<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
positioning="centered"
legacy_header_height="18"
height="446"
layout="topleft"
name="floater_complexity"
save_rect="true"
can_resize="true"
min_width="632"
min_height="360"
title="Advanced Complexity Information"
width="684">
	<string name="perfect">
Your avatar is perfectly optimized.
</string>
<string name="verygood">
Your avatar is very well optimized, there's little to nothing anymore that could be improved.
</string>
<string name="good">
Your avatar is decently optimized, there are a few things that could still be improved, check the above breakdown which parts could be improved.
</string>
<string name="ok">
Your avatar is ok, there's a good bunch of things that could be improved to help performance and reduce its impact on yourself and others.
</string>
<string name="bad">
Your avatar is badly optimized, there are a lot of things that need working on, your potential performance impact is too high.
</string>
<string name="verybad">
Your avatar is not optimized at all, you should consider working on the avatar a lot more, optimizing at least the critical parts if available.
</string>
<string name="short">
Your [GROUP] is [STATUS].
</string>
<string name="s_complexity">complexity</string>
<string name="s_poly">triangle count</string>
<string name="s_texture_mem">texture memory usage</string>
<string name="s_tex">texture count</string>
<string name="s_object">object count</string>
<string name="s_face">face count</string>
<string name="s_particle">particle emitter</string>
<string name="s_light">light count</string>
<string name="s_projector">projector count</string>
<string name="s_media">media count</string>
<string name="s_animesh">animesh count</string>
<string name="s_0">fine</string>
<string name="s_1">okay</string>
<string name="s_2">pretty high</string>
<string name="c_h">
Your complexity is a score calculated from many aspects and features of your avatar. Everything has some kind of impact and this is reflected in the complexity score. You can reduce the complexity score by reducing the impacts of all the other optimization groups.
</string>
<string name="t_h">
Your triangle count is the total number of triangles (polygons) your avatar with all its attachments has. You can reduce this number by detaching unnecessary attachments, removing unused parts, replacing sculpts with lower triangle meshes and removing triangles from meshes by retopologizing.
</string>
<string name="o_h">
Your object count is the total number of objects (links) your avatar has. You can reduce this number by detaching unused objects or invisible objects that are not needed to be worn until they are used.
</string>
<string name="f_h">
Your face count is the total number of faces across all objects (links) your avatar has. You can reduce this number by using less objects, combining faces on meshes and detaching unnecessary attachments or objects.
</string>
<string name="tc_h">
Your texture count is the total number of unique textures used across your entire avatar. You can reduce this number by combining textures or detaching unused objects and attachments as well as removing textures from any object that is only simple and colored.
</string>
<string name="tm_h">
Your texture usage is the total amount of texture memory (VRAM) in MegaBytes (MB) your avatar uses. You can reduce this number by reducing the unique texture count and by downscaling textures that do not require higher resolutions.
</string>
<string name="p_h">
Your particle emitter count is the total number of scripts you have that spawn particles. You can reduce this number by detaching any unnecessary particle emitting objects or attachments or by removing the scripts if not necessary.
</string>
<string name="l_h">
Your light count is the total number of lights your avatar has. You can reduce this number by detaching or turning off light emitting objects or attachments.
</string>
<string name="pl_h">
Your projector count is the total number of projectors your avatar has. You can reduce this number by detaching or turning off light emitting objects or attachments as well as removing the projector texture turning them back into a normal lights.
</string>
<string name="m_h">
Your media count is the total number of faces that use media-on-a-prim on your avatar. You can reduce this number by removing or detaching these objects or by turning off the media-on-a-prim feature of the object.
</string>
<string name="a_h">
Your animesh count is the total number of animeshes you are wearing. You can reduce this number by detaching the animesh attachments.
