<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_lagmeter" title="LAG - Índice">
	<floater.string name="max_title_msg">
		Lag Meter
	</floater.string>
	<floater.string name="max_width_px">
		360
	</floater.string>
	<floater.string name="min_title_msg">
		Lag
	</floater.string>
	<floater.string name="min_width_px">
		90
	</floater.string>
	<floater.string name="client_text_msg">
		Cliente
	</floater.string>
	<floater.string name="client_frame_rate_critical_fps">
		10
	</floater.string>
	<floater.string name="client_frame_rate_warning_fps">
		15
	</floater.string>
	<floater.string name="client_frame_time_window_bg_msg">
		Normal, janela em segundo plano
	</floater.string>
	<floater.string name="client_frame_time_critical_msg">
		Taxa de quadros do cliente menor que [CLIENT_FRAME_RATE_CRITICAL]
	</floater.string>
	<floater.string name="client_frame_time_warning_msg">
		Taxa de quadros do cliente entre [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING]
	</floater.string>
	<floater.string name="client_frame_time_normal_msg">
		Normal
	</floater.string>
	<floater.string name="client_draw_distance_cause_msg">
		Possível causa: distância de desenho definida com um valor muito alto
	</floater.string>
	<floater.string name="client_texture_loading_cause_msg">
		Possível causa: imagens em carregamento
	</floater.string>
	<floater.string name="client_texture_memory_cause_msg">
		Possível causa: muitas imagens na memória
	</floater.string>
	<floater.string name="client_complex_objects_cause_msg">
		Possível causa: muitos objetos complexos na cena
	</floater.string>
	<floater.string name="network_text_msg">
		Rede
	</floater.string>
	<floater.string name="network_packet_loss_critical_pct">
		10
	</floater.string>
	<floater.string name="network_packet_loss_warning_pct">
		5
	</floater.string>
	<floater.string name="network_packet_loss_critical_msg">
		A conexão está caindo devido a [NETWORK_PACKET_LOSS_CRITICAL]% de pacotes
	</floater.string>
	<floater.string name="network_packet_loss_warning_msg">
		A conexão está caindo devido a [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de pacotes
	</floater.string>
	<floater.string name="network_performance_normal_msg">
		Normal
	</floater.string>
	<floater.string name="network_ping_critical_ms">
		600
	</floater.string>
	<floater.string name="network_ping_warning_ms">
		300
	</floater.string>
	<floater.string name="network_ping_critical_msg">
		Ping time da conexão com mais de [NETWORK_PING_CRITICAL] ms
	</floater.string>
	<floater.string name="network_ping_warning_msg">
		Ping time da conexão com mais de [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
	</floater.string>
	<floater.string name="network_packet_loss_cause_msg">
		Possível conexão ruim ou pref de &apos;Banda larga&apos; muito alta
	</floater.string>
	<floater.string name="network_ping_cause_msg">
		Possível conexão ruim ou app de compartilhamento de arquivo
	</floater.string>
	<floater.string name="server_text_msg">
		Servidor
	</floater.string>
	<floater.string name="server_frame_rate_critical_fps">
		20
	</floater.string>
	<floater.string name="server_frame_rate_warning_fps">
		30
	</floater.string>
	<floater.string name="server_single_process_max_time_ms">
		20
	</floater.string>
	<floater.string name="server_frame_time_critical_msg">
		Taxa de quadros de simulador abaixo de [SERVER_FRAME_RATE_CRITICAL]
	</floater.string>
	<floater.string name="server_frame_time_warning_msg">
		Taxa de quadros de simulador entre [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING]
	</floater.string>
	<floater.string name="server_frame_time_normal_msg">
		Normal
	</floater.string>
	<floater.string name="server_physics_cause_msg">
		Possível causa: muitos objetos físicos
	</floater.string>
	<floater.string name="server_scripts_cause_msg">
		Possível causa: muitos objetos de script
	</floater.string>
	<floater.string name="server_net_cause_msg">
		Possível causa: tráfego de rede intenso
	</floater.string>
	<floater.string name="server_agent_cause_msg">
		Possível causa: muitas pessoas se movendo na região
	</floater.string>
	<floater.string name="server_images_cause_msg">
		Possível causa: muitos cálculos de imagem
	</floater.string>
	<floater.string name="server_generic_cause_msg">
		Possível causa: carga do simulador muito pesada
	</floater.string>
	<floater.string name="smaller_label">
		&gt;&gt;
	</floater.string>
	<floater.string name="bigger_label">
		&lt;&lt;
	</floater.string>
	<button label="" label_selected="" name="client_lagmeter" tool_tip="Status do lag do cliente"/>
	<text name="client">
		Cliente
	</text>
	<text font="SansSerifSmall" name="client_text">
		Normal
	</text>
	<text left="30" name="client_lag_cause" right="-10"/>
	<button label="" label_selected="" name="network_lagmeter" tool_tip="Status do lag da rede"/>
	<text name="network">
		Rede
	</text>
	<text font="SansSerifSmall" name="network_text">
		Normal
	</text>
	<text left="30" name="network_lag_cause" right="-10"/>
	<button label="" label_selected="" name="server_lagmeter" tool_tip="Status do lag do servidor"/>
	<text name="server">
		Servidor
	</text>
	<text font="SansSerifSmall" name="server_text">
		Normal
	</text>
	<text left="30" name="server_lag_cause" right="-32"/>
	<button label="&gt;&gt;" name="minimize" tool_tip="Alternar o tamanho da janela"/>
</floater>
