/** 
 * @file llfloaterinventory.cpp
 * @brief Implementation of the inventory view and associated stuff.
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "llfloaterinventory.h"

#include "llagentcamera.h"
//#include "llfirstuse.h"
#include "llfloaterreg.h"
#include "llinventorymodel.h"
#include "llpanelmaininventory.h"
#include "llresmgr.h"
#include "llviewerfoldertype.h"
#include "lltransientfloatermgr.h"

///----------------------------------------------------------------------------
/// LLFloaterInventory
///----------------------------------------------------------------------------

//LLFloaterInventory::LLFloaterInventory(const LLSD& key)
//	: LLFloater(key)
//{
//	LLTransientFloaterMgr::getInstance()->addControlView(this);
//}

//LLFloaterInventory::~LLFloaterInventory()
//{
//	LLTransientFloaterMgr::getInstance()->removeControlView(this);
//}

//BOOL LLFloaterInventory::postBuild()
//{
//	mPanelMainInventory = findChild<LLPanelMainInventory>("Inventory Panel");
//	return TRUE;
//}

//LLInventoryPanel* LLFloaterInventory::getPanel()
//{
//	if (mPanelMainInventory)
//		return mPanelMainInventory->getPanel();
//	return NULL;
//}

// static
//LLFloaterInventory* LLFloaterInventory::showAgentInventory()
//{
//	// Hack to generate semi-unique key for each inventory floater.
//	static S32 instance_num = 0;
//	instance_num = (instance_num + 1) % S32_MAX;
//
//	LLFloaterInventory* iv = NULL;
//	if (!gAgentCamera.cameraMouselook())
//	{
//		iv = LLFloaterReg::showTypedInstance<LLFloaterInventory>("inventory", LLSD(instance_num));
//	}
//	return iv;
//}

// static
//void LLFloaterInventory::cleanup()
//{
//	LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
//	for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end();)
//	{
//		LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter++);
//		if (iv)
//		{
//			iv->destroy();
//		}
//	}
//}

//void LLFloaterInventory::onOpen(const LLSD& key)
//{
//	//LLFirstUse::useInventory();
//}

//void LLFloaterInventory::onClose(bool app_quitting)
//{
//	LLFloater::onClose(app_quitting);
//	if (mKey.asInteger() > 1)
//	{
//		destroy();
//	}
//}