</string>
	<panel
    follows="all"
	background_visible="false"
    height="425"
    layout="topleft"
    left="7"
    title="Complexity"
    name="arc_panel"
    top="20"
    width="682">
		<icon
	follows="all"
	height="419"
	color="1 1 1 1"
	image_name="Panel_Background"
	layout="topleft"
	name="vicon"
	mouse_opaque="false"
	visible="true"
	width="671"
	top="0"
	left="0"/>
		<tab_container
				follows="all"
				halign="center"
				height="392"
				layout="topleft"
				left="130"
				name="joints_tabs"
				tab_height="20"
				tab_group="1"
				tab_position="top"
				top="4"
				width="540">
					<panel
					follows="all"
					background_visible="false"
					height="392"
					layout="topleft"
					left="0"
					title="Complexity Breakdown"
					name="joints_panel"
					top="0"
					width="540">
						<scroll_container
		color="Transparent"
		follows="all"
		layout="topleft"
		mouse_opaque="false"
		left="0"
		name="arc_scroll_container"
		opaque="true"
		scrollable="false"
		height="391"
		width="340"
		top="2">
			<panel
			follows="all"
			height="377"
			background_visible="false"
			layout="topleft"
			mouse_opaque="false"
			left="0"
			name="title"
			top="0"
			width="1190">
				<scroll_list
				column_padding="2"
				draw_heading="true"
				height="380"
				follows="all"
				layout="topleft"
				mouse_wheel_opaque="false"
				left="0"
				width="1192"
				multi_select="true"
				name="arc_scroll"
				top="0">
				   <scroll_list.columns
					label="Attachment"
					name="name"
				  relative_width="0.17"  />
				   <scroll_list.columns
					label="Complexity"
					name="arc"
				  relative_width="0.06"  />
				   <scroll_list.columns
					label="Polygons"
					name="triangles"
				  relative_width="0.06"  />
				   <scroll_list.columns
					label="Vertices"
					name="vertices"
				  relative_width="0.06"  />
				   <scroll_list.columns
					label="Flexible"
					name="flexible"
				  relative_width="0.05"  />
							<scroll_list.columns
					label="Faces"
					name="faces"
				  relative_width="0.05"  />
				   <scroll_list.columns
					label="Particles"
					name="particle"
				  relative_width="0.05"  />
				   <scroll_list.columns
					label="Lights"
					name="light"
				  relative_width="0.04"  />
				   <scroll_list.columns
					label="Projectors"
					name="projector"
				  relative_width="0.05"  />
				   <scroll_list.columns
					label="Alphas"
					name="alpha"
				  relative_width="0.05"  />
				   <scroll_list.columns
					label="Normmap"
					name="bumpmap"
				  relative_width="0.05"  />
				   <scroll_list.columns
					label="Specmap"
					name="shiny"
				  relative_width="0.05"  />
				   <scroll_list.columns
					label="Glow"
					name="glow"
				  relative_width="0.04"  />
				   <scroll_list.columns
					label="Animated"
					name="animated"
				  relative_width="0.05"  />
				   <scroll_list.columns
					label="Rigged"
					name="rigged"
				  relative_width="0.05"  />
							<scroll_list.columns
					label="Animesh"
					name="animesh"
				  relative_width="0.05"  />
				   <scroll_list.columns
					label="Media"
					name="media"
				  relative_width="0.04"  />
				   <scroll_list.columns
					label="Base"
					name="base_arc"
				  relative_width="0.00"  />
				   <scroll_list.columns
					label="Memory"
					name="memory"
				  relative_width="0.00"  />
				   <scroll_list.columns
					label="UUID"
					name="uuid"
				  relative_width="0.00"  />
			   </scroll_list>
		</panel>
	</scroll_container>
						
						<text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left="427"
 halign="right"
 height="12"
 width="20"
 top="5">
	UUID:
 </text>
 <text
 name="label_uuid"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="5"
 halign="center"
 height="12"
 width="65"
 top_delta="0">
	
 </text>
 <text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left="427"
 halign="right"
 height="12"
 width="20"
 top_pad="2">
	Polygons:
 </text>
 <text
 name="label_polygons"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
 <text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left="427"
 halign="right"
 height="12"
 width="20"
 top_pad="2">
	Vertices:
 </text>
 <text
 name="label_vertices"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
 <text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left="427"
 halign="right"
 height="12"
 width="20"
 top_pad="2">
	Texture Memory:
 </text>
 <text
 name="label_vram"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="160"
  left="357"
  top_pad="2"/>
 
 
 
