<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel
border="false"
follows="left|top|right|bottom"
height="408"
label="Graphics"
layout="topleft"
left="45"
name="Display panel"
top="0"
width="510">
 <layout_stack
   follows="all"
   height="408"
   layout="topleft"
   left="0"
   border_size="-1"
   mouse_opaque="false"
   name="display_multi_stack"
   orientation="vertical"
   top="0"
   width="510">
      <layout_panel
	  follows="all"
	  layout="topleft"
	  height="387"
	  auto_resize="true"
	  name="display_multi_layout"
	  width="510">
   <scroll_container
 color="Transparent"
 follows="all"
 layout="topleft"
 mouse_opaque="false"
 left="0"
 name="gfx_scroll"
 opaque="true"
 height="386"
 width="509"
 top="0">
  <panel
  layout="topleft"
  follows="left|top|right"
  height="255"
  name="gfx_scroll_panel"
  top="0"
  mouse_opaque="false"
  left="0"
  width="495">
   <layout_stack
   follows="top|left|right"
   height="3457"
   layout="topleft"
   border_size="-5"
   left="0"
   mouse_opaque="false"
   name="gfx_stack"
   orientation="vertical"
   top="0"
   width="515">
      <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="26"
	  auto_resize="false"
	  name="title_layout_panel"
	  width="515">
   <button
		 follows="left|top"
         control_name="PrefsViewerVisible"
		 height="20"
		 image_bottom_pad="0"
		 image_overlay="AddItem_Off"
   image_overlay_selected="MinusItem_Off"
         image_overlay_alignment="right"
         is_toggle="true"
		 image_selected="SegmentedBtn_Right_Selected_Disabled"
		 image_unselected="SegmentedBtn_Right_Selected"
		 layout="topleft"
		 left="1"
		 name="viewer_expand"
		 top="0"
		 width="493">
      <button.commit_callback
      function="Pref.Tab"
      parameter="viewer_layout_panel"/>
   </button>
   <text
   name="general_label"
   follows="left|top"
   layout="topleft"
   top_delta="4" 
   left="10" 
   height="12"
   width="220">
   Viewer Options:
   </text>
   </layout_panel>
      <layout_panel
	  follows="top|left|right"
      visibility_control="PrefsViewerVisible"
	  layout="topleft"
	  height="243"
	  auto_resize="false"
      visible="false"
	  name="viewer_layout_panel"
	  width="515">
   <check_box
   control_name="FullScreenWindow"
   height="16"
   initial_value="false"
   label="Borderless Window Mode"
   tool_tip="Toggle between maximized borderless window mode and normal window mode."
   layout="topleft"
   left="10"
   name="FullscreenWindow"
   top_pad="15"
   width="115" />
   <panel
       follows="top|left|right"
       height="39"
       background_visible="true"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_ui_size"
       visible="false"
       top_pad="3"
       width="508">
    <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_ui_size2"
  mouse_opaque="false"
  tool_tip="WARNING: Using 'small' or 'big' interface size requires a restart. The UI is not designed for the 'small' or 'big' size, you will encounter problems."
  width="16"
  left="472"
  top="11"/>
   </panel>
   <text
 type="string"
 length="1"
 follows="left|top"
 height="12"
 layout="topleft"
 left="10"
 name="InterfaceSize"
 top_delta="2"
 width="220">
 Interface Size:
 </text>
                  <radio_group
                  control_name="UIScaleFactor"
                  height="19"
                  layout="topleft"
                  left="10"
                  name="UIScaleFactor"
                  top_pad="5"
                  width="600">
                        <radio_item
                        height="16"
                        label="Small"
                        value="0.8"
								tool_tip="This option changes the UI size to small.
                                                    &lt;blue&gt;(0.8)&lt;/blue&gt;
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;
&lt;icon&gt;Popup_Caution&lt;/icon&gt;
								                                           Changing this option needs a restart otherwise all onscreen actions to inworld will have an offset. It will break layouts, spacing, text labels and any sort of consistency in the UI."
                        layout="topleft"
                        name="0"
                        top="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Caution_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Medium"
                        value="1"
								tool_tip="This option changes the UI size to medium.
                                                &lt;blue&gt;(1.0)&lt;/blue&gt;
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;
&lt;icon&gt;Popup_Caution&lt;/icon&gt;
								                                           Changing this option needs a restart otherwise all onscreen actions to inworld will have an offset. It will break layouts, spacing, text labels and any sort of consistency in the UI."
                        layout="topleft"
                        name="1"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Big"
                        halign="right"
                        value="1.2"
								tool_tip="This option changes the UI size to big.
                                                    &lt;blue&gt;(1.2)&lt;/blue&gt;
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;
&lt;icon&gt;Popup_Caution&lt;/icon&gt;
								                                           Changing this option needs a restart otherwise all onscreen actions to inworld will have an offset. It will break layouts, spacing, text labels and any sort of consistency in the UI."
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Caution_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
								<radio_item
                        height="16"
                        label="Huge (4k)"
                        halign="right"
                        value="2"
								tool_tip="This option changes the UI size to huge.
                                                    &lt;blue&gt;(2.0)&lt;/blue&gt;
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;
&lt;icon&gt;Popup_Caution&lt;/icon&gt;
								                                           Changing this option needs a restart otherwise all onscreen actions to inworld will have an offset. It will break layouts, spacing, text labels and any sort of consistency in the UI."
                        layout="topleft"
                        name="3"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Caution_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
        <radio_group.commit_callback
        function="Dragon.TriggerWarn"/>
                  </radio_group>
                  <panel
       follows="top|left|right"
       height="16"
       background_visible="true"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_font_dpi"
       visible="false"
       top_pad="4"
       width="508">
                   <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_font_dpi2"
  mouse_opaque="false"
  tool_tip="WARNING: Using a different DPI other than 96 will cause clipping text, broken labels, spacing issues and broken layouts, use with caution."
  width="16"
  left="472"
  top="0"/>
                  </panel>
 <slider
 control_name="FontScreenDPI"
 decimal_digits="0"
 can_edit_text="true"
 follows="left|top"
 height="14"
 increment="1"
 initial_value="96"
 label="Font DPI:"
 tool_tip="Font DPI controls the size of all text in the Viewer. Changing this will break layouts, spacing and cause many parts of the UI to clip, overlap and sometimes be completely unreadable."
 label_width="150"
 layout="topleft"
 left="10"
 max_val="164"
 min_val="64"
 name="DPI"
 top_delta="1" >
  <slider.commit_callback
                         function="Dragon.TriggerWarn"/>
 </slider>
 <button
 follows="left|top"
 control_name="FontScreenDPI"
 height="15"
 is_toggle="false"
 label_color="White"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
 
 <text
 type="string"
 length="1"
 follows="right|top"
 height="12"
 layout="topleft"
 left="25"
 halign="center"
 name="separator_label"
 top_pad="7"
 width="450">
 Memory
 </text>
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="450"
  left="25"
  top_pad="0"/>
 <panel
       follows="top|left|right"
       height="17"
       background_visible="true"
       visibility_control="RenderCompressTextures"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_texture_compression"
       visible="false"
       top_pad="7"
       width="508">
  <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_texture_compression2"
  mouse_opaque="false"
  tool_tip="WARNING: Using texture compression will save some texture memory but at a massive negative performance impact while loading textures and possible overarll as the Viewer spends most of its time processing textures."
  width="16"
  left="472"
  top="0"/>
 </panel>
 <check_box
      control_name="RenderCompressTextures"
      height="16"
      initial_value="false"
      label="Enable OpenGL 3.0 Texture Compression"
      layout="topleft"
      left="10"
      tool_tip="&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Graphics       
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option enables texture compression, this will save some texture memory but will cause artifacts on textures and will impact the performance negatively."
      name="CompressTextures"
      top_delta="0"
      width="256">
         <check_box.check_button
         image_overlay="Caution_Widget"
         image_overlay_alignment="left"/>
         <check_box.commit_callback
 function="Dragon.TriggerWarn"
 parameter="RenderCompressTextures"/>
      </check_box>
 <check_box
      control_name="AutomaticMemoryManagement"
      height="16"
      initial_value="false"
      label="Automatic Memory Management"
      layout="topleft"
      left="10"
      tool_tip="This option enables automatically raising or lowering the memory limits depending on how much is currently used to minimize the empty unused reserved memory to a minimum."
      name="AutomaticMemoryManagement"
      top_pad="0"
      width="256"/>
 <panel
       follows="top|left|right"
       height="34"
       background_visible="true"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_texture_memory"
       visible="false"
       top_pad="4"
       width="508">
  <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_texture_memory2"
  mouse_opaque="false"
  tool_tip="WARNING: You might be allowing too much memory or even more than your GPU has available. Too high texture memory may cause drastic negative performance impact. Too low texture memory will cause faster texture trashing issues."
  width="16"
  left="472"
  top="8"/>
 </panel>
 <slider
 control_name="SystemMemory"
 disabled_control="AutomaticMemoryManagement"
 decimal_digits="0"
 can_edit_text="true"
 follows="left|top"
 height="14"
 tool_tip="This option controls the amount of video memory in MB (megabytes) to be used for permanent and semi-permanent texture storage such as UI textures and textures loaded from the SIM."
 increment="8"
 initial_value="386"
 label="System Memory (MB):"
 label_width="150"
 layout="topleft"
 left="10"
 max_val="3984"
 min_val="128"
 name="SystemMemory"
 top_delta="2"/>
 <button
 follows="left|top"
 control_name="SystemMemory"
 height="15"
 is_toggle="false"
 label_color="White"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
 <slider
 control_name="TextureMemory"
 disabled_control="AutomaticMemoryManagement"
 decimal_digits="0"
 can_edit_text="true"
 follows="left|top"
 height="14"
 tool_tip="This option controls the amount of video memory in MB (megabytes) to be used for rendering all the textures in the currently visible scene. It should be roughly 70%-80% the size of Texture Memory."
 increment="8"
 initial_value="256"
 label="Scene Memory (MB):"
 label_width="150"
 layout="topleft"
 left="10"
 max_val="3984"
 min_val="128"
 name="SceneMemory"
 top_pad="1"/>
 <button
 follows="left|top"
 control_name="TextureMemory"
 height="15"
 is_toggle="false"
 label_color="White"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
 <text
 type="string"
 length="1"
 follows="left|top"
 height="12"
 layout="topleft"
 left="10"
 name="GPUString"
 top_pad="5"
 width="375">
 GPU: [GPU_STRING]
 </text>
 <text
 type="string"
 length="1"
 follows="right|top"
 height="12"
 layout="topleft"
 halign="right"
 right="-30"
 name="MemoryUsage"
 top_delta="0"
 width="300">
 Memory:[USED_MEM] MB /[MAX_MEM] MB
 </text>
 <progress_bar
    top_pad="5"
    color_bar="1 1 1 1"
	 color_bg="1 1 1 1"
    follows="left|bottom|right"
    height="12"
    width="475"
	 tool_tip="This display shows roughly how much video memory is being used."
    layout="topleft"
    left="10"
    name="progress_bar" />
 
