<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Texture del terreno" name="Textures">
	<text name="region_text_lbl">
		Regione:
	</text>
	<text name="region_text">
		sconosciuto
	</text>
	<text name="detail_texture_text" width="380">
		Texture del terreno (è necessario siano 512x512, 24 bit .tga files)
	</text>
	<text name="height_text_lbl">
		1 (Bassa)
	</text>
	<text name="height_text_lbl2">
		2
	</text>
	<text name="height_text_lbl3">
		3
	</text>
	<text name="height_text_lbl4">
		4 (Alta)
	</text>
	<text name="height_text_lbl5">
		Range di elevazione della texture
	</text>
	<text name="height_text_lbl6">
		Nordovest
	</text>
	<text name="height_text_lbl7">
		Nordest
	</text>
	<text name="height_text_lbl8">
		Sudovest
	</text>
	<text name="height_text_lbl9">
		Sudest
	</text>
	<spinner label="Bassa" name="height_start_spin_0"/>
	<spinner label="Bassa" name="height_start_spin_1"/>
	<spinner label="Bassa" name="height_start_spin_2"/>
	<spinner label="Bassa" name="height_start_spin_3"/>
	<spinner label="Alta" name="height_range_spin_0"/>
	<spinner label="Alta" name="height_range_spin_1"/>
	<spinner label="Alta" name="height_range_spin_2"/>
	<spinner label="Alta" name="height_range_spin_3"/>
	<text name="height_text_lbl10">
		Questi valori indicano la gamma di miscele per le texture di cui sopra.
	</text>
	<text name="height_text_lbl11">
		Misurato in metri, il valore BASSO è la MASSIMA altezza della texture n. 1, e il valore ALTO è l&apos;altezza MINIMA della texture n. 4.
	</text>
	<text name="height_text_lbl12">
		Texture #1, e il valore più ALTO all&apos;altezza MINIMA della Texture #4.
	</text>
	<button label="Applica" name="apply_btn"/>
</panel>