 <layout_stack
   follows="top|right|bottom"
   height="323"
   layout="topleft"
   border_size="2"
   left="350"
   mouse_opaque="false"
   name="gfx_stack"
   orientation="vertical"
   top_pad="12"
   width="200">
      <layout_panel
	  follows="top|right"
	  layout="topleft"
	  height="12"
	  auto_resize="false"
	  name="panel_base"
	  width="200">
 <text
 name="label_arc"
 text_color="Blue_Chat"
 follows="right|top"
 layout="topleft"
 left="77"
 halign="right"
 height="12"
 width="20"
 top="0">
	Base:
 </text>
 <text
 name="label_base_arc"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
	  </layout_panel>
	  <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="12"
	  visible="true"
	  auto_resize="false"
	  name="panel_flexi"
	  width="200">
 <text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left="77"
 halign="right"
 height="12"
 width="20"
 top="0">
	Flexible:
 </text>
 <text
 name="label_flexi"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
	<text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left_pad="2"
 halign="right"
 height="12"
 width="10"
 top_delta="0">
	+
 </text>
	</layout_panel>
	<layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="12"
	  visible="true"
	  auto_resize="false"
	  name="panel_faces"
	  width="200">
	<text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left="77"
 halign="right"
 height="12"
 width="20"
 top="0">
	Faces:
 </text>
 <text
 name="label_faces"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
	<text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left_pad="2"
 halign="right"
 height="12"
 width="10"
 top_delta="0">
	+
 </text>
 </layout_panel>
	  <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="12"
	  visible="true"
	  auto_resize="false"
	  name="panel_particles"
	  width="200">
 <text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left="77"
 halign="right"
 height="12"
 width="20"
 top="0">
	Particles:
 </text>
 <text
 name="label_particles"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
	<text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left_pad="2"
 halign="right"
 height="12"
 width="10"
 top_delta="0">
	+
 </text>
 </layout_panel>
	  <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="12"
	  visible="true"
	  auto_resize="false"
	  name="panel_light"
	  width="200">
 <text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left="77"
 halign="right"
 height="12"
 width="20"
 top="0">
	Lights:
 </text>
 <text
 name="label_light"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
	<text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left_pad="2"
 halign="right"
 height="12"
 width="10"
 top_delta="0">
	+
 </text>
 </layout_panel>
	  <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="12"
	  visible="true"
	  auto_resize="false"
	  name="panel_projector"
	  width="200">
 <text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left="77"
 halign="right"
 height="12"
 width="20"
 top="0">
	Projectors:
 </text>
 <text
 name="label_projector"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
	<text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left_pad="2"
 halign="right"
 height="12"
 width="10"
 top_delta="0">
	+
 </text>
 </layout_panel>
	  <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="12"
	  visible="true"
	  auto_resize="false"
	  name="panel_alpha"
	  width="200">
 <text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left="77"
 halign="right"
 height="12"
 width="20"
 top="0">
	Alphas:
 </text>
 <text
 name="label_alpha"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
	<text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left_pad="2"
 halign="right"
 height="12"
 width="10"
 top_delta="0">
	+
 </text>
 </layout_panel>
	  <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="12"
	  visible="true"
	  auto_resize="false"
	  name="panel_bump"
	  width="200">
 <text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left="77"
 halign="right"
 height="12"
 width="20"
 top="0">
	Normalmap:
 </text>
 <text
 name="label_bump"
 visible="true"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
	<text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left_pad="2"
 halign="right"
 height="12"
 width="10"
 top_delta="0">
	+
 </text>
 </layout_panel>
	  <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="12"
	  visible="true"
	  auto_resize="false"
	  name="panel_shiny"
	  width="200">
 <text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left="77"
 halign="right"
 height="12"