 </layout_panel>
      <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="26"
	  auto_resize="false"
	  name="title_layout_panel"
	  width="515">
 <button
		 follows="left|top"
		 height="20"
         control_name="PrefsLoDVisible"
		 image_bottom_pad="0"
		 image_overlay="AddItem_Off"
   image_overlay_selected="MinusItem_Off"
         image_overlay_alignment="right"
         is_toggle="true"
		 image_selected="SegmentedBtn_Right_Selected_Disabled"
		 image_unselected="SegmentedBtn_Right_Selected"
		 layout="topleft"
		 left="1"
		 name="lod_expand"
		 top="0"
		 width="493" >
      <button.commit_callback
      function="Pref.Tab"
      parameter="lod_layout_panel"/>
   </button>
   <text
   name="lod_label"
   follows="left|top"
   layout="topleft"
   top_delta="4" 
   left="10" 
   height="12"
   width="220">
   Quality Options:
   </text>
   </layout_panel>
      <layout_panel
	  follows="top|left|right"
      visibility_control="PrefsLoDVisible"
	  layout="topleft"
	  height="545"
      visible="false"
	  auto_resize="false"
	  name="lod_layout_panel"
	  width="515">
       <panel
       follows="top|left|right"
       height="17"
       background_visible="true"
       invisibility_control="RenderDynamicLOD"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_dynamic_lod"
       visible="false"
       top_pad="15"
       width="508">
        <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_dynamic_lod2"
  mouse_opaque="false"
  tool_tip="WARNING: Disabling Dynamic Level of Detail will make all object quality solely dependant on the 'Object Quality' setting, all objects will use the same level of detail no matter their distance to the camera."
  width="16"
  left="472"
  top="0"/>
       </panel>
         <check_box
   control_name="RenderDynamicLOD"
   height="16"
   initial_value="true"
   label="Use Dynamic Level of Detail"
   tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles dynamic Level-of-Detail which automatically adjusts the detail of meshes, prims and sculpts depending on distance."
   layout="topleft"
   left="10"
   name="DynamicLOD"
   top_delta="0"
   width="115" />
         <panel
       follows="top|left|right"
       height="39"
       background_visible="true"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_object_lod"
       visible="false"
       top_pad="3"
       width="508">
          <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_object_lod2"
  mouse_opaque="false"
  tool_tip="WARNING: Object Quality beyond 'medium' may have a negative impact on performance especially with sculpts and meshes."
  width="16"
  left="472"
  top="11"/>
         </panel>
 <text
 type="string"
 length="1"
 follows="left|top"
 height="12"
 layout="topleft"
 left="10"
 name="ObjectLOD"
 top_delta="2"
 width="120">
 Object Quality:
 </text>
 <radio_group
                  control_name="RenderVolumeLODFactor"
                  height="19"
                  layout="topleft"
                  left="10"
                  name="RenderVolumeLODFactor"
                  top_pad="5"
                  width="600">
                        <radio_item
                        height="16"
                        label="Very Low"
                        value="0.25"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much detail objects should have and which Level-of-Detail they use.
								&lt;blue&gt;(0.25)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        top="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Low"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details objects should have and which Level-of-Detail they use.
								&lt;blue&gt;(0.5)&lt;/blue&gt;"
                        value="0.5"
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Medium"
                        halign="right"
                        value="1"
								tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details objects should have and which Level-of-Detail they use.
								&lt;blue&gt;(1.0)&lt;/blue&gt;
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;&lt;icon&gt;Default_Widget&lt;/icon&gt;                                                       
This option is equivalent of the maximum (Ultra) available in the official Viewer, this should be kept in mind when building with this option set higher than this."
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="High"
                        halign="right"
                        value="2"
								tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details objects should have and which Level-of-Detail they use.
								&lt;blue&gt;(2.0)&lt;/blue&gt;"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Default_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Very High"
                        halign="right"
                        value="3"
								tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details objects should have and which Level-of-Detail they use.
								&lt;blue&gt;(3.0)&lt;/blue&gt;"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Caution_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Ultra"
                        halign="right"
                        value="4"
								tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details objects should have and which Level-of-Detail they use.
								&lt;blue&gt;(4.0)&lt;/blue&gt;"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Caution_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                  </radio_group>
 <text
 type="string"
 length="1"
 follows="left|top"
 height="12"
 layout="topleft"
 left="10"
 name="AvatarLOD"
 top_pad="5"
 width="120">
 Avatar Quality:
 </text>
 <radio_group
                  control_name="RenderAvatarLODFactor"
                  height="19"
                  layout="topleft"
                  left="10"
                  name="RenderAvatarLODFactor"
                  top_pad="5"
                  width="600">
                        <radio_item
                        height="16"
                        label="Very Low"
                        value="0.5"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details default linden bodies should have and which Level-of-Detail they use.
								                                            &lt;blue&gt;(0.5)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        top="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Low"
                        value="1"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details default linden bodies should have and which Level-of-Detail they use.
								                                            &lt;blue&gt;(1.0)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Medium"
                        halign="right"
                        value="2"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details default linden bodies should have and which Level-of-Detail they use.
								                                            &lt;blue&gt;(2.0)&lt;/blue&gt;
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;&lt;icon&gt;Default_Widget&lt;/icon&gt;                                                       
This option is equivalent of the maximum (Ultra) available in the official Viewer, this should be kept in mind when building with this option set higher than this."
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Default_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="High"
                        halign="right"
                        value="5"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details default linden bodies should have and which Level-of-Detail they use.
								                                            &lt;blue&gt;(5.0)&lt;/blue&gt;"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Caution_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Very High"
                        halign="right"
                        value="10"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details default linden bodies should have and which Level-of-Detail they use.
								                                            &lt;blue&gt;(10.0)&lt;/blue&gt;"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Caution_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                  </radio_group>
 <text
 type="string"
 length="1"
 follows="left|top"
 height="12"
 layout="topleft"
 left="10"
 name="TerrainLOD"
 top_pad="5"
 width="120">
 Terrain Quality:
 </text>
 <radio_group
                  control_name="RenderTerrainLODFactor"
                  height="19"
                  layout="topleft"
                  left="10"
                  name="RenderTerrainLODFactor"
                  top_pad="5"
                  width="600">
                        <radio_item
                        height="16"
                        label="Very Low"
                        value="0.5"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details the terrain should have and which Level-of-Detail it uses.
								    &lt;blue&gt;(0.5)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        top="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Low"
                        value="1"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details the terrain should have and which Level-of-Detail it uses.
								    &lt;blue&gt;(1.0)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Medium"
                        halign="right"
                        value="2"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details the terrain should have and which Level-of-Detail it uses.
								    &lt;blue&gt;(2.0)&lt;/blue&gt;
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;&lt;icon&gt;Default_Widget&lt;/icon&gt;                                                       
This option is equivalent of the maximum (Ultra) available in the official Viewer, this should be kept in mind when building with this option set higher than this."
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Default_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="High"
                        halign="right"
                        value="5"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details the terrain should have and which Level-of-Detail it uses.
								    &lt;blue&gt;(5.0)&lt;/blue&gt;"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Caution_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Very High"
                        halign="right"
                        value="10"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details the terrain should have and which Level-of-Detail it uses.
								    &lt;blue&gt;(10.0)&lt;/blue&gt;"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Caution_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Ultra"
                        halign="right"
                        value="15"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details the terrain should have and which Level-of-Detail it uses.
								    &lt;blue&gt;(15.0)&lt;/blue&gt;"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Caution_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                  </radio_group>
 <text
 type="string"
 length="1"
 follows="left|top"
 height="12"
 layout="topleft"
 left="10"
 name="TreeLOD"
 top_pad="5"
 width="120">
 Tree Quality:
 </text>
 <radio_group
                  control_name="RenderTreeLODFactor"
                  height="19"
                  layout="topleft"
                  left="10"
                  name="RenderTreeLODFactor"
                  top_pad="5"
                  width="600">
                        <radio_item
                        height="16"
                        label="Off"
                        value="0"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details trees should have and which Level-of-Detail they use.
								    &lt;blue&gt;(Disabled)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        top="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Low"
                        value="0.5"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details trees should have and which Level-of-Detail they use.
								        &lt;blue&gt;(0.5)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Medium"
                        halign="right"
                        value="1"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details trees should have and which Level-of-Detail they use.
								        &lt;blue&gt;(1.0)&lt;/blue&gt;
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;&lt;icon&gt;Default_Widget&lt;/icon&gt;                                                       
This option is equivalent of the maximum (Ultra) available in the official Viewer, this should be kept in mind when building with this option set higher than this."
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Default_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="High"
                        halign="right"
                        value="2.5"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details trees should have and which Level-of-Detail they use.
								        &lt;blue&gt;(2.5)&lt;/blue&gt;"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Caution_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Very High"
                        halign="right"
                        value="5"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details trees should have and which Level-of-Detail they use.
								        &lt;blue&gt;(5.0)&lt;/blue&gt;"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Caution_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Ultra"
                        halign="right"
                        value="10"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details trees should have and which Level-of-Detail they use.
								        &lt;blue&gt;(10.0)&lt;/blue&gt;"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Caution_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                  </radio_group>
 <panel
       follows="top|left|right"
       height="39"
       background_visible="true"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_sky_quality"
       visible="false"
       top_pad="3"
       width="508">
  <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_sky_quality2"
  mouse_opaque="false"
  tool_tip="WARNING: Higher than 'high' Sky Quality may have a slight negative impact on performance without any noticable visual improvements."
  width="16"
  left="472"
  top="11"/>
 </panel>
 <text
 type="string"
 length="1"
 follows="left|top"
 height="12"
 layout="topleft"
 left="10"
 name="SkyLOD"
 top_delta="2"
 width="120">
 Sky Quality:
 </text>
 <radio_group
                  control_name="WLSkyDetail"
                  height="19"
                  layout="topleft"
                  left="10"
                  name="WLSkyDetail"
                  top_pad="5"
                  width="600">
                        <radio_item
                        height="16"
                        label="Very Low"
                        value="32"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details the sky has and how smooth the sun is.
								                                      &lt;blue&gt;(32)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        top="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Low"
                        value="64"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details the sky has and how smooth the sun is.
								                                      &lt;blue&gt;(64)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Normal"
                        value="96"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details the sky has and how smooth the sun is.
								                                      &lt;blue&gt;(96)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="High"
                        value="128"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details the sky has and how smooth the sun is.
								                                      &lt;blue&gt;(128)&lt;/blue&gt;
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;&lt;icon&gt;Default_Widget&lt;/icon&gt;                                                       
This option is equivalent of the maximum (Ultra) available in the official Viewer, this should be kept in mind when building with this option set higher than this."
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Default_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Very High"
                        value="192"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details the sky has and how smooth the sun is.
								                                      &lt;blue&gt;(192)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Caution_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Ultra"
                        value="256"
								tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much details the sky has and how smooth the sun is.
								                                      &lt;blue&gt;(256)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Caution_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                     
                  </radio_group>
 <text
 type="string"
 length="1"
 follows="right|top"
 height="12"
 layout="topleft"
 left="25"
 halign="center"
 name="separator_label"
 top_pad="7"
 width="450">
 Physics
 </text>
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="450"
  left="25"
  top_pad="0"/>
 <check_box
   control_name="AvatarPhysics"
   height="16"
   initial_value="true"
   label="Enable Avatar Physics Simulation"
   layout="topleft"
   tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles Avatar Physics on or off. It simulates gravity and physical interaction for breasts, the butt and belly."
   left="10"
   name="AvatarPhysics"
   top_pad="7"
   width="115"/>
 <text
 type="string"
 length="1"
 follows="left|top"
 height="12"
 layout="topleft"
 left="10"
 name="AVPhys"
 top_pad="5"
 width="120">
 Avatar Physics:
 </text>
 <radio_group
                  control_name="RenderAvatarPhysicsLODFactor"
                  height="19"
                  layout="topleft"
                  left="10"
                  name="RenderAvatarPhysicsLODFactor"
                  top_pad="5"
                  width="600">
                        <radio_item
                        height="16"
                        label="Very Low"
                        value="0.1"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much time should be spend on calculating avatar physics.
								                        &lt;blue&gt;(0.1)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        top="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Low"
                        value="0.2"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much time should be spend on calculating avatar physics.
								                        &lt;blue&gt;(0.2)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Medium"
                        halign="right"
                        value="0.4"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much time should be spend on calculating avatar physics.
								                        &lt;blue&gt;(0.4)&lt;/blue&gt;"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="High"
                        halign="right"
                        value="0.6"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much time should be spend on calculating avatar physics.
								                        &lt;blue&gt;(0.6)&lt;/blue&gt;"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Very High"
                        halign="right"
                        value="0.8"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much time should be spend on calculating avatar physics.
								                        &lt;blue&gt;(0.8)&lt;/blue&gt;"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Ultra"
                        halign="right"
                        value="1"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls how much time should be spend on calculating avatar physics.
								                        &lt;blue&gt;(1.0)&lt;/blue&gt;
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;&lt;icon&gt;Default_Widget&lt;/icon&gt;                                                       
This option is equivalent of the maximum (Ultra) available in the official Viewer, this should be kept in mind when building with this option set higher than this."
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Default_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                  </radio_group>
 <text
 type="string"
 length="1"
 follows="right|top"
 height="12"
 layout="topleft"
 left="25"
 halign="center"
 name="separator_label"
 top_pad="7"
 width="450">
 Windlight
 </text>
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="450"
  left="25"
  top_pad="0"/>
 <check_box
   control_name="RenderWaterMipNormal"
   enabled_control="RenderDeferred"
   height="16"
   initial_value="true"
   label="Use Water Mip-maps"
   tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles the usage of Mip-Maps on water. Mip-Mapping will use textures with lower resolutions to prevent artifacts and pixelation with high detail density."
   layout="topleft"
   left="10"
   name="MipMaps"
   top_pad="7"
   width="115" />
   <text
 type="string"
 length="1"
 follows="left|top"
 height="12"
 layout="topleft"
 left="10"
 name="ReflectionAmount"
 top_pad="5"
 width="120">
 Reflection Amount:
 </text>
 <radio_group
                  control_name="RenderReflectionDetail"
                  height="19"
                  layout="topleft"
                  left="10"
                  name="RenderReflectionDetail"
                  top_pad="5"
                  width="600">
                        <radio_item
                        height="16"
                        label="None"
                        value="0"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option prevents everything from being reflected in water reflections."
                        layout="topleft"
                        name="0"
                        top="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Terrain"
                        value="1"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option allows the terrain to be reflected in water reflections."
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Objects"
                        value="2"
								tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option allows the terrain and objects to be reflected in water reflections."
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Avatars"
                        value="3"
								tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option allows the terrain, objects and avatars to be reflected in water reflections."
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Everything"
                        value="4"
								tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option allows everything to be reflected in water reflections."
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                  </radio_group>
 <panel
       follows="top|left|right"
       height="39"
       background_visible="true"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_reflection_quality"
       visible="false"
       top_pad="3"
       width="508">
  <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_reflection_quality2"
  mouse_opaque="false"
  tool_tip="WARNING: Higher than 'normal' Reflection Quality may noticably impact performance negatively."
  width="16"
  left="472"
  top="11"/>
 </panel>
 <text
 type="string"
 length="1"
 follows="left|top"
 height="12"
 layout="topleft"
 left="10"
 name="Reflectiontext"
 top_delta="2"
 width="120">
 Reflection Quality:
 </text>
 <radio_group
                  control_name="RenderWaterRefResolution"
                  height="19"
                  layout="topleft"
                  left="10"
                  name="RenderWaterRefResolution"
                  top_pad="5"
                  width="600">
                        <radio_item
                        height="16"
                        label="Very Low"
                        value="256"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the resolution of water reflections.
								      &lt;blue&gt;(256x256)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        top="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Low"
                        value="512"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the resolution of water reflections.
								      &lt;blue&gt;(512x512)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Normal"
                        value="768"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the resolution of water reflections.
								      &lt;blue&gt;(768x768)&lt;/blue&gt;
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;&lt;icon&gt;Default_Widget&lt;/icon&gt;                                                       
This option is equivalent of the maximum (Ultra) available in the official Viewer, this should be kept in mind when building with this option set higher than this."
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Default_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="High"
                        value="1024"
								tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the resolution of water reflections.
								      &lt;blue&gt;(1024x1024)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Caution_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Very High"
                        value="1536"
								tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the resolution of water reflections.
								      &lt;blue&gt;(1536x1536)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Caution_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Ultra"
                        value="2048"
								tool_tip="&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the resolution of water reflections.
								      &lt;blue&gt;(2048x2048)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Caution_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                     
                  </radio_group>
 <text
 type="string"
 length="1"
 follows="left|top"
 height="12"
 layout="topleft"
 left="10"
 name="TerrainTexQuality"
 top_pad="5"
 width="150">
 Terrain Texture Quality:
 </text>
 <radio_group
                  control_name="RenderTerrainScale"
                  height="19"
                  layout="topleft"
                  left="10"
                  name="RenderTerrainScale"
                  top_pad="5"
                  width="600">
                        <radio_item
                        height="16"
                        label="Very Low"
                        value="20"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the repeats of the default terrain textures. Higher means less repeats.
								                &lt;blue&gt;(20)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        top="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Low"
                        value="16"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the repeats of the default terrain textures. Higher means less repeats.
								                &lt;blue&gt;(16)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Medium"
                        halign="right"
                        value="12"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the repeats of the default terrain textures. Higher means less repeats.
								                &lt;blue&gt;(12)&lt;/blue&gt;"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="High"
                        halign="right"
                        value="9"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the repeats of the default terrain textures. Higher means less repeats.
								                  &lt;blue&gt;(9)&lt;/blue&gt;"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Very High"
                        halign="right"
                        value="6"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the repeats of the default terrain textures. Higher means less repeats.
								                  &lt;blue&gt;(6)&lt;/blue&gt;"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Ultra"
                        halign="right"
                        value="5"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the repeats of the default terrain textures. Higher means less repeats.
								                  &lt;blue&gt;(5)&lt;/blue&gt;"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                  </radio_group>
 <text
 type="string"
 length="1"
 follows="left|top"
 height="12"
 layout="topleft"
 left="10"
 name="GlowResolution"
 top_pad="5"
 width="120">
 Glow Quality:
 </text>
 <radio_group
                  control_name="RenderGlowResolutionPow"
                  height="19"
                  layout="topleft"
                  left="10"
                  name="RenderGlowResolutionPow"
                  top_pad="5"
                  width="600">
                        <radio_item
                        height="16"
                        label="Low"
                        value="7"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the resolution of post processing glow.
								              &lt;blue&gt;(7)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        top="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Normal"
                        value="9"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the resolution of post processing glow.
								              &lt;blue&gt;(9)&lt;/blue&gt;
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;&lt;icon&gt;Default_Widget&lt;/icon&gt;                                                       
This option is equivalent of the maximum (Ultra) available in the official Viewer, this should be kept in mind when building with this option set higher than this."
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay="Default_Widget"
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="High"
                        value="10"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the resolution of post processing glow.
								              &lt;blue&gt;(10)&lt;/blue&gt;"
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                  </radio_group>
 </layout_panel>
      <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="26"
	  auto_resize="false"
	  name="title_layout_panel"
	  width="515">
   <button
		 follows="left|top"
		 height="20"
         control_name="PrefsPerformanceVisible"
		 image_bottom_pad="0"
		 image_overlay="AddItem_Off"
   image_overlay_selected="MinusItem_Off"
         image_overlay_alignment="right"
         is_toggle="true"
		 image_selected="SegmentedBtn_Right_Selected_Disabled"
		 image_unselected="SegmentedBtn_Right_Selected"
		 layout="topleft"
		 left="1"
		 name="performance_expand"
		 top="0"
		 width="493" >
      <button.commit_callback
      function="Pref.Tab"
      parameter="performance_layout_panel"/>
   </button>
   <text
   name="performance_label"
   follows="left|top"
   layout="topleft"
   top_delta="4" 
   left="10" 
   height="12"
   width="220">
   Rendering Options:
   </text>
   </layout_panel>
      <layout_panel
	  follows="top|left|right"
      visibility_control="PrefsPerformanceVisible"
	  layout="topleft"
	  height="429"
	  auto_resize="false"
      visible="false"
	  name="performance_layout_panel"
	  width="515">
       <panel
       follows="top|left|right"
       height="16"
       background_visible="true"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_draw_distance"
       visible="false"
       top_pad="11"
       width="508">
        <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_draw_distance2"
  mouse_opaque="false"
  tool_tip="WARNING: Draw Distance has a high impact on performance for almost no visual gains in every day usage."
  width="16"
  left="472"
  top="0"/>
       </panel>
   <slider
 control_name="RenderFarClip"
 decimal_digits="0"
 can_edit_text="true"
 follows="left|top"
 height="14"
 increment="2"
 initial_value="96"
 label="Draw Distance:"
 label_width="150"
 layout="topleft"
 left="10"
 max_val="1024"
 min_val="8"
 name="FarClip"
 tool_tip="&lt;icon&gt;Stat_Dot4&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls your view distance in meters, starting from your camera."
 top_delta="1">
    <slider.commit_callback
 function="Dragon.TriggerWarn"
 parameter="RenderFarClip"/>
   </slider>
 <button
 follows="left|top"
 control_name="RenderFarClip"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
 <slider
 control_name="RenderMaxPartCount"
 decimal_digits="0"
 can_edit_text="true"
 follows="left|top"
 height="14"
 increment="8"
 initial_value="1024"
 label="Particle Amount:"
 label_width="150"
 layout="topleft"
 left="10"
 max_val="8192"
 min_val="8"
 name="MaxParticles"
 tool_tip="&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the maximum amount of particles rendered on screen."
 top_pad="1" >
  <slider.commit_callback
 function="Dragon.TriggerWarn"
 parameter="RenderMaxPartCount"/>
 </slider>
 <button
 follows="left|top"
 control_name="RenderMaxPartCount"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
 </button>
 <check_box
   control_name="RenderAttachedParticles"
   height="16"
   initial_value="true"
   label="Render Attached Particles"
   tool_tip="This option toggles particles attached to avatars on or off. Useful for particle spammers"
   layout="topleft"
   left="10"
   name="attached_particles"
   top_pad="5"
   width="115" />
 <text
 type="string"
 length="1"
 follows="right|top"
 height="12"
 layout="topleft"
 left="25"
 halign="center"
 name="separator_label"
 top_pad="7"
 width="450">
 Toggles
 </text>
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="450"
  left="25"
  top_pad="0"/>
 <check_box
      control_name="RenderAnisotropic"
      height="16"
      initial_value="true"
      label="Enable Anisotropic Filtering"
      tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles Anisotropic Filtering which filters textures to prevent them from becoming blurry at certain camera angles."
      layout="topleft"
      left="10"
      name="ani"
      top_pad="7"
      width="256" />
   <check_box
   control_name="RenderEnableFullbright"
   height="16"
   initial_value="true"
   label="Enable Fullbright"
   tool_tip="This option controls whether the Viewer should ignore the legacy fullbright flag on object surfaces.
WARNING! - Does not work with prim param LIGHT script command and emmisive masks!"
   layout="topleft"
   left="10"
   name="EnableFullbright"
   top_pad="0"
   width="115" />
   <text
 type="string"
 length="1"
 follows="right|top"
 height="12"
 layout="topleft"
 left="25"
 halign="center"
 name="separator_label"
 top_pad="7"
 width="450">
 Debugs
 </text>
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="450"
  left="25"
  top_pad="0"/>
 <panel
       follows="top|left|right"
       height="17"
       background_visible="true"
       visibility_control="UseOcclusion"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_object_occlusion"
       visible="false"
       top_pad="7"
       width="508">
  <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_object_occlusion2"
  mouse_opaque="false"
  tool_tip="WARNING: Object-Object Occlusion may cause overall performance degradation, its usually worse in open but can be a lot better in enclosed areas."
  width="16"
  left="472"
  top="0"/>
 </panel>
   <check_box
   control_name="UseOcclusion"
   height="16"
   initial_value="true"
   label="Use Object-Object Occlusion"
   tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Graphics       
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles rendering of objects that are occluded by other objects. Can boost your performance depending on how much it is used. It will hurt your performance in open areas."
   layout="topleft"
   left="10"
   name="UseOcclusion"
   top_delta="0"
   width="115" />
   <check_box
      control_name="RenderPreferStreamDraw"
      height="16"
      initial_value="false"
      label="Use Stream Draw"
      layout="topleft"
      left_delta="0"
      name="vbostream"
      top_pad="0" 
      tool_tip="This option controls whether the Viewer should draw updates per frame (Dynamic) or per render (Stream). Driver/GPU tweak may alter rendering bandwidth."
      width="315" />
      <check_box
      control_name="PluginUseReadThread"
      height="16"
      initial_value="true"
      label="Use Plugin Read Thread"
      layout="topleft"
      left_delta="0"
      tool_tip="Use a seperate thread to read incoming messages from plugins like Webprims etc."
      name="PluginUseReadThread"
      top_pad="0"
      width="256" />
      <check_box
      control_name="RenderUseFarClip"
      height="16"
      initial_value="true"
      label="Use Far Clip"
      layout="topleft"
      left_delta="0"
      tool_tip="This option toggles whether the Viewer should render the fourth (last) segment of the camera view distance or not."
      name="RenderUseFarClip"
      top_pad="0"
      width="256" />
   
