/** 
 * @file llpanelavatartag.h
 * @brief Avatar row panel
 *
 * $LicenseInfo:firstyear=2009&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLPANELAVATARTAG_H
#define LL_LLPANELAVATARTAG_H

#include "llpanel.h"
#include "llavatarpropertiesprocessor.h"

class LLAvatarIconCtrl;
class LLTextBox;

/**
 * Avatar Tag panel.
 * 
 * Test.
 * 
 * Contains avatar name 
 * Provide methods for setting avatar id, state, muted status and speech power.
 */ 
class LLPanelAvatarTag : public LLPanel
{
public:
	LLPanelAvatarTag(const LLUUID& key, const std::string im_time);
	virtual ~LLPanelAvatarTag();
	
	/**
	 * Set avatar ID.
	 * 
	 * After the ID is set, it is possible to track the avatar status and get its name.
	 */
	void 			setAvatarId(const LLUUID& avatar_id);
	void            setTime    (const std::string& time);

	const LLUUID&	getAvatarId() const	{ return mAvatarId; }

	/*virtual*/ BOOL postBuild() override;
	/*virtual*/ void draw() override;	
	
	virtual boost::signals2::connection setLeftButtonClickCallback(
																   const commit_callback_t& cb);
	BOOL handleMouseDown(S32 x, S32 y, MASK mask) override;

	void onClick();
private:
	void setName(const std::string& name);

	/**
	 * Called by LLCacheName when the avatar name gets updated.
	 */
	void nameUpdatedCallback(
		const LLUUID& id,
		const std::string& first,
		const std::string& last,
		BOOL is_group);
	
	LLAvatarIconCtrl*		mIcon;			/// status tracking avatar icon
	LLTextBox*				mName;			/// displays avatar name
	LLTextBox*				mTime;			/// displays time
	LLUUID					mAvatarId;
//	LLFrameTimer			mFadeTimer;
};

#endif