 width="20"
 top="0">
	Specularmap:
 </text>
 <text
 name="label_shiny"
 visible="true"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
	<text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left_pad="2"
 halign="right"
 height="12"
 width="10"
 top_delta="0">
	+
 </text>
 </layout_panel>
	  <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="12"
	  visible="true"
	  auto_resize="false"
	  name="panel_glow"
	  width="200">
 <text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left="77"
 halign="right"
 height="12"
 width="20"
 top="0">
	Glow:
 </text>
 <text
 name="label_glow"
 visible="true"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
	<text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left_pad="2"
 halign="right"
 height="12"
 width="10"
 top_delta="0">
	+
 </text>
 </layout_panel>
	  <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="12"
	  visible="true"
	  auto_resize="false"
	  name="panel_animated"
	  width="200">
 <text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left="77"
 halign="right"
 height="12"
 width="20"
 top="0">
	Animated:
 </text>
 <text
 name="label_animated"
 visible="true"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
	<text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left_pad="2"
 halign="right"
 height="12"
 width="10"
 top_delta="0">
	+
 </text>
 </layout_panel>
	  <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="12"
	  visible="true"
	  auto_resize="false"
	  name="panel_rigged"
	  width="200">
 <text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left="77"
 halign="right"
 height="12"
 width="20"
 top="0">
	Rigged:
 </text>
 <text
 name="label_rigged"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
	<text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left_pad="2"
 halign="right"
 height="12"
 width="10"
 top_delta="0">
	+
 </text>
 </layout_panel>
			<layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="12"
	  visible="true"
	  auto_resize="false"
	  name="panel_animesh"
	  width="200">
 <text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left="77"
 halign="right"
 height="12"
 width="20"
 top="0">
	Animesh:
 </text>
 <text
 name="label_animesh"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
	<text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left_pad="2"
 halign="right"
 height="12"
 width="10"
 top_delta="0">
	+
 </text>
 </layout_panel>
	  <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="12"
	  visible="true"
	  auto_resize="false"
	  name="panel_media"
	  width="200">
 <text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left="77"
 halign="right"
 height="12"
 width="20"
 top="0">
	Media:
 </text>
 <text
 name="label_media"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
	<text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left_pad="2"
 halign="right"
 height="12"
 width="10"
 top_delta="0">
	+
 </text>
 </layout_panel>
	  <layout_panel
	  follows="top|left|right"
	  layout="topleft"
	  height="100"
	  auto_resize="false"
	  name="title_layout_panel"
	  width="200">
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="160"
  left="7"
  top_pad="2"/>
 <text
 name="label_arc"
 text_color="Green_Chat"
 follows="right|top"
 layout="topleft"
 left="77"
 halign="right"
 height="12"
 width="20"
 top_pad="1">
	Total:
 </text>
 <text
 name="label_total_arc"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
 <text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left="77"
 halign="right"
 height="12"
 width="20"
 top_pad="1">
	Textures:
 </text>
 <text
 name="label_texture_arc"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
 <text
 name="label_arc"
 follows="right|top"
 layout="topleft"
 left_pad="2"
 halign="right"
 height="12"
 width="10"
 top_delta="0">
	+
 </text>
 <icon
  follows="top|right"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="160"
  left="7"
  top_pad="2"/>
 <text
 name="label_arc"
 text_color="Red_Chat"
 follows="right|top"
 layout="topleft"
 left="77"
 halign="right"
 height="12"
 width="20"
 top_pad="1">
	Final:
 </text>
 <text
 name="label_final_arc"
 text_color="HTMLLinkColor"
 follows="right|top"
 layout="topleft"
 left_pad="50"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	---
 </text>
	  </layout_panel>
 </layout_stack>
						
					</panel>
					<panel
					follows="all"
					background_visible="false"
					height="299"
					layout="topleft"
					left="0"
					title="Performance Report"
					name="cv_panel"
					top="0"
					width="481">
						