   <slider
      control_name="BackgroundYieldTime"
      decimal_digits="0"
      follows="left|top"
      height="14"
      can_edit_text="true"
      increment="1"
      initial_value="40"
      label="Background Yield Time:"
      label_width="150"
      layout="topleft"
      tool_tip="This option controls the time in ms (miliseconds) Viewer updates should be held back when the Viewer is not focused. 40ms = ~18 FPS."
      left="10"
      max_val="300"
      min_val="0"
      name="BackgroundYieldTime"
      top_pad="5" />
	<button
 follows="left|top"
 control_name="BackgroundYieldTime"
 height="15"
 is_toggle="false"
 label_color="White"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
	<slider
      control_name="FramePerSecondLimit"
      decimal_digits="0"
      follows="left|top"
      height="14"
      can_edit_text="true"
      increment="1"
      initial_value="120"
      label="Max Frames Per Second:"
      label_width="150"
      layout="topleft"
      tool_tip="This option controls the frames in seconds the Viewer updates the rendering. Lower values increase the delay for actions to be processed. It is not recommended to set this below 20."
      left="10"
      max_val="144"
      min_val="0"
      name="FramePerSecondLimit"
      top_pad="1"/>
   <button
 follows="left|top"
 control_name="FramePerSecondLimit"
 height="15"
 is_toggle="false"
 label_color="White"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
   <text
 type="string"
 length="1"
 follows="right|top"
 height="12"
 layout="topleft"
 left="25"
 halign="center"
 name="separator_label"
 top_pad="7"
 width="450">
 Avatars
 </text>
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="450"
  left="25"
  top_pad="0"/>
   <check_box
      control_name="RenderUnloadedAvatar"
      height="16"
      initial_value="true"
      label="Render Unloaded Avatars"
		tool_tip="This option toggles whether the Viewer should render avatars that are not yet fully loaded (clouds) as clouds or their still-in-progress loading avatars."
      layout="topleft"
      left="10"
      name="UnloadedAvatars"
      top_pad="7"
      width="315" />
   <panel
       follows="top|left|right"
       height="16"
       background_visible="true"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_avatars_visible"
       visible="false"
       top_pad="6"
       width="508">
    <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_avatars_visible2"
  mouse_opaque="false"
  tool_tip="WARNING: A lot maximum visible avatars on screen may cause absolutely unusable performance depending on hardware and the detail of shown avatars."
  width="16"
  left="472"
  top="0"/>
   </panel>
   <slider
      control_name="RenderAvatarMaxNonImpostors"
      decimal_digits="0"
      follows="left|top"
      height="14"
      can_edit_text="true"
      increment="1"
      initial_value="5"
      label="Max. Avatars Visible:"
      label_width="150"
      layout="topleft"
      tool_tip="&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the maximum amount of avatars rendered on screen at any given time. Any more avatars will be automatically displayed as impostors (2D sprites)."
      left="10"
      max_val="50"
      min_val="0"
      name="RenderAvatarMaxVisible"
      top_delta="1" />
 <button
 follows="left|top"
 control_name="RenderAvatarMaxNonImpostors"
 height="15"
 is_toggle="false"
 label_color="White"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
 <text
 type="string"
 length="1"
 follows="right|top"
 height="12"
 layout="topleft"
 left="25"
 halign="center"
 name="separator_label"
 top_pad="7"
 width="450">
 Jelly Dolls
 </text>
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="450"
  left="25"
  top_pad="0"/>
 <check_box
      control_name="AlwaysRenderFriends"
      height="16"
      initial_value="true"
      label="Always Render Friends"
		tool_tip="This option toggles whether the Viewer should always fully render friends regardless of your Jelly Doll settings."
      layout="topleft"
      left="10"
      name="AlwaysRenderFriends"
      top_pad="7"
      width="315" />
 <panel
       follows="top|left|right"
       height="16"
       background_visible="true"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_derender_m2"
       visible="false"
       top_pad="4"
       width="508">
  <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_derender_m22"
  mouse_opaque="false"
  tool_tip="WARNING: Avatars with a lot of attachment surface (in m²) may cause high performance degradation and even crash you as high square meters are often a possible indicator for graphic crashers."
  width="16"
  left="472"
  top="0"/>
 </panel>
      <slider
      control_name="RenderAutoMuteSurfaceAreaLimit"
      decimal_digits="0"
      follows="left|top"
      can_edit_text="true"
      height="14"
      increment="1"
      initial_value="0"
		tool_tip="&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the maximum total surface area in m² any avatar may have before it is automatically jelly dolled (colored 2D sprite)."
      label="Avatars > Surface m²:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="256"
      min_val="0"
      name="RenderAutoMuteSurfaceAreaLimit"
      top_delta="1"/>
      <button
 follows="left|top"
 control_name="RenderAutoMuteSurfaceAreaLimit"
 height="14"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <panel
       follows="top|left|right"
       height="16"
       background_visible="true"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_derender_ar"
       visible="false"
       top_pad="1"
       width="508">
       <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_derender_ar2"
  mouse_opaque="false"
  tool_tip="WARNING: High complexity avatars (AR) may cause high performance degradation, quick texture trashing, unstable framerates and possibly even freezes or crashes depending on your hardware."
  width="16"
  left="472"
  top="0"/>
      </panel>
      <slider
      control_name="RenderAvatarMaxComplexity"
      decimal_digits="0"
      follows="left|top"
      can_edit_text="true"
      height="14"
      increment="1000"
      initial_value="250000"
		tool_tip="&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the maximum total Avatar Complexity (AR) any avatar may have before it is automatically jelly dolled (colored 2D sprite)."
      label="Avatars > Complexity:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="800000"
      min_val="0"
      name="RenderAvatarMaxComplexity"
      top_delta="1">
       <slider.commit_callback
 function="Dragon.TriggerWarn"
 parameter="RenderAvatarMaxComplexity"/>
   </slider>
      <button
 follows="left|top"
 control_name="RenderAvatarMaxComplexity"
 height="14"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <panel
       follows="top|left|right"
       height="16"
       background_visible="true"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_derender_surface"
       visible="false"
       top_pad="1"
       width="508">
       <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_derender_surface2"
  mouse_opaque="false"
  tool_tip="WARNING: High surface areas are often used for crashing purposes, everything beyond 200m² can safely be ignored as its very likely that it is of malicious nature or simply not worth rendering."
  width="16"
  left="472"
  top="0"/>
      </panel>
      <slider
      control_name="RenderAutoHideSurfaceAreaLimit"
      decimal_digits="0"
      follows="left|top"
      can_edit_text="true"
      height="14"
      increment="1"
      initial_value="0"
		tool_tip="&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the maximum surface area in m² any single object may have before it is automatically derendered."
      label="Objects > Surface m²:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="512"
      min_val="0"
      name="RenderAutoHideSurfaceAreaLimit"
      top_delta="1"/>
      <button
 follows="left|top"
 control_name="RenderAutoHideSurfaceAreaLimit"
 height="14"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      </layout_panel>
	  <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="26"
	  auto_resize="false"
      visible="true"
	  name="title_layout_panel"
	  width="515">
   <button
		 follows="left|top"
		 height="20"
         control_name="PrefsVertexVisible"
		 image_bottom_pad="0"
		 image_overlay="AddItem_Off"
   image_overlay_selected="MinusItem_Off"
         image_overlay_alignment="right"
         is_toggle="true"
		 image_selected="SegmentedBtn_Right_Selected_Disabled"
		 image_unselected="SegmentedBtn_Right_Selected"
		 layout="topleft"
		 left="1"
		 name="vertex_expand"
		 top="0"
		 width="493" >
      <button.commit_callback
      function="Pref.Tab"
      parameter="vertex_layout_panel"/>
   </button>
   <text
   name="vertex_label"
   follows="left|top"
   layout="topleft"
   top_delta="4" 
   left="10" 
   height="12"
   width="220">
   Windlight Options:
   </text>
   
