending</key>
    <map>
      <key>Comment</key>
      <string>Controls whether the sort order for land you are searching for is displayed in ascending or descending order</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <string>0</string>
    </map>
    <key>LastSelectedGrass</key>
    <map>
      <key>Comment</key>
      <string>The last selected grass option from the build tools</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>LastSelectedTree</key>
    <map>
      <key>Comment</key>
      <string>The last selected tree option from the build tools</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>NavigationBarStyle</key>
    <map>
      <key>Comment</key>
      <string>
        0 - none, 1 = mini, 2 = navigation
      </string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>OSXBadgeNotifications</key>
      <map>
      <key>Comment</key>
      <string>Update the dock badge with a number count of unread messages [EXPERIMENTAL]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OSXNotificationCenter</key>
    <map>
      <key>Comment</key>
      <string>OSX Notification Center alerts</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OSXNotificationCenterNearby</key>
    <map>
      <key>Comment</key>
      <string>OSX Notification Center alerts for nearby chat</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OSXNotificationCenterAudioAlert</key>
      <map>
      <key>Comment</key>
      <string>Enable for Notification Center to play a sound with the alert</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderDeferredDoFGrain</key>
    <map>
      <key>Comment</key>
      <string>Add a filmic grain to the depth of field shader</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderDeferredSSR</key>
    <map>
      <key>Comment</key>
      <string>Execute screen space reflection shader permutation in deferred renderer.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderDeferredFXAAQuality</key>
    <map>
      <key>Comment</key>
      <string>10 to 15 - default medium dither
20 to 29 - less dither, more expensive
39       - no dither, very expensive
      </string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>12</integer>
    </map>
    <key>RenderVerticalSync</key>
    <map>
      <key>Comment</key>
      <string>
0 - disabled, 1 = normal, 2 = adaptive
      </string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowStatusBarFPS</key>
    <map>
      <key>Comment</key>
      <string>Show FPS in Status Bar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowStatusBarCurrency</key>
    <map>
      <key>Comment</key>
      <string>Show current currency balance in Status Bar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowStatusBarBuyCurrency</key>
    <map>
      <key>Comment</key>
      <string>Show Buy L$ button in Status Bar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowStreamInfo</key>
    <map>
      <key>Comment</key>
      <string>Show audio stream info in toasts</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UIImgTransparentUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>8dcd4a48-2d37-4909-9f78-f7a9eb4ef903</string>
    </map>
    <key>UseLegacyLogNames</key>
    <map>
      <key>Comment</key>
      <string>Use log naming conventions compatible with obsolete viewers</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FMODExResampler</key>
    <map>
      <key>Comment</key>
      <string>
        0 - Linear (Good)
        1 - Cubic (Better)
        2 - Spline (Best)
      </string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FMODExSoundFormat</key>
    <map>
      <key>Comment</key>
      <string>
        0 - PCM16
        1 - PCM24
        2 - PCM32
        3 - PCMFLOAT
      </string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FMODExUseSystemSampleRate</key>
    <map>
      <key>Comment</key>
      <string>Use the audio sample rate set in the system audio settings</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FMODExForceStereo</key>
    <map>
      <key>Comment</key>
      <string>Force Stereo Output</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VoiceMultiInstance</key>
    <map>
      <key>Comment</key>
      <string>Enables using voice in multiple simultaneous viewer instances</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
  </map>
</llsd>