<scroll_container
		color="Transparent"
		follows="all"
		layout="topleft"
		mouse_opaque="false"
		left="0"
		name="arc_scroll_container"
		opaque="true"
		scrollable="false"
		height="297"
		width="480"
		top="2">
			<panel
			follows="all"
			height="1277"
			background_visible="false"
			layout="topleft"
			mouse_opaque="false"
			left="0"
			name="title"
			top="0"
			width="464">
						<text
 name="complexity_count"
 follows="left|top"
 layout="topleft"
	font.style="BOLD"
 left="20"
 halign="left"
 height="12"
 width="300"
 top="10">
Complexity (ARC)
 </text>
						<icon
  follows="top|left"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="260"
  left="-600"
  top_pad="0"/>
						<icon
	follows="top|left"
	layout="topleft"
	height="18"
	image_name="Performance_Rating"
	name="complexity_rating"
	mouse_opaque="false"
	width="18"
	top_delta="-15"
	left="0"/>
						<text
 name="complexity_count"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="5">
Current: [COMPLEXITY_COUNT] Complexity
 </text>
						<text
 name="c_1"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Recommended: &lt; 150000 Complexity
 </text>
						<text
 name="c_2"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Maximum: N/A
 </text>
						<text
 name="complexity_short"
 follows="left|top"
 layout="topleft"
 left="270"
 halign="left"
 height="12"
 width="300"
 top_delta="-28">
[COMPLEXITY_SHORT]
 </text>
						<text
 name="poly_hint"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
	wrap="true"
 height="36"
 width="510"
 top_pad="30">
Your complexity is a score calculated from many aspects and features of your avatar. Everything has some kind of impact and this is reflected in the complexity score. You can reduce the complexity score by reducing the impacts of all the other optimization groups.
 </text>
						<text
 name="t_0"
 follows="left|top"
 layout="topleft"
	font.style="BOLD"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="15">
Triangle (Polygon) Count
 </text>
						<icon
  follows="top|left"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="260"
  left="-600"
  top_pad="0"/>
						<icon
	follows="top|left"
	layout="topleft"
	height="18"
	image_name="Performance_Rating"
	name="poly_rating"
	mouse_opaque="false"
	width="18"
	top_delta="-15"
	left="0"/>
						<text
 name="poly_count"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="5">
Current: [TRI_COUNT] Triangles
 </text>
						<text
 name="t_1"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Recommended: &lt; 80000 Triangles
 </text>
						<text
 name="t_2"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Maximum: N/A
 </text>
						<text
 name="poly_short"
 follows="left|top"
 layout="topleft"
 left="270"
 halign="left"
 height="12"
 width="300"
 top_delta="-28">
[TRI_SHORT]
 </text>
						<text
 name="poly_hint"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
	wrap="true"
 height="36"
 width="500"
 top_pad="30">
Your triangle count is the total number of triangles (polygons) your objects have. You can reduce this number by detaching or removing unnecessary objects, replacing sculpts with optimized meshes and removing triangles from meshes by retopologizing.
 </text>
						<text
 name="t_0"
 follows="left|top"
 layout="topleft"
	font.style="BOLD"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="15">
Object (Prims) Count
 </text>
						<icon
  follows="top|left"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="260"
  left="-600"
  top_pad="0"/>
						<icon
	follows="top|left"
	layout="topleft"
	height="18"
	image_name="Performance_Rating"
	name="object_rating"
	mouse_opaque="false"
	width="18"
	top_delta="-15"
	left="0"/>
						<text
 name="object_count"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="5">
Current: [OBJ_COUNT] Objects
 </text>
						<text
 name="t_1"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Recommended: &lt; 40 Objects
 </text>
						<text
 name="t_2"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Maximum: N/A
 </text>
						<text
 name="object_short"
 follows="left|top"
 layout="topleft"
 left="270"
 halign="left"
 height="12"
 width="300"
 top_delta="-28">
[OBJ_SHORT]
 </text>
						<text
 name="object_hint"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
	wrap="true"
 height="36"
 width="500"
 top_pad="30">
Your object count is the total number of objects (links) your avatar has. You can reduce this number by detaching unused objects or invisible objects that are not needed to be worn until they are used.