      </layout_panel>
      <layout_panel
	  follows="top|left|right"
      visibility_control="PrefsVertexVisible"
	  layout="topleft"
	  height="275"
	  auto_resize="false"
      visible="false"
	  name="vertex_layout_panel"
	  width="515">
      <slider  
      control_name="RenderGlowIterations"
      decimal_digits="0"
      follows="left|top"
      layout="topleft"
      height="14"
      can_edit_text="true"
      increment="1" 
      initial_value="1"
      top_pad="12"
		tool_tip="This option controls how often glow should be applied."
      label="Glow Iterations:"
      label_width="150"
      left="10"
      max_val="64"
      min_val="0"
      mouse_opaque="true"
      name="Iterations"
      show_text="true"/>
      <button
 follows="left|top"
 control_name="RenderGlowIterations"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <slider  
      control_name="RenderGlowStrength"
      decimal_digits="3"
      follows="left|top"
      height="14"
      top_pad="1"
      can_edit_text="true"
      increment="0.001"
      initial_value="0.200"
		tool_tip="This option controls the strength of glow."
      label="Glow Strength:"
      label_width="150"
      left="10"
      max_val="1"
      min_val="0.001"
      mouse_opaque="true"
      name="Strength"
      show_text="true" />
      <button
 follows="left|top"
 control_name="RenderGlowStrength"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <slider  
      control_name="RenderGlowMinLuminance"
      decimal_digits="1"
      enabled="true"
      follows="left|top"
      height="14"
      top_pad="1"
      can_edit_text="true"
      increment="0.1" 
      initial_value="0"
		tool_tip="This option controls the minimum luminance required to consider something glowing."
      label="Glow Min. Luminance:"
      label_width="150"
      left="10"
      max_val="3"
      min_val="0"
      mouse_opaque="true"
      name="MinLuminance"
      show_text="true"/>
      <button
 follows="left|top"
 control_name="RenderGlowMinLuminance"
 height="15"
 is_toggle="false"
 label_color="White"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <slider  
      control_name="RenderGlowWarmthAmount"
      decimal_digits="1"
      follows="left|top"
      height="14"
      top_pad="1"
      can_edit_text="true"
      increment="0.1" 
      initial_value="7"
		tool_tip="This option controls the amount of soft ambient glow applied when something is not directly glowing via the object glow parameter."
      label="Glow Warmth:"
      label_width="150"
      left="10"
      max_val="20"
      min_val="0"
      mouse_opaque="true"
      name="Warmth"
      show_text="true" />
      <button
 follows="left|top"
 control_name="RenderGlowWarmthAmount"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <slider  
      control_name="RenderGlowWidth"
      decimal_digits="1"
      follows="left|top"
      height="14"
      top_pad="1"
      increment="0.1"
      can_edit_text="true"
      initial_value="3"
		tool_tip="This option controls the width of all glow effects."
      label="Glow Width:"
      label_width="150"
      left="10"
      max_val="32"
      min_val="0.1"
      mouse_opaque="true"
      name="Width"
      show_text="true" />
      <button
 follows="left|top"
 control_name="RenderGlowWidth"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <slider  
      control_name="RenderGlowMaxExtractAlpha"
      decimal_digits="3"
      follows="left|top"
      can_edit_text="true"
      height="14"
      top_pad="1"
      increment="0.001" 
      initial_value="0.010"
		tool_tip="This option controls how much glow should be extracted out of the alpha channel for glow, higher values makes ambient glow stronger."
      label="Glow Max. Alpha:"
      label_width="150"
      left="10"
      max_val="1.0"
      min_val="0"
      mouse_opaque="true"
      name="MaxAlpha"
      show_text="true" />
      <button
 follows="left|top"
 control_name="RenderGlowMaxExtractAlpha"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
	  <text
 type="string"
 length="1"
 follows="right|top"
 height="12"
 layout="topleft"
 left="25"
 halign="center"
 name="separator_label"
 top_pad="7"
 width="450">
 Luminance
 </text>
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="450"
  left="25"
  top_pad="0"/>
      
      <slider  
      decimal_digits="3"
      follows="left|top"
      layout="topleft"
      can_edit_text="true"
      height="14"
      top_pad="7"
      increment="0.001" 
      initial_value="0.6"
		tool_tip="This option controls how much glow luminance should be weighted towards the red color channel."
      label="Luminance Weight Red:"
      label_width="150"
      left="10"
      max_val="2"
      min_val="0"
      mouse_opaque="true"
      name="RenderGlowLumWeights_X"
      show_text="true" >
         <slider.commit_callback
      function="Dragon.ArrayX"
      parameter="RenderGlowLumWeights"/>
      </slider>
      <slider  
      decimal_digits="3"
      follows="left|top"
      can_edit_text="true"
      height="14"
      top_pad="2"
      increment="0.001" 
      initial_value="0.2"
		tool_tip="This option controls how much glow luminance should be weighted towards the green color channel."
      label="Luminance Weight Green:"
      label_width="150"
      left="10"
      max_val="2"
      min_val="0"
      mouse_opaque="true"
      name="RenderGlowLumWeights_Y"
      show_text="true" >
         <slider.commit_callback
      function="Dragon.ArrayY"
      parameter="RenderGlowLumWeights"/>
      </slider>
      <slider  
      decimal_digits="3"
      follows="left|top"
      can_edit_text="true"
      height="14"
      top_pad="2"
      increment="0.001" 
      initial_value="0.2"
		tool_tip="This option controls how much glow luminance should be weighted towards the blue color channel."
      label="Luminance Weight Blue:"
      label_width="150"
      left="10"
      max_val="2"
      min_val="0"
      mouse_opaque="true"
      name="RenderGlowLumWeights_Z"
      show_text="true" >
      <slider.commit_callback
      function="Dragon.ArrayZ"
      parameter="RenderGlowLumWeights"/>
      </slider>
      <button
 follows="left|top"
 control_name="RenderGlowLumWeights"
 height="47"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="-32"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <button
 follows="left|top"
 height="47"
 is_toggle="true"
 label="⌊lock⌉"
 image_selected="Transparent"
 image_unselected="Transparent"
 layout="topleft"
 left_pad="1"
 top_delta="0"
 name="lock"
 width="40">
   <button.commit_callback
   parameter="RenderGlowLumWeights"
    function="Dragon.LockArray"/>
      </button>
	  <text
 type="string"
 length="1"
 follows="right|top"
 height="12"
 layout="topleft"
 left="25"
 halign="center"
 name="separator_label"
 top_pad="7"
 width="450">
 Warmth
 </text>
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="450"
  left="25"
  top_pad="0"/>
      
      <slider  
      decimal_digits="3"
      follows="left|top"
      layout="topleft"
      can_edit_text="true"
      height="14"
      top_pad="7"
      increment="0.001" 
      initial_value="1.0"
		tool_tip="This option controls how much the ambient glow should be weighted towards the red color channel."
      label="Warmth Red:"
      label_width="150"
      left="10"
      max_val="2"
      min_val="0"
      mouse_opaque="true"
      name="RenderGlowWarmthWeights_X"
      show_text="true">
         <slider.commit_callback
      function="Dragon.ArrayX"
      parameter="RenderGlowWarmthWeights"/>
      </slider>
      <slider  
      decimal_digits="3"
      follows="left|top"
      can_edit_text="true"
      height="14"
      top_pad="2"
      increment="0.001" 
      initial_value="0.6"
		tool_tip="This option controls how much the ambient glow should be weighted towards the green color channel."
      label="Warmth Green:"
      label_width="150"
      left="10"
      max_val="2"
      min_val="0"
      mouse_opaque="true"
      name="RenderGlowWarmthWeights_Y"
      show_text="true">
         <slider.commit_callback
      function="Dragon.ArrayY"
      parameter="RenderGlowWarmthWeights"/>
      </slider>
      <slider  
      decimal_digits="3"
      follows="left|top"
      can_edit_text="true"
      height="14"
      top_pad="2"
      increment="0.001" 
      initial_value="0.75"
		tool_tip="This option controls how much the ambient glow should be weighted towards the blue color channel."
      label="Warmth Blue:"
      label_width="150"
      left="10"
      max_val="2"
      min_val="0"
      mouse_opaque="true"
      name="RenderGlowWarmthWeights_Z"
      show_text="true">
      <slider.commit_callback
      function="Dragon.ArrayZ"
      parameter="RenderGlowWarmthWeights"/>
      </slider>
      <button
 follows="left|top"
 control_name="RenderGlowWarmthWeights"
 height="47"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="-32"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <button
 follows="left|top"
 height="47"
 is_toggle="true"
 label="⌊lock⌉"
 image_selected="Transparent"
 image_unselected="Transparent"
 layout="topleft"
 left_pad="1"
 top_delta="0"
 name="lock"
 width="40">
   <button.commit_callback
   parameter="RenderGlowWarmthWeights"
    function="Dragon.LockArray"/>
      </button>
      </layout_panel>
      
      <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="26"
	  auto_resize="false"
	  name="deferred_layout"
	  width="515">
   <button
		 follows="left|top"
		 height="20"
         control_name="PrefsDeferredVisible"
		 image_bottom_pad="0"
		 image_overlay="AddItem_Off"
   image_overlay_selected="MinusItem_Off"
         image_overlay_alignment="right"
         is_toggle="true"
		 image_selected="SegmentedBtn_Right_Selected_Disabled"
		 image_unselected="SegmentedBtn_Right_Selected"
		 layout="topleft"
		 left="1"
		 name="deferred_expand"
		 top="0"
		 width="493" >
      <button.commit_callback
      function="Pref.Tab"
      parameter="deferred_layout_panel"/>
   </button>
   <check_box
   control_name="RenderDeferred"
   height="16"
   initial_value="true"
   label="Deferred Rendering"
   tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot4&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles Deferred Rendering, improves and softens lighting, allows infinite light sources, directional projector lights, realtime shadows, Screen Space Ambient Occlusion (SSAO) and more. This option is absolutely required for any of the advanced effects and tweaks to be visible."
   layout="topleft"
   left="5"
   name="Deferred"
   top_delta="1"
   width="115" />
      </layout_panel>
      <layout_panel
	  follows="top|left|right"
      visibility_control="PrefsDeferredVisible"
	  layout="topleft"
	  height="608"
	  auto_resize="false"
      visible="false"
	  name="deferred_layout_panel"
	  width="515">
         <check_box
   control_name="RenderDeferredLights"
   enabled_control="RenderDeferred"
   height="16"
   label="Render World Lights"
   tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles unattached normal and projected lights in Deferred Rendering on or off."
   layout="topleft"
   left="10"
   name="RenderDeferredLights"
   top_pad="15"
   width="115" />
		<check_box
   control_name="RenderOtherAttachedLights"
   enabled_control="RenderDeferred"
   height="16"
   label="Render Other Attached Lights"
   tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles rendering attached lights on or off. Useful for annoying facelights."
   layout="topleft"
   left="10"
   name="RenderOtherAttachedLights"
   top_pad="0"
   width="115" />
	  <check_box
   control_name="RenderOwnAttachedLights"
   enabled_control="RenderDeferred"
   height="16"
   label="Render Own Attached Lights"
   tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles rendering your own attached lights on or off."
   layout="topleft"
   left="10"
   name="RenderOwnAttachedLights"
   top_pad="0"
   width="115" />
	  <check_box
   control_name="RenderDeferredEnvironmentMap"
   enabled_control="RenderDeferred"
   height="16"
   label="Render Environment Map"
   tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles rendering the cheap and outdated environment map on shiny surfaces in Deferred Rendering on or off."
   layout="topleft"
   left="10"
   name="RenderDeferredEnvironmentMap"
   top_pad="0"
   width="115" />
   <check_box
   control_name="RenderHighPrecisionNormals"
   enabled_control="RenderDeferred"
   height="16"
   label="Render High Precision Normals"
   tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles whether the Viewer should use high precision normal buffers or not. This directly affects the accuracy of light reflections on objects most noticably those of projector images. This increase memory usage by a varying amount depending on your screen resolution. To see the effects of this option you have to toggle Deferred Rendering off and on again."
   layout="topleft"
   left="10"
   name="RenderHighPrecisionNormals"
   top_pad="0"
   width="115" />
	  <check_box
   control_name="RenderSpotLightReflections"
   enabled_control="RenderDeferred"
   height="16"
   label="Render Projector Image Reflections"
   tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles rendering the projector image reflections on shiny surfaces with environment reflections enabled on or off."
   layout="topleft"
   left="10"
   name="RenderSpotLightReflections"
   top_pad="0"
   width="115" />
	  <check_box
   control_name="RenderSpotLightImages"
   enabled_control="RenderDeferred"
   height="16"
   label="Render Spotlight Light Refraction"
   tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles rendering the light a projector projects into its set direction on or off."
   layout="topleft"
   left="10"
   name="RenderSpotLightImages"
   top_pad="0"
   width="115" />
	  
   <panel
       follows="top|left|right"
       height="39"
       background_visible="true"
       invisibility_control="RenderFSAASamples"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_fxaa"
       visible="false"
       top_pad="3"
       width="508">
    <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_fxaa2"
  mouse_opaque="false"
  tool_tip="WARNING: FXAA has basically zero impact on performance, not using it will cause aliasing on edges and may impact overall visual fidelity negatively."
  width="16"
  left="472"
  top="11"/>
   </panel>
   <text
 type="string"
 length="1"
 follows="left|top"
 height="12"
 layout="topleft"
 left="10"
 name="Antialiasing:"
 top_delta="2"
 width="120">
 Antialiasing:
 </text>
 <radio_group
                  control_name="RenderFSAASamples"
                  enabled_control="RenderDeferred"
                  height="19"
                  layout="topleft"
                  left="10"
                  name="RenderFSAASamples"
                  top_pad="5"
                  width="600">
                        <radio_item
                        height="16"
                        label="Disabled"
                        value="0"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option disables antialiasing. It will cause jagged edges."
                        layout="topleft"
                        name="0"
                        top="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="FXAA"
                        value="2"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option enables fast approximate antialiasing. A cheap antialiasing reliably getting rid of jagged edges with no performance cost."
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                  </radio_group>
 <text
 type="string"
 length="1"
 follows="right|top"
 height="12"
 layout="topleft"
 left="25"
 halign="center"
 name="separator_label"
 top_pad="7"
 width="450">
 Shadows
 </text>
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="450"
  left="25"
  top_pad="0"/>