 </text>
						<text
 name="t_0"
 follows="left|top"
 layout="topleft"
	font.style="BOLD"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="15">
Face Count
 </text>
						<icon
  follows="top|left"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="260"
  left="-600"
  top_pad="0"/>
						<icon
	follows="top|left"
	layout="topleft"
	height="18"
	image_name="Performance_Rating"
	name="face_rating"
	mouse_opaque="false"
	width="18"
	top_delta="-15"
	left="0"/>
						<text
 name="face_count"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="5">
Current: [FACE_COUNT] Faces
 </text>
						<text
 name="t_1"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Recommended: &lt; 160 Faces
 </text>
						<text
 name="t_2"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Maximum: N/A
 </text>
						<text
 name="face_short"
 follows="left|top"
 layout="topleft"
 left="270"
 halign="left"
 height="12"
 width="300"
 top_delta="-28">
[FACE_SHORT]
 </text>
						<text
 name="poly_hint"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
	wrap="true"
 height="36"
 width="500"
 top_pad="30">
Your face count is the total number of faces across all objects (links) your avatar has. You can reduce this number by using less objects, combining faces on meshes and detaching unnecessary attachments or objects.
 </text>
						<text
 name="t_0"
 follows="left|top"
 layout="topleft"
	font.style="BOLD"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="15">
Texture Memory in Megabytes (MB)
 </text>
						<icon
  follows="top|left"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="260"
  left="-600"
  top_pad="0"/>
						<icon
	follows="top|left"
	layout="topleft"
	height="18"
	image_name="Performance_Rating"
	name="texture_mem_rating"
	mouse_opaque="false"
	width="18"
	top_delta="-15"
	left="0"/>
						<text
 name="texture_mem_count"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="5">
Current: [TEX_MEM_COUNT] MB
 </text>
						<text
 name="t_1"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Recommended: &lt; 40 MB
 </text>
						<text
 name="t_2"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Maximum: N/A
 </text>
						<text
 name="texture_mem_short"
 follows="left|top"
 layout="topleft"
 left="270"
 halign="left"
 height="12"
 width="300"
 top_delta="-28">
[TEX_MEM_SHORT]
 </text>
						<text
 name="texture_mem_hint"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
	wrap="true"
 height="36"
 width="500"
 top_pad="30">
Your texture usage is the total amount of texture memory (VRAM) in MegaBytes (MB) your avatar uses. You can reduce this number by reducing the unique texture count and by downscaling textures that do not require higher resolutions.
 </text>
						<text
 name="t_0"
 follows="left|top"
 layout="topleft"
	font.style="BOLD"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="15">
Texture Count
 </text>
						<icon
  follows="top|left"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="260"
  left="-600"
  top_pad="0"/>
						<icon
	follows="top|left"
	layout="topleft"
	height="18"
	image_name="Performance_Rating"
	name="tex_rating"
	mouse_opaque="false"
	width="18"
	top_delta="-15"
	left="0"/>
						<text
 name="tex_count"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="5">
Current: [TEX_COUNT] MB
 </text>
						<text
 name="t_1"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Recommended: &lt; 40 MB
 </text>
						<text
 name="t_2"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Maximum: N/A
 </text>
						<text
 name="tex_short"
 follows="left|top"
 layout="topleft"
 left="270"
 halign="left"
 height="12"
 width="300"
 top_delta="-28">
[TEX_SHORT]
 </text>
						<text
 name="tex_hint"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
	wrap="true"
 height="36"
 width="500"
 top_pad="30">
Your texture count is the total number of unique textures used across your entire avatar. You can reduce this number by combining textures or detaching unused objects and attachments as well as removing textures from any object that is only simple and colored.
 </text>
						
						<text
 name="t_0"
 follows="left|top"
 layout="topleft"
	font.style="BOLD"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="15">
Particle Emitter Count
 </text>
						<icon
  follows="top|left"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="260"
  left="-600"
  top_pad="0"/>
						<icon
	follows="top|left"
	layout="topleft"
	height="18"
	image_name="Performance_Rating"
	name="particle_rating"
	mouse_opaque="false"
	width="18"
	top_delta="-15"
	left="0"/>
						<text
 name="particle_count"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="5">
Current: [PART_COUNT]
 </text>
						<text
 name="t_1"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Recommended: 0
 </text>
						<text
 name="t_2"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Maximum: N/A
 </text>
						<text
 name="particle_short"
 follows="left|top"
 layout="topleft"
 left="270"
 halign="left"
 height="12"
 width="300"
 top_delta="-28">
[PART_SHORT]
 </text>
						<text
 name="particle_hint"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
	wrap="true"
 height="36"
 width="500"
 top_pad="30">
Your particle emitter count is the total number of scripts you have that spawn particles. You can reduce this number by detaching any unnecessary particle emitting objects or attachments or by removing the scripts if not necessary.