 <text
 type="string"
 length="1"
 follows="left|top"
 height="12"
 layout="topleft"
 left="10"
 name="ShadowAmount"
 top_pad="6"
 width="120">
 Shadows:
 </text>
 <radio_group
                  control_name="RenderShadowDetail"
                  enabled_control="RenderDeferred"
                  height="19"
                  layout="topleft"
                  left="10"
                  name="RenderShadowDetail"
                  top_pad="5"
                  width="600">
                        <radio_item
                        height="16"
                        label="Disabled"
                        value="0"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option disables all realtime shadows."
                        layout="topleft"
                        name="0"
                        top="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Sun/Moon"
                        value="1"
								tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option allows only the sun and moon to cast a global shadow."
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Sun, Moon and Projectors"
                        value="2"
								tool_tip="&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot4&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option allows projectors to cast shadows. Includes sun and moon shadows."
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                  </radio_group>
 <check_box
   control_name="RenderShadowAutomaticDistance"
   height="16"
   label="Automatic Shadow Distance"
   tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles whether the four shadow distance planes should be automatically calculated or set manually."
   layout="topleft"
   left="10"
   name="RenderShadowAutomaticDistance"
   top_pad="0"
   width="115" />
 <slider
      invisibility_control="RenderShadowAutomaticDistance"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="1"
      can_edit_text="true"
      label="Closest Shadow Distance:"
      label_width="150"
      tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the space in meters the first and closest shadowmap covers. Affects precision of shadows in the first of four areas all shadows cover."
      layout="topleft"
      left="10"
      max_val="256"
      min_val="1"
      name="RenderShadowDistance_X"
      top_pad="5">
  <slider.commit_callback
      function="Dragon.ArrayX"
      parameter="RenderShadowDistance"/>
      </slider>
 <slider
      visibility_control="RenderShadowAutomaticDistance"
      control_name="RenderShadowFarClip"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="8"
      can_edit_text="true"
      label="Shadow Distance:"
      label_width="150"
      tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option roughly controls the space in meters all shadowmaps cover. Affects precision of shadows in all four areas all shadows cover."
      layout="topleft"
      left="10"
      max_val="600"
      min_val="8"
      name="RenderShadowFarClip"
      top_delta="0"/>
 <button
 follows="left|top"
 control_name="RenderShadowFarClip"
 visibility_control="RenderShadowAutomaticDistance"
 height="14"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
 <slider
      enabled_control="RenderDeferred"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="1"
      can_edit_text="true"
      label="Close Shadow Distance:"
      label_width="150"
      tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the space in meters the second shadowmap covers. Affects precision of shadows in the second of four areas all shadows cover."
      layout="topleft"
      left="10"
      max_val="256"
      min_val="1"
      name="RenderShadowDistance_Y"
      top_pad="2">
  <slider.commit_callback
      function="Dragon.ArrayY"
      parameter="RenderShadowDistance"/>
      </slider>
 <slider
      enabled_control="RenderDeferred"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="1"
      can_edit_text="true"
      label="Far Shadow Distance:"
      label_width="150"
      tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the space in meters the third shadowmap covers. Affects precision of shadows in the third of four areas all shadows cover."
      layout="topleft"
      left="10"
      max_val="256"
      min_val="1"
      name="RenderShadowDistance_Z"
      top_pad="2">
  <slider.commit_callback
      function="Dragon.ArrayZ"
      parameter="RenderShadowDistance"/>
      </slider>
 <slider
      enabled_control="RenderDeferred"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="1"
      can_edit_text="true"
      label="Distant Shadow Distance:"
      label_width="150"
      tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the space in meters the fourth and last shadowmap covers. Affects precision of shadows in the last of four areas all shadows cover."
      layout="topleft"
      left="10"
      max_val="256"
      min_val="1"
      name="RenderShadowDistance_W"
      top_pad="2">
  <slider.commit_callback
      function="Dragon.ArrayW"
      parameter="RenderShadowDistance"/>
      </slider>
 <button
 follows="left|top"
 control_name="RenderShadowDistance"
 invisibility_control="RenderShadowAutomaticDistance"
 height="63"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="-48"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
 <panel
       follows="top|left|right"
       height="64"
       background_visible="true"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_shadow_resolution"
       visible="false"
       top_pad="0"
       width="508">
  <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_shadow_resolution2"
  mouse_opaque="false"
  tool_tip="WARNING: Using high shadow resolutions may have a huge negative impact on performance depending on the complexity of the scene."
  width="16"
  left="472"
  top="24"/>
 </panel>
 <slider
      enabled_control="RenderDeferred"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="256"
      initial_value="1024"
      can_edit_text="true"
      label="Closeup Shadowmap Size:"
      label_width="150"
      tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the resolution of the first and closest shadowmap. Affects precision of shadows in the first quarter of your desired shadow distance.
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;&lt;blue&gt;512x = 1MB VRAM usage                
1024x = 4MB VRAM usage                
2048x = 16MB VRAM usage                
4096x = 64MB VRAM usage                
6144x = 112MB VRAM usage
8192x = 256MB VRAM usage&lt;/blue&gt;"
      layout="topleft"
      left="10"
      max_val="8192"
      min_val="256"
      name="RenderShadowResolution_X"
      top_delta="1">
   <slider.commit_callback
      function="Dragon.ArrayX"
      parameter="RenderShadowResolution"/>
      </slider>
 <slider
      enabled_control="RenderDeferred"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="256"
      initial_value="1024"
      can_edit_text="true"
      label="Close Shadowmap Size:"
      label_width="150"
      tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the resolution of the second shadowmap. Affects precision of shadows in the second quarter of your desired shadow distance.
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;&lt;blue&gt;512x = 1MB VRAM usage                
1024x = 4MB VRAM usage                
2048x = 16MB VRAM usage                
4096x = 64MB VRAM usage                
6144x = 112MB VRAM usage
8192x = 256MB VRAM usage&lt;/blue&gt;"
      layout="topleft"
      left="10"
      max_val="8192"
      min_val="256"
      name="RenderShadowResolution_Y"
      top_pad="2">
   <slider.commit_callback
      function="Dragon.ArrayY"
      parameter="RenderShadowResolution"/>
      </slider>
 <slider
      enabled_control="RenderDeferred"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="256"
      initial_value="1024"
      can_edit_text="true"
      label="Far Shadowmap Size:"
      label_width="150"
      tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the resolution of the third shadowmap. Affects precision of shadows in the third quarter of your desired shadow distance.
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;&lt;blue&gt;512x = 1MB VRAM usage                
1024x = 4MB VRAM usage                
2048x = 16MB VRAM usage                
4096x = 64MB VRAM usage                
6144x = 112MB VRAM usage
8192x = 256MB VRAM usage&lt;/blue&gt;"
      layout="topleft"
      left="10"
      max_val="8192"
      min_val="256"
      name="RenderShadowResolution_Z"
      top_pad="2">
   <slider.commit_callback
      function="Dragon.ArrayZ"
      parameter="RenderShadowResolution"/>
      </slider>
 <slider
      enabled_control="RenderDeferred"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="256"
      initial_value="1024"
      can_edit_text="true"
      label="Distant Shadowmap Size:"
      label_width="150"
      tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the resolution of the last and furthest shadowmap. Affects precision of shadows in the last quarter of your desired shadow distance.
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;&lt;blue&gt;512x = 1MB VRAM usage                
1024x = 4MB VRAM usage                
2048x = 16MB VRAM usage                
4096x = 64MB VRAM usage                
6144x = 112MB VRAM usage
8192x = 256MB VRAM usage&lt;/blue&gt;"
      layout="topleft"
      left="10"
      max_val="8192"
      min_val="256"
      name="RenderShadowResolution_W"
      top_pad="2">
   <slider.commit_callback
      function="Dragon.ArrayW"
      parameter="RenderShadowResolution"/>
      </slider>
 <button
 follows="left|top"
 control_name="RenderShadowResolution"
 height="63"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="-48"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
 <button
 follows="left|top"
 height="63"
 is_toggle="true"
 label="⌊lock⌉"
 image_selected="Transparent"
 image_unselected="Transparent"
 layout="topleft"
 left_pad="1"
 top_delta="0"
 name="lock"
 width="40">
   <button.commit_callback
   parameter="RenderShadowResolution"
    function="Dragon.LockArray"/>
	  </button>
 <text
 type="string"
 length="1"
 follows="right|top"
 height="12"
 layout="topleft"
 left="25"
 halign="center"
 name="separator_label"
 top_pad="7"
 width="450">
 Projectors
 </text>
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="450"
  left="25"
  top_pad="0"/>
 <panel
       follows="top|left|right"
       height="32"
       background_visible="true"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_projector_resolution"
       visible="false"
       top_pad="6"
       width="508">
  <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_projector_resolution2"
  mouse_opaque="false"
  tool_tip="WARNING: High projector shadow resolutions may have a slight to medium impact on performance with very little visual improvement."
  width="16"
  left="472"
  top="8"/>
 </panel>
 <slider
      enabled_control="RenderDeferred"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="256"
      initial_value="1024"
      can_edit_text="true"
      label="First Projector:"
      label_width="150"
      tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the resolution of the first projector shadowmap. Affects the precision of the first projector and might cause artifacts if set too low.
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;&lt;blue&gt;512x = 1MB VRAM usage                
1024x = 4MB VRAM usage                
2048x = 16MB VRAM usage                
4096x = 64MB VRAM usage                
6144x = 112MB VRAM usage&lt;/blue&gt;"
      layout="topleft"
      left="10"
      max_val="4096"
      min_val="256"
      name="RenderProjectorShadowResolution_X"
      top_delta="1">
   <slider.commit_callback
      function="Dragon.ArrayX"
      parameter="RenderProjectorShadowResolution"/>
      </slider>
 <slider
      enabled_control="RenderDeferred"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="256"
      initial_value="1024"
      can_edit_text="true"
      label="Second Projector:"
      label_width="150"
      tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the resolution of the second projector shadowmap. Affects the precision of the second projector and might cause artifacts if set too low.
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;&lt;blue&gt;512x = 1MB VRAM usage                
1024x = 4MB VRAM usage                
2048x = 16MB VRAM usage                
4096x = 64MB VRAM usage                
6144x = 112MB VRAM usage&lt;/blue&gt;"
      layout="topleft"
      left="10"
      max_val="4096"
      min_val="256"
      name="RenderProjectorShadowResolution_Y"
      top_pad="2">
   <slider.commit_callback
      function="Dragon.ArrayY"
      parameter="RenderProjectorShadowResolution"/>
      </slider>
 <button
 follows="left|top"
 control_name="RenderProjectorShadowResolution"
 height="31"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="-16"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
 <text
 type="string"
 length="1"
 follows="right|top"
 height="12"
 layout="topleft"
 left="25"
 halign="center"
 name="separator_label"
 top_pad="7"
 width="450">
 Lighting
 </text>
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="450"
  left="25"
  top_pad="0"/>
 <check_box
     control_name="RenderDeferredBlurLight"
     enabled_control="RenderDeferred"
     height="16"
     initial_value="true"
     label="Light Softening"
     tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles blurring for the light image used in Deferred Rendering. Affects whether shadows and SSAO are softened."
     layout="topleft"
     left="10"
     name="RenderDeferredBlurLight"
     top_pad="7"
     width="115" />
 <slider
      control_name="RenderShadowBlurSize"
      decimal_digits="1"
      follows="left|top"
      height="14"
      increment="0.1"
      can_edit_text="true"
      label="Soften Blur Size:"
      label_width="150"
      tool_tip="This option control the strength of each blur light pass. Higher values mean softer but also wider blur."
      layout="topleft"
      left="10"
      max_val="4"
      min_val="0.0"
      name="RenderShadowBlurSize"
      top_pad="4"/>
 <button
 follows="left|top"
 control_name="RenderShadowBlurSize"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
 <slider
      control_name="RenderGlobalLightStrength"
      enabled_control="RenderDeferred"
      decimal_digits="2"
      follows="left|top"
      height="14"
      increment="0.01"
      can_edit_text="true"
      label="Global Light Strength:"
      label_width="150"
      tool_tip="This option control the brightness of all lights in the scene regardless whether they are spotlights or pointlights."
      layout="topleft"
      left="10"
      max_val="10"
      min_val="0.00"
      name="RenderGlobalLightStrength"
      top_pad="1"/>
 <button
 follows="left|top"
 control_name="RenderGlobalLightStrength"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
<text
 type="string"
 length="1"
 follows="right|top"
 height="12"
 layout="topleft"
 left="25"
 halign="center"
 name="separator_label"
 top_pad="7"
 width="450">
 Screen Space Reflections
 </text>
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="450"
  left="25"
  top_pad="0"/>
 <panel
       follows="top|left|right"
       height="18"
       background_visible="true"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_ssr"
       visibility_control="RenderScreenSpaceReflections"
       visible="false"
       top_pad="3"
       width="508">
  <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_ssr2"
  mouse_opaque="false"
  tool_tip="WARNING: Screen Space Reflections may cause drastic performance degradation depending on the surface it is rendered on and the screen space resolution used."
  width="16"
  left="472"
  top_pad="1"/>
 </panel>
 <check_box
     control_name="RenderScreenSpaceReflections"
     enabled_control="RenderDeferred"
     height="16"
     initial_value="true"
     label="Render Screen Space Reflections"
     tool_tip="&lt;icon&gt;Stat_Dot4&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles cheap looking but performance costly reflections based on a copy what you see on screen."
     layout="topleft"
     left="10"
     name="RenderScreenSpaceReflections"
     top_delta="0"
     width="115" />
      <slider
      control_name="RenderSSRResolution"
      decimal_digits="0"
      can_edit_text="true"
      follows="left|top"
      height="14"
      increment="1"
      initial_value="10"
		tool_tip="&lt;icon&gt;Stat_Dot5&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the amount of iterations the screen space reflection shader should go through. More iterations mean finer grained reflections but also much higher performance impact."
      label="SSR Resolution:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="64"
      min_val="2"
      name="RenderSSRResolution"
      top_pad="4"/>
		<button
 follows="left|top"
 control_name="RenderSSRResolution"
 height="14"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
		<slider
      control_name="RenderSSRBrightness"
      decimal_digits="1"
      can_edit_text="true"
      follows="left|top"
      height="14"
      increment="0.1"
      initial_value="1"
		tool_tip="This option controls the brightness of reflections on shiny surfaces from Screen Space Reflections."
      label="SSR Brightness:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="10"
      min_val="0.1"
      name="RenderSSRBrightness"
      top_pad="2" />
      <button
 follows="left|top"
 control_name="RenderSSRBrightness"
 height="14"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
       </layout_panel>
      <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="26"
	  auto_resize="false"
	  name="ao_layout"
	  width="515">
     <button
		 follows="left|top"
		 height="20"
         control_name="PrefsAOVisible"
		 image_bottom_pad="0"
		 image_overlay="AddItem_Off"
   image_overlay_selected="MinusItem_Off"
         image_overlay_alignment="right"
         is_toggle="true"
		 image_selected="SegmentedBtn_Right_Selected_Disabled"
		 image_unselected="SegmentedBtn_Right_Selected"
		 layout="topleft"
		 left="1"
		 name="ao_expand"
		 top="0"
		 width="493" >
      <button.commit_callback
      function="Pref.Tab"
      parameter="ao_layout_panel"/>
   </button>
 <check_box
   control_name="RenderDeferredSSAO"
   enabled_control="RenderDeferred"
   height="16"
   initial_value="true"
   label="Screen Space Ambient Occlusion (SSAO)"
   tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles Screen Space Ambient Occlusion (SSAO) emulating indirect lighting and the lack thereof giving objects a more realistic, less flat look."
   layout="topleft"
   left="5"
   name="UseSSAO"
   top_delta="1"
   width="115" />
     <text
   invisibility_control="RenderDeferred"
   name="post_label"
   follows="left|top"
   layout="topleft"
   halign="right"
   top_delta="3"
   text_color="1.0 0.4 0.225 1.0"
   left="-270" 
   height="12"
   width="220">
   Requires Deferred Rendering
   </text>
     
     </layout_panel>
      <layout_panel
	  follows="top|left|right"
      visibility_control="PrefsAOVisible"
	  layout="topleft"
	  height="109"
	  auto_resize="false"
      visible="false"
	  name="ao_layout_panel"
	  width="515">
     <slider
      control_name="RenderSSAOBlurSize"
      decimal_digits="3"
      follows="left|top"
      height="14"
      increment="0.001"
      can_edit_text="true"
      label="SSAO Blur Size:"
      label_width="150"
      tool_tip="This option controls the strength of each blur pass of SSAO."
      layout="topleft"
      left="10"
      max_val="1.0"
      min_val="0.0"
      name="RenderSSAOBlurSize"
      top_pad="10"/>
 <button
 follows="left|top"
 control_name="RenderSSAOBlurSize"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
     <slider
      decimal_digits="2"
      control_name="RenderSSAOEffect"
      can_edit_text="true"
      follows="left|top"
      height="14"
      increment="0.01"
      initial_value="-1"
		tool_tip="This option controls the strength and thus darkness of each pixel of SSAO."
      label="SSAO Effect:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="10"
      min_val="-10"
      name="SSAOEffect"
      top_pad="1"/>
     <button
 follows="left|top"
 control_name="RenderSSAOEffect"
 height="15"
 is_toggle="true"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <slider
      control_name="RenderSSAOScale"
      decimal_digits="0"
      can_edit_text="true"
      follows="left|top"
      height="14"
      increment="1"
      initial_value="2000"
		tool_tip="This option controls the size of the area SSAO is applied in, higher is a wider but weaker SSAO."
      label="SSAO Scale:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="3000"
      min_val="0"
      name="SSAOScale"
      top_pad="1"/>
      <button
 follows="left|top"
 control_name="RenderSSAOScale"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <slider
      control_name="RenderSSAOMaxScale"
      decimal_digits="0"
      follows="left|top"
      can_edit_text="true"
      height="14"
      increment="1"
      initial_value="2000"
		tool_tip="This option controls the maximum size of the area SSAO is applied in, if max scale is smaller than scale it will be cut off creating a harsher SSAO outline."
      label="SSAO Max Scale:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="3000"
      min_val="0"
      name="SSAOMaxScale"
      top_pad="1"/>
      <button
 follows="left|top"
 control_name="RenderSSAOMaxScale"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <slider
      control_name="RenderSSAOFactor"
      decimal_digits="3"
      can_edit_text="true"
      follows="left|top"
      height="14"
      increment="0.001"
      initial_value="0.1"
		tool_tip="This option controls the distance one object needs to be away from another to be eligible for SSAO, higher means more SSAO on objects further away from each other, possibly resulting in black ghost outlines around objects and avatars."
      label="SSAO Factor:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="10"
      min_val="0"
      name="SSAOFactor"
      top_pad="1"/>
      <button
 follows="left|top"
 control_name="RenderSSAOFactor"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      </layout_panel>
      
	  <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="26"
	  auto_resize="false"
	  name="dof_layout"
	  width="515">
 
 <button
		 follows="left|top"
		 height="20"
         control_name="PrefsDoFVisible"
		 image_bottom_pad="0"
		 image_overlay="AddItem_Off"
   image_overlay_selected="MinusItem_Off"
         image_overlay_alignment="right"
         is_toggle="true"
		 image_selected="SegmentedBtn_Right_Selected_Disabled"
		 image_unselected="SegmentedBtn_Right_Selected"
		 layout="topleft"
		 left="1"
		 name="dof_expand"
		 top="0"
		 width="493" >
      <button.commit_callback
      function="Pref.Tab"
      parameter="dof_layout_panel"/>
   </button>
 <check_box
     control_name="RenderDepthOfField"
     enabled_control="RenderDeferred"
     height="16"
     initial_value="true"
     label="Depth of Field"
     tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles Depth of Field on or off, it is often used to blur out the background or unfocused parts of the scene."
     layout="topleft"
     left="5"
     name="UseDoF"
     top_delta="1"
     width="115" />
 <text
   invisibility_control="RenderDeferred"
   name="post_label"
   follows="left|top"
   layout="topleft"
   halign="right"
   top_delta="3"
   text_color="1.0 0.4 0.225 1.0"
   left="-270" 
   height="12"
   width="220">
   Requires Deferred Rendering
   </text>
 </layout_panel>
      <layout_panel
	  follows="top|left|right"
      visibility_control="PrefsDoFVisible"
	  layout="topleft"
	  height="187"
	  auto_resize="false"
	  name="dof_layout_panel"
	  width="515">
 <check_box
   control_name="RenderDepthOfFieldAlphas"
   enabled_control="RenderDeferred"
   height="16"
   initial_value="true"
   label="Enable Alphas in Depth of Field calculations"
   layout="topleft"
   left="10"
   tool_tip="This option toggle if the Viewer should include alphas and particles into the depth map. This will affect whether alpha transparent surfaces block godrays and if said surface is considered a solid surface when blurring."
   name="RenderDepthOfFieldAlphas"
   top_pad="15"
   width="115"/>
 <check_box
   control_name="RenderDepthOfFieldFront"
   enabled_control="RenderDeferred"
   height="16"
   initial_value="false"
   label="Enable Foreground Blur in Depth of Field"
   layout="topleft"
   left="10"
   tool_tip="This option toggles the foreground blur when using Depth of Field allowing you to blur only the background if desired."
   name="RenderDepthOfFieldFront"
   top_pad="0"
   width="115"/>
 <check_box
   control_name="RenderDepthOfFieldHighQuality"
   height="16"
   initial_value="false"
   label="Enable High Quality Depth of Field"
   layout="topleft"
   left="10"
   tool_tip="&lt;icon&gt;Stat_Dot4&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles between the old, slow, high quality Depth of Field and the new, faster, lower quality Depth of Field."
   name="RenderDepthOfFieldHighQuality"
   top_pad="0"
   width="115"/>
     <slider
      control_name="CameraFieldOfView"
      can_edit_text="true"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="1"
      initial_value="62"
      label="Field of View(°):"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="179"
      min_val="0"
      name="CameraFOV"
      tool_tip="This option controls the vertical camera field of view in ° (Degrees) for Depth of Field."
      top_pad="4"/>
     <button
 follows="left|top"
 control_name="CameraFieldOfView"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <slider
      control_name="CameraFNumber"
      can_edit_text="true"
      decimal_digits="1"
      follows="left|top"
      height="14"
      increment="0.1"
      initial_value="28"
      label="F-Number:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="128"
      min_val="0.50"
      name="CameraFNum"
      tool_tip="This option controls the camera f-number value for Depth of Field."
      top_pad="1"/>
      <button
 follows="left|top"
 control_name="CameraFNumber"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <slider
      control_name="CameraFocalLength"
      can_edit_text="true"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="1"
      initial_value="40"
      label="Focal Length(mm):"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="300"
      min_val="1"
      name="CameraFocal"
      tool_tip="This option controls the camera focal length in mm (Millimeters) for Depth of Field."
      top_pad="1"/>
      <button
 follows="left|top"
 control_name="CameraFocalLength"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <slider
      control_name="CameraMaxCoF"
      can_edit_text="true"
      decimal_digits="1"
      follows="left|top"
      height="14"
      increment="0.1"
      initial_value="11.9"
      label="Circle of Confusion:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="100"
      min_val="0"
      name="CameraCoF"
      tool_tip="This option controls the camera circle of confusion for Depth of Field."
      top_pad="1" />
      <button
 follows="left|top"
 control_name="CameraMaxCoF"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <slider
      control_name="CameraFocusTransitionTime"
      can_edit_text="true"
      decimal_digits="2"
      follows="left|top"
      height="14"
      increment="0.01"
      initial_value="0.4"
      label="Focus Transition Time(s):"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="20"
      min_val="0.01"
      name="CameraFocusTrans"
      tool_tip="This option controls the time in s (Seconds) it takes to switch focus from one point to another."
      top_pad="1"/>
      <button
 follows="left|top"
 control_name="CameraFocusTransitionTime"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <slider
      control_name="CameraDoFResScale"
      can_edit_text="true"
      decimal_digits="2"
      follows="left|top"
      height="14"
      increment="0.01"
      initial_value="0.5"
      label="Resolution Scale:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="1"
      min_val="0.25"
      name="CameraDoFRes"
      tool_tip="&lt;icon&gt;Stat_Dot4&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the sampling resolution for Depth of Field. It multiplies the current screen resolution with this number, lower means less accurate."
      top_pad="1" />
      <button
 follows="left|top"
 control_name="CameraDoFResScale"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      </layout_panel>
	  <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="26"
	  auto_resize="false"
	  name="motionblur_layout"
	  width="515">
      <button
		 follows="left|top"
		 height="20"
         control_name="PrefsMotionBlurVisible"
		 image_bottom_pad="0"
		 image_overlay="AddItem_Off"
   image_overlay_selected="MinusItem_Off"
         image_overlay_alignment="right"
         is_toggle="true"
		 image_selected="SegmentedBtn_Right_Selected_Disabled"
		 image_unselected="SegmentedBtn_Right_Selected"
		 layout="topleft"
		 left="1"
		 name="motionblur_expand"
		 top="0"
		 width="493" >
      <button.commit_callback
      function="Pref.Tab"
      parameter="motionblur_layout_panel"/>
   </button>
   <check_box
   control_name="RenderMotionBlur"
   enabled_control="RenderDeferred"
   height="16"
   initial_value="false"
   label="Motion Blur"
   tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles whether the Viewer should blur fast movement."
   layout="topleft"
   left="5"
   name="MotionBlur"
   top_delta="1"
   width="115" />
   <text
   invisibility_control="RenderDeferred"
   name="post_label"
   follows="left|top"
   layout="topleft"
   halign="right"
   top_delta="3"
   text_color="1.0 0.4 0.225 1.0"
   left="-270" 
   height="12"
   width="220">
   Requires Deferred Rendering
   </text>
   </layout_panel>
      <layout_panel
	  follows="top|left|right"
      visibility_control="PrefsMotionBlurVisible"
	  layout="topleft"
	  height="87"
	  auto_resize="false"
      visible="false"
	  name="motionblur_layout_panel"
	  width="515">
			<text
 type="string"
 length="1"
 follows="left|top"
 enabled_control="RenderMotionBlur"
 height="12"
 layout="topleft"
 left="10"
 name="ObjectLOD"
 top_pad="15"
 width="120">
 Motion Blur Inclusion:
 </text>
 <radio_group
                  control_name="RenderRiggedMotionBlurQuality"
                  height="19"
                  layout="topleft"
                  left="10"
                  name="RenderRiggedMotionBlurQuality"
                  top_pad="5"
                  width="600">
                        <radio_item
                        height="16"
                        label="Objects"
                        value="0"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option sets Motion Blur to include only objects and unrigged attachments."
                        layout="topleft"
                        name="0"
                        top="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Self"
								tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option sets Motion Blur to include all objects and your own rigged attachments."
                        value="1"
                        layout="topleft"
                        name="1"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Others"
                        halign="right"
                        value="2"
								tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option sets Motion Blur to include all objects and other people's rigged attachments but not your own."
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Everything"
                        halign="right"
                        value="3"
								tool_tip="&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option sets Motion Blur to include all objects, unrigged and rigged on everyone."
                        layout="topleft"
                        name="3"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_overlay_alignment="left"
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                  </radio_group>
 <panel
       follows="top|left|right"
       height="16"
       background_visible="true"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_blur_quality"
       visible="false"
       top_pad="4"
       width="508">
  <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_blur_quality2"
  mouse_opaque="false"
  tool_tip="WARNING: Motion Blur may look too strong and noticeable a low Motion Blur Quality setting."
  width="16"
  left="472"
  top="0"/>
 </panel>
   <slider
      can_edit_text="true"
      control_name="RenderMotionBlurStrength"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="1"
      initial_value="100"
		tool_tip="This option controls the strength divisor used for Motion Blur, higher means weaker and smoother blur."
      label="Blur Quality:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="120"
      min_val="15"
      name="MotionBlurQuality"
      top_delta="1"/>
   <button
 follows="left|top"
 control_name="RenderMotionBlurStrength"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
   </layout_panel>
      <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="26"
	  auto_resize="false"
	  name="godrays_layout"
	  width="515">
   <button
		 follows="left|top"
		 height="20"
         control_name="PrefsGodraysVisible"
		 image_bottom_pad="0"
		 image_overlay="AddItem_Off"
   image_overlay_selected="MinusItem_Off"
         image_overlay_alignment="right"
         is_toggle="true"
		 image_selected="SegmentedBtn_Right_Selected_Disabled"
		 image_unselected="SegmentedBtn_Right_Selected"
		 layout="topleft"
		 left="1"
		 name="godrays_expand"
		 top="0"
		 width="493" >
      <button.commit_callback
      function="Pref.Tab"
      parameter="godrays_layout_panel"/>
   </button>
   <check_box
   control_name="RenderGodrays"
   height="16"
   initial_value="false"
   label="Volumetric Lighting"
   tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles experimental volumetric lighting. This effect will create godrays if certain atmospheric criteria are met."
   layout="topleft"
   left="5"
   name="RenderGodrays"
   top_delta="1"
   width="115" />
   <text
   invisibility_control="RenderDeferred"
   name="post_label"
   follows="left|top"
   layout="topleft"
   halign="right"
   top_delta="3"
   text_color="1.0 0.4 0.225 1.0"
   left="-270" 
   height="12"
   width="220">
   Requires Deferred Rendering
   </text>
   </layout_panel>
      <layout_panel
	  follows="top|left|right"
      visibility_control="PrefsGodraysVisible"
	  layout="topleft"
	  height="102"
	  auto_resize="false"
      visible="false"
	  name="godrays_layout_panel"
	  width="515">
   <check_box
   control_name="RenderGodraysDirectional"
   height="16"
   initial_value="true"
   label="Directional Volumetric Lighting"
   layout="topleft"
   left_delta="5"
   tool_tip="This option controls whether Volumtric Lighting should fade out when looking away from the sun."
   name="RenderGodraysDirectional"
   top_pad="15"
   width="115"/>
   <panel
       follows="top|left|right"
       height="16"
       background_visible="true"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="0"
       name="warning_light_resolution"
       visible="false"
       top_pad="3"
       width="508">
    <icon
  follows="top|right"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_light_resolution2"
  mouse_opaque="false"
  tool_tip="WARNING: A high volumetric light resolution may have medium performance impact depending on the scene and shadow resolution."
  width="16"
  left="472"
  top="0"/>
   </panel>
   <slider
      can_edit_text="true"
      control_name="RenderGodraysResolution"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="1"
      initial_value="32"
		tool_tip="&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option controls the amount of iterations Volumetric Lighting goes through, higher looks better but is slower. Performance impact also depends on shadow resolution."
      label="Light Resolution:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="128"
      min_val="16"
      name="GodraysResolution"
      top_delta="1"/>
   <button
 follows="left|top"
 control_name="RenderGodraysResolution"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
   <slider
      can_edit_text="true"
      control_name="RenderGodraysMultiplier"
      decimal_digits="2"
      follows="left|top"
      height="14"
      increment="0.01"
      initial_value="1"
		tool_tip="This option controls the brightness of each Volumetric Lighting iteration."
      label="Light Brightness:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="30"
      min_val="0.01"
      name="GodraysMultiplier"
      top_pad="1"/>
   <button
 follows="left|top"
 control_name="RenderGodraysMultiplier"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
   <slider
      can_edit_text="true"
      control_name="RenderGodraysFalloffMultiplier"
      decimal_digits="1"
      follows="left|top"
      height="14"
      increment="0.1"
      initial_value="0"
		tool_tip="This option controls the strength and distance at which Volumetric Lighting should be faded out around your camera."
      label="Light Brightness Falloff:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="500"
      min_val="0.1"
      name="GodraysFalloffMultiplier"
      top_pad="1"/>
   <button
 follows="left|top"
 control_name="RenderGodraysFalloffMultiplier"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
   </layout_panel>
      <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="26"
	  auto_resize="false"
	  name="post_layout"
	  width="515">
   <button
		 follows="left|top"
		 height="20"
         control_name="PrefsPostVisible"
		 image_bottom_pad="0"
		 image_overlay="AddItem_Off"
   image_overlay_selected="MinusItem_Off"
         image_overlay_alignment="right"
         is_toggle="true"
		 image_selected="SegmentedBtn_Right_Selected_Disabled"
		 image_unselected="SegmentedBtn_Right_Selected"
		 layout="topleft"
		 left="1"
		 name="post_expand"
		 top="0"
		 width="493" >
      <button.commit_callback
      function="Pref.Tab"
      parameter="post_layout_panel"/>
   </button>
   <check_box
   enabled_control="RenderDeferred"
   height="16"
   initial_value="false"
   label="Post Processing Effects"
   layout="topleft"
   left_delta="-12"
   name="PostProcessing"
   top_delta="1"
   width="115">
      <check_box.check_button 
      image_unselected="Transparent"
      image_selected="Transparent"
      image_disabled="Transparent"
      image_disabled_selected="Transparent"
      image_pressed="Transparent"
      image_pressed_selected="Transparent" />
   </check_box>
   <text
   invisibility_control="RenderDeferred"
   name="post_label"
   follows="left|top"
   layout="topleft"
   halign="right"
   top_delta="3"
   text_color="1.0 0.4 0.225 1.0"
   left="-270" 
   height="12"
   width="220">
   Requires Deferred Rendering
   </text>
   </layout_panel>
      <layout_panel
	  follows="top|left|right"
      visibility_control="PrefsPostVisible"
	  layout="topleft"
	  height="118"
	  auto_resize="false"
	  name="post_layout_panel"
	  width="515">
   <check_box
   control_name="RenderLensFlare"
   enabled_control="RenderDeferred"
   height="16"
   initial_value="true"
   label="Lens Flare Effect"
   tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles a lens reflection of the sun in your camera on or off."
   layout="topleft"
   left="5"
   name="LensFlare"
   top_pad="15"
   width="115"/>
   <slider
      can_edit_text="true"
      control_name="RenderPostGreyscaleStrength"
      enabled_control="RenderDeferred"
      decimal_digits="2"
      follows="left|top"
      height="15"
      increment="0.01"
      initial_value="0"
		tool_tip="This option controls the percentage the screen should be decolored."
      label="Greyscale Strength:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="1"
      min_val="0"
      name="GreyscaleStrength"
      top_pad="4"/>
   <button
 follows="left|top"
 control_name="RenderPostGreyscaleStrength"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
   <slider
      can_edit_text="true"
      control_name="RenderPostSepiaStrength"
      enabled_control="RenderDeferred"
      decimal_digits="2"
      follows="left|top"
      height="14"
      increment="0.01"
      initial_value="0"
		tool_tip="This option controls the percentage the screen colors should be transformed to a Sepia color palette."
      label="Sepia Strength:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="1"
      min_val="0"
      name="SepiaStrength"
      top_pad="1"/>
   <button
 follows="left|top"
 control_name="RenderPostSepiaStrength"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
   <slider
      can_edit_text="true"
      control_name="RenderPostPosterizationSamples"
      enabled_control="RenderDeferred"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="1"
      initial_value="1"
		tool_tip="This option controls the amount of times all colors onscreen should be posterized."
      label="Posterize Samples:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="64"
      min_val="1"
      name="PosterizeSamples"
      top_pad="1"/>
   <button
 follows="left|top"
 control_name="RenderPostPosterizationSamples"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
   <slider
      can_edit_text="true"
      control_name="RenderChromaStrength"
      enabled_control="RenderDeferred"
      decimal_digits="1"
      follows="left|top"
      height="14"
      increment="0.1"
      initial_value="0"
		tool_tip="This option controls the offset of the edge color fringing."
      label="Chromatic Aberration:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="50"
      min_val="0"
      name="ChromaStrength"
      top_pad="1"/>
   <button
 follows="left|top"
 control_name="RenderChromaStrength"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
   </layout_panel>
      <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="26"
	  auto_resize="false"
	  name="tonemapping_layout"
	  width="515">
     <button
		 follows="left|top"
		 height="20"
         control_name="PrefsToneMappingVisible"
		 image_bottom_pad="0"
		 image_overlay="AddItem_Off"
   image_overlay_selected="MinusItem_Off"
         image_overlay_alignment="right"
         is_toggle="true"
		 image_selected="SegmentedBtn_Right_Selected_Disabled"
		 image_unselected="SegmentedBtn_Right_Selected"
		 layout="topleft"
		 left="1"
		 name="tonemapping_expand"
		 top="0"
		 width="493" >
      <button.commit_callback
      function="Pref.Tab"
      parameter="tonemapping_layout_panel"/>
   </button>
   <check_box
   control_name="ExodusRenderToneMapping"
   enabled_control="RenderDeferred"
   height="16"
   initial_value="false"
   label="Tone Mapping"
   tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles Tone Mapping on or off. It is used to transform colors that are outside the visible range into a color range that most monitors can display while trying to keep the details of the scene such as the contrast intact, in short it compresses the whole color range which is partly not visible into one that can be displayed."
   layout="topleft"
   left="5"
   name="ToneMapping"
   top_delta="1"
   width="115" />
 <text
   invisibility_control="RenderDeferred"
   name="post_label"
   follows="left|top"
   layout="topleft"
   halign="right"
   top_delta="3"
   text_color="1.0 0.4 0.225 1.0"
   left="-270" 
   height="12"
   width="220">
   Requires Deferred Rendering
   </text>
   </layout_panel>
      <layout_panel
	  follows="top|left|right"
      visibility_control="PrefsToneMappingVisible"
	  layout="topleft"
	  height="489"
	  auto_resize="false"
      visible="false"
	  name="tonemapping_layout_panel"
	  width="515">
<text
      type="string"
      length="1"
      follows="left|top"
      height="12"
      layout="topleft"
      left="10"
      name="tone_style_label"
      top_pad="10"
      width="140">
      Tone Mapping Style:
      </text>
      <radio_group
                  control_name="ExodusRenderToneMappingTech"
                  height="19"
                  layout="topleft"
                  left="10"
                  name="ExodusRenderToneMappingTech"
                  top_pad="5"
                  width="600">
                        <radio_item
                        height="16"
                        label="Filmic"
                        value="0"
								tool_tip="This option switches the Tone Mapping algorythm to 'Filmic'."
                        layout="topleft"
                        name="0"
                        top="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Linear"
                        value="1"
								tool_tip="This option switches the Tone Mapping algorythm to 'Linear', similar to 'Custom' but without customizations."
                        layout="topleft"
                        name="1"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Rheinard"
                        value="2"
								tool_tip="This option switches the Tone Mapping algorythm to 'Rheinard'."
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Custom"
                        value="3"
								tool_tip="This option switches allows full control over the weights of the Tone Mapping algorythm."
                        layout="topleft"
                        name="3"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                  </radio_group>
      <text
 type="string"
 length="1"
 follows="right|top"
 height="12"
 layout="topleft"
 left="25"
 halign="center"
 name="separator_label"
 top_pad="7"
 width="450">
 Advanced
 </text>
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="450"
  left="25"
  top_pad="0"/>
      <slider
      can_edit_text="true"
      control_name="ExodusRenderToneExposure"
      decimal_digits="2"
      follows="left|top"
      height="14"
      increment="0.01"
      initial_value="0.0"
		tool_tip="This option controls the exposure or overall brightness for Tone Mapping."
      label="Tone Exposure:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="4"
      min_val="0.01"
      name="ExodusRenderToneExposure"
      top_pad="7"/>
      <button
 follows="left|top"
 control_name="ExodusRenderToneExposure"
 height="15"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="0"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <slider
      can_edit_text="true"
      decimal_digits="3"
      follows="left|top"
      height="14"
      increment="0.001"
      initial_value="1.0"
		tool_tip="This option controls the shoulder strength for Tone Mapping."
      label="Shoulder Strength:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="1"
      min_val="0"
      name="ExodusRenderToneAdvOptA_X"
      top_pad="5">
         <slider.commit_callback
      function="Dragon.ArrayX"
      parameter="ExodusRenderToneAdvOptA"/>
      </slider>
      <slider
      can_edit_text="true"
      decimal_digits="3"
      follows="left|top"
      height="14"
      increment="0.001"
      initial_value="1.0"
		tool_tip="This option controls the linear strength for Tone Mapping."
      label="Linear Strength:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="1"
      min_val="0"
      name="ExodusRenderToneAdvOptA_Y"
      top_pad="2">
         <slider.commit_callback
      function="Dragon.ArrayY"
      parameter="ExodusRenderToneAdvOptA"/>
      </slider>
      <slider
      can_edit_text="true"
      decimal_digits="3"
      follows="left|top"
      height="14"
      increment="0.001"
      initial_value="1.0"
		tool_tip="This option controls the linear angle for Tone Mapping."
      label="Linear Angle:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="1"
      min_val="0"
      name="ExodusRenderToneAdvOptA_Z"
      top_pad="2">
         <slider.commit_callback
      function="Dragon.ArrayZ"
      parameter="ExodusRenderToneAdvOptA"/>
      </slider>
      <button
 follows="left|top"
 control_name="ExodusRenderToneAdvOptA"
 height="47"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="-32"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <slider
      can_edit_text="true"
      decimal_digits="3"
      follows="left|top"
      height="14"
      increment="0.001"
      initial_value="0.24"
		tool_tip="This option controls the toe strength for Tone Mapping."
      label="Toe Strength:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="3"
      min_val="0"
      name="ExodusRenderToneAdvOptB_X"
      top_pad="5">
         <slider.commit_callback
      function="Dragon.ArrayX"
      parameter="ExodusRenderToneAdvOptB"/>
      </slider>
      <slider
      can_edit_text="true"
      decimal_digits="3"
      follows="left|top"
      height="14"
      increment="0.001"
      initial_value="0.02"
		tool_tip="This option controls the the numerator for Tone Mapping."
      label="Toe Numerator:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="0.1"
      min_val="-0.5"
      name="ExodusRenderToneAdvOptB_Y"
      top_pad="2">
         <slider.commit_callback
      function="Dragon.ArrayY"
      parameter="ExodusRenderToneAdvOptB"/>
      </slider>
      <slider
      can_edit_text="true"
      decimal_digits="3"
      follows="left|top"
      height="14"
      increment="0.001"
      initial_value="0.18"
		tool_tip="This option controls the toe denominator for Tone Mapping."
      label="Toe Denominator:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="3"
      min_val="0.01"
      name="ExodusRenderToneAdvOptB_Z"
      top_pad="2">
         <slider.commit_callback
      function="Dragon.ArrayZ"
      parameter="ExodusRenderToneAdvOptB"/>
      </slider>
      <button
 follows="left|top"
 control_name="ExodusRenderToneAdvOptB"
 height="47"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="-32"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <button
 follows="left|top"
 height="47"
 is_toggle="true"
 label="⌊lock⌉"
 image_selected="Transparent"
 image_unselected="Transparent"
 layout="topleft"
 left_pad="1"
 top_delta="0"
 name="lock"
 width="40">
   <button.commit_callback
   parameter="ExodusRenderToneAdvOptB"
    function="Dragon.LockArray"/>
   </button>
      <slider
      can_edit_text="true"
      decimal_digits="2"
      follows="left|top"
      height="14"
      increment="0.01"
      initial_value="25.0"
		tool_tip="This option controls the linear white for Tone Mapping."
      label="Linear White:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="50"
      min_val="0.01"
      name="ExodusRenderToneAdvOptC_X"
      top_pad="5">
         <slider.commit_callback
      function="Dragon.ArrayX"
      parameter="ExodusRenderToneAdvOptC"/>
      </slider>
      <slider
      can_edit_text="true"
      decimal_digits="2"
      follows="left|top"
      height="14"
      increment="0.01"
      initial_value="1.0"
		tool_tip="This option controls the exposure bias for Tone Mapping."
      label="Exposure Bias:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="5"
      min_val="0.01"
      name="ExodusRenderToneAdvOptC_Y"
      top_pad="2">
         <slider.commit_callback
      function="Dragon.ArrayY"
      parameter="ExodusRenderToneAdvOptC"/>
      </slider>
      <button
 follows="left|top"
 control_name="ExodusRenderToneAdvOptC"
 height="31"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="-16"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
	  <text
 type="string"
 length="1"
 follows="right|top"
 height="12"
 layout="topleft"
 left="25"
 halign="center"
 name="separator_label"
 top_pad="7"
 width="450">
 Color Correction
 </text>
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="450"
  left="25"
  top_pad="0"/>

      <text
   type="string"
   length="1"
   top_pad="6"
   follows="top|left"
   height="12"
   width="110"
   word_wrap="true"
   layout="topleft"
   left="10"
   name="color_corr_label">
   Color Correction:
   </text>
   <radio_group
                  control_name="ExodusRenderColorGradeTech"
                  height="19"
                  layout="topleft"
                  left="10"
                  name="ExodusRenderColorGradeTech"
                  top_pad="5"
                  width="600">
                        <radio_item
                        height="16"
                        label="None"
                        value="1"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option disables Color Correction."
                        layout="topleft"
                        name="0"
                        top="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Linear"
								tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot3&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option enables linear Color Correction and allows altering the algorythm."
                        value="0"
                        layout="topleft"
                        name="0"
                        left_pad="10"
                        top_delta="0"
                        width="70">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                  </radio_group>
   <text
 type="string"
 length="1"
 follows="right|top"
 height="12"
 layout="topleft"
 left="25"
 halign="center"
 name="separator_label"
 top_pad="7"
 width="450">
 Advanced
 </text>
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="450"
  left="25"
  top_pad="0"/>

      <slider
      can_edit_text="true"
      decimal_digits="2"
      follows="left|top"
      height="14"
      increment="0.01"
      initial_value="0.0"
		tool_tip="This option controls how much the red color channel should be exposed."
      label="Exposure Red:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="4"
      min_val="-4"
      name="ExodusRenderExposure_X"
      top_pad="7">
      <slider.commit_callback
      function="Dragon.ArrayX"
      parameter="ExodusRenderExposure"/>
      </slider>
      <slider
      can_edit_text="true"
      decimal_digits="2"
      follows="left|top"
      height="14"
      increment="0.01"
      initial_value="0.0"
		tool_tip="This option controls how much the green color channel should be exposed."
      label="Exposure Green:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="4"
      min_val="-4"
      name="ExodusRenderExposure_Y"
      top_pad="2">
      <slider.commit_callback
      function="Dragon.ArrayY"
      parameter="ExodusRenderExposure"/>
      </slider>
      <slider
      can_edit_text="true"
      decimal_digits="2"
      follows="left|top"
      height="14"
      increment="0.01"
      initial_value="0.0"
		tool_tip="This option controls how much the blue color channel should be exposed."
      label="Exposure Blue:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="4"
      min_val="-4"
      name="ExodusRenderExposure_Z"
      top_pad="2">
      <slider.commit_callback
      function="Dragon.ArrayZ"
      parameter="ExodusRenderExposure"/>
      </slider>
      <button
 follows="left|top"
 control_name="ExodusRenderExposure"
 height="47"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="-32"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <button
 follows="left|top"
 height="47"
 is_toggle="true"
 label="⌊lock⌉"
 image_selected="Transparent"
 image_unselected="Transparent"
 layout="topleft"
 left_pad="1"
 top_delta="0"
 name="lock"
 width="40">
   <button.commit_callback
   parameter="ExodusRenderExposure"
    function="Dragon.LockArray"/>
	  </button>
      <slider
      can_edit_text="true"
      decimal_digits="3"
      follows="left|top"
      height="14"
      increment="0.001"
      initial_value="0.0"
		tool_tip="This option controls how much the red color channel should be offsetted."
      label="Offset Red:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="0.5"
      min_val="-0.5"
      name="ExodusRenderOffset_X"
      top_pad="5">
         <slider.commit_callback
      function="Dragon.ArrayX"
      parameter="ExodusRenderOffset"/>
      </slider>
      <slider
      can_edit_text="true"
      decimal_digits="3"
      follows="left|top"
      height="14"
      increment="0.001"
      initial_value="0.0"
		tool_tip="This option controls how much the green color channel should be offsetted."
      label="Offset Green:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="0.5"
      min_val="-0.5"
      name="ExodusRenderOffset_Y"
      top_pad="2">
         <slider.commit_callback
      function="Dragon.ArrayY"
      parameter="ExodusRenderOffset"/>
      </slider>
      <slider
      can_edit_text="true"
      decimal_digits="3"
      follows="left|top"
      height="14"
      increment="0.001"
      initial_value="0.0"
		tool_tip="This option controls how much the blue color channel should be offsetted."
      label="Offset Blue:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="0.5"
      min_val="-0.5"
      name="ExodusRenderOffset_Z"
      top_pad="2">
      <slider.commit_callback
      function="Dragon.ArrayZ"
      parameter="ExodusRenderOffset"/>
      </slider>
      <button
 follows="left|top"
 control_name="ExodusRenderOffset"
 height="47"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="-32"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <button
 follows="left|top"
 height="47"
 is_toggle="true"
 label="⌊lock⌉"
 image_selected="Transparent"
 image_unselected="Transparent"
 layout="topleft"
 left_pad="1"
 top_delta="0"
 name="lock"
 width="40">
   <button.commit_callback
   parameter="ExodusRenderOffset"
    function="Dragon.LockArray"/>
     </button> 
      
      <slider
      can_edit_text="true"
      decimal_digits="2"
      follows="left|top"
      height="14"
      increment="0.01"
      initial_value="1.0"
		tool_tip="This option controls how much gamma the red color channel should use."
      label="Gamma Red:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="3"
      min_val="0"
      name="ExodusRenderGamma_X"
      top_pad="5">
         <slider.commit_callback
      function="Dragon.ArrayX"
      parameter="ExodusRenderGamma"/>
      </slider>
      <slider
      can_edit_text="true"
      decimal_digits="2"
      follows="left|top"
      height="14"
      increment="0.01"
      initial_value="1.0"
		tool_tip="This option controls how much gamma the green color channel should use."
      label="Gamma Green:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="3"
      min_val="0"
      name="ExodusRenderGamma_Y"
      top_pad="2">
         <slider.commit_callback
      function="Dragon.ArrayY"
      parameter="ExodusRenderGamma"/>
      </slider>
      <slider
      can_edit_text="true"
      decimal_digits="2"
      follows="left|top"
      height="14"
      increment="0.01"
      initial_value="1.0"
		tool_tip="This option controls how much gamma the blue color channel should use."
      label="Gamma Blue:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="3"
      min_val="0"
      name="ExodusRenderGamma_Z"
      top_pad="2">
         <slider.commit_callback
      function="Dragon.ArrayZ"
      parameter="ExodusRenderGamma"/>
      </slider>
      <button
 follows="left|top"
 control_name="ExodusRenderGamma"
 height="47"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="-32"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      <button
 follows="left|top"
 height="47"
 is_toggle="true"
 label="⌊lock⌉"
 image_selected="Transparent"
 image_unselected="Transparent"
 layout="topleft"
 left_pad="1"
 top_delta="0"
 name="lock"
 width="60">
   <button.commit_callback
   parameter="ExodusRenderGamma"
    function="Dragon.LockArray"/>
      </button>
      </layout_panel>
      <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="26"
	  auto_resize="false"
	  name="vignette_layout"
	  width="515">
      <button
		 follows="left|top"
		 height="20"
         control_name="PrefsVignetteVisible"
		 image_bottom_pad="0"
		 image_overlay="AddItem_Off"
   image_overlay_selected="MinusItem_Off"
         image_overlay_alignment="right"
         is_toggle="true"
		 image_selected="SegmentedBtn_Right_Selected_Disabled"
		 image_unselected="SegmentedBtn_Right_Selected"
		 layout="topleft"
		 left="1"
		 name="vignette_expand"
		 top="0"
		 width="493" >
      <button.commit_callback
      function="Pref.Tab"
      parameter="vignette_layout_panel"/>
   </button>
   <text
   name="vignette_label"
   follows="left|top"
   layout="topleft"
   top_delta="4" 
   left="10" 
   height="12"
   width="220">
   Vignette:
   </text>
   </layout_panel>
      <layout_panel
	  follows="top|left|right"
      visibility_control="PrefsVignetteVisible"
	  layout="topleft"
	  height="69"
	  auto_resize="false"
      visible="false"
	  name="vignette_layout_panel"
	  width="515">
      <slider
      can_edit_text="true"
      decimal_digits="1"
      follows="left|top"
      height="14"
      increment="0.1"
      initial_value="0.0"
		tool_tip="This option controls the overall size of the vignette effect."
      label="Amount:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="10"
      min_val="0"
      name="ExodusRenderVignette_X"
      top_pad="10">
      <slider.commit_callback
      function="Dragon.ArrayX"
      parameter="ExodusRenderVignette"/>
      </slider>
      <slider
      can_edit_text="true"
      decimal_digits="1"
      follows="left|top"
      height="14"
      increment="0.1"
      initial_value="1.0"
		tool_tip="This option controls the overall strength of the vignette effect."
      label="Power:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="10"
      min_val="0"
      name="ExodusRenderVignette_Y"
      top_pad="2">
      <slider.commit_callback
      function="Dragon.ArrayY"
      parameter="ExodusRenderVignette"/>
      </slider>
      <slider
      can_edit_text="true"
      decimal_digits="1"
      follows="left|top"
      height="14"
      increment="0.1"
      initial_value="3.0"
		tool_tip="This option multiplies both size and strength of the vignette effect."
      label="Multiplier:"
      label_width="150"
      layout="topleft"
      left="10"
      max_val="10"
      min_val="0"
      name="ExodusRenderVignette_Z"
      top_pad="2">
      <slider.commit_callback
      function="Dragon.ArrayZ"
      parameter="ExodusRenderVignette"/>
      </slider>
      <button
 follows="left|top"
 control_name="ExodusRenderVignette"
 height="47"
 is_toggle="false"
 label="⌊default⌉"
 image_selected="PushButton_Default_Off"
 image_unselected="PushButton_Default_Off"
 layout="topleft"
 left="370"
 top_delta="-32"
 name="default"
 width="60">
         <button.commit_callback
                                 function="Pref.Default"/>
      </button>
      </layout_panel>
      </layout_stack>
  </panel>
   </scroll_container>
      </layout_panel>
      <layout_panel
	  follows="top|left|right"
   visible="true"
	  layout="topleft"
	  height="21"
   min_dim="21"
	  auto_resize="false"
	  name="warning_multi_panel"
	  width="510">
       <panel
       follows="top|left|right"
       height="20"
       background_visible="true"
       bg_alpha_color="0.5 0.2 0.2 0.3"
       layout="topleft"
       left="1"
       name="warning_bg_panel"
       top="1"
       width="508">
        <icon
  follows="top|left"
  height="16"
  image_name="Popup_Caution"
  color="1 1 1 1"
  layout="topleft"
  name="warning_intel_gpu"
  mouse_opaque="false"
  tool_tip="WARNING: You are using an Intel Graphics Card, Deferred Rendering is not available, this makes up 80% of the Viewer's graphical capabilities. Please consult the internet on how to enable your dedicated graphics card if your computer has one, you may ask
   secondlife:///app/agent/a7fe20fa-1e95-4f87-aa8f-86496c78c1e5/about."
  width="16"
  left="5"
  top="3"/>
   <text
        follows="left|top|right"
        font="SansSerif"
        font_shadow="soft"
        halign="left"
        height="20"
        top="4"
        left="25"
        name="app_name_text"
        width="994"
        word_wrap="false">
&lt;red&gt;Intel Graphics Card detected&lt;/red&gt; - Performance will be impacted.
        </text>
       </panel>
      </layout_panel>
      <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="22"
   min_dim="22"
	  auto_resize="false"
	  name="bottom_multi_panel"
	  width="510">
	<panel
  layout="topleft"
  follows="left|bottom|right"
  height="22"
  name="buttons_panel"
  top="-22"
  mouse_opaque="false"
  background_visible="false"
  left="1"
  width="510">
	<icon
	follows="left|bottom"
	image_name="Toolbar_Middle_Off"
	height="21"
	width="195"
	layout="topleft"
	left="0"
	top="-21"/>
   <check_box
   control_name="RememberPreferencesTabs"
   height="16"
   initial_value="true"
   follows="bottom|left"
   label="Remember Tabs"
   layout="topleft"
   left_delta="5"
   name="remember_tabs"
   top="-19"
   width="115"/>
   
   <button
    follows="bottom|left"
    height="21"
    label="Save"
    layout="topleft"
    image_overlay_alignment="left"
    image_overlay="Icon_Dock_Foreground"
    image_hover_unselected="Toolbar_Middle_Over"
	 image_selected="Toolbar_Middle_Selected"
	 image_unselected="Toolbar_Middle_Off"
    halign="left"
    pad_bottom="0"
    left="196"
    name="PrefSaveButton"
    top="-21"
    width="60">
    <button.commit_callback
      function="Pref.PrefSave" />
  </button>
   
   <button
    follows="bottom|left"
    height="21"
    label="Load"
    layout="topleft"
    image_overlay_alignment="left"
    image_overlay="Icon_Undock_Foreground"
    image_hover_unselected="Toolbar_Middle_Over"
	 image_selected="Toolbar_Middle_Selected"
	 image_unselected="Toolbar_Middle_Off"
    halign="left"
    pad_bottom="0"
    left_pad="1"
    name="PrefLoadButton"
    top_delta="0"
    width="61">
    <button.commit_callback
      function="Pref.PrefLoad"/>
  </button>

  <button
    follows="bottom|left"
    height="21"
    label="Delete"
    layout="topleft"
    image_overlay_alignment="left"
    image_overlay="TrashItem_Off"
    image_hover_unselected="Toolbar_Middle_Over"
	 image_selected="Toolbar_Middle_Selected"
	 image_unselected="Toolbar_Middle_Off"
    halign="left"
    pad_bottom="0"
    left_pad="1"
    name="PrefDeleteButton"
    top_delta="0"
    width="71">
    <button.commit_callback
      function="Pref.PrefDelete"/>
  </button>
  
	<combo_box
	follows="bottom|left"
	layout="topleft"
	left_pad="1"
	height="20"
	name="preset_combo"
	allow_text_entry="true"
	top="-21"
	width="126">
		<combo_box.combo_button
		image_unselected="ComboToolbarButton_Off"
		image_selected="ComboToolbarButton_Selected"
		image_pressed="ComboToolbarButton_Selected" 
		image_pressed_selected="ComboToolbarButton_Selected"/>
		<combo_box.drop_down_button
		image_unselected="ComboToolbarButton_Off"
		image_selected="ComboToolbarButton_Selected"
		image_pressed="ComboToolbarButton_Selected" 
		image_pressed_selected="ComboToolbarButton_Selected"
		image_disabled="ComboToolbarButton_Disabled"/>
	</combo_box>
	</panel>
      </layout_panel>
 </layout_stack>
</panel>