 </text>
						
						<text
 name="t_0"
 follows="left|top"
 layout="topleft"
	font.style="BOLD"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="15">
Light Count
 </text>
						<icon
  follows="top|left"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="260"
  left="-600"
  top_pad="0"/>
						<icon
	follows="top|left"
	layout="topleft"
	height="18"
	image_name="Performance_Rating"
	name="light_rating"
	mouse_opaque="false"
	width="18"
	top_delta="-15"
	left="0"/>
						<text
 name="light_count"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="5">
Current: [LIGHT_COUNT]
 </text>
						<text
 name="t_1"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Recommended: &lt; 16
 </text>
						<text
 name="t_2"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Maximum: N/A
 </text>
						<text
 name="light_short"
 follows="left|top"
 layout="topleft"
 left="270"
 halign="left"
 height="12"
 width="300"
 top_delta="-28">
[LIGHT_SHORT]
 </text>
						<text
 name="light_hint"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
	wrap="true"
 height="36"
 width="500"
 top_pad="30">
Your light count is the total number of lights your avatar has. You can reduce this number by detaching or turning off light emitting objects or attachments.
 </text>
						
						<text
 name="t_0"
 follows="left|top"
 layout="topleft"
	font.style="BOLD"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="15">
Light Projectors
 </text>
						<icon
  follows="top|left"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="260"
  left="-600"
  top_pad="0"/>
						<icon
	follows="top|left"
	layout="topleft"
	height="18"
	image_name="Performance_Rating"
	name="projector_rating"
	mouse_opaque="false"
	width="18"
	top_delta="-15"
	left="0"/>
						<text
 name="projector_count"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="5">
Current: [PROJ_COUNT]
 </text>
						<text
 name="t_1"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Recommended: 0
 </text>
						<icon
  follows="top|left"
  height="12"
  image_name="Info_Small"
  color="1 1 1 1"
  layout="topleft"
  name="warning_ui_size2"
  mouse_opaque="false"
  tool_tip="While technically you can wear infinite lights and infinite projectors, only two of them will ever cast shadows."
  width="12"
  left="6"
  top_pad="2"/>
						<text
 name="t_2"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_delta="0">
Maximum: N/A (2)
 </text>
						<text
 name="projector_short"
 follows="left|top"
 layout="topleft"
 left="270"
 halign="left"
 height="12"
 width="300"
 top_delta="-28">
[PROJ_SHORT]
 </text>
						<text
 name="projector_hint"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
	wrap="true"
 height="36"
 width="500"
 top_pad="30">
Your projector count is the total number of projectors your avatar has. You can reduce this number by detaching or turning off light emitting objects or attachments as well as removing the projector texture turning them back into a normal lights.
 </text>
						
						<text
 name="t_0"
 follows="left|top"
 layout="topleft"
	font.style="BOLD"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="15">
Media Surfaces
 </text>
						<icon
  follows="top|left"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="260"
  left="-600"
  top_pad="0"/>
						<icon
	follows="top|left"
	layout="topleft"
	height="18"
	image_name="Performance_Rating"
	name="media_rating"
	mouse_opaque="false"
	width="18"
	top_delta="-15"
	left="0"/>
						<text
 name="media_count"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="5">
Current: [MEDIA_COUNT]
 </text>
						<text
 name="t_1"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Recommended: 0
 </text>
						<text
 name="t_2"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Maximum: N/A
 </text>
						<text
 name="media_short"
 follows="left|top"
 layout="topleft"
 left="270"
 halign="left"
 height="12"
 width="300"
 top_delta="-28">
[PART_SHORT]
 </text>
						<text
 name="media_hint"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
	wrap="true"
 height="36"
 width="500"
 top_pad="30">
Your media count is the total number of faces that use media-on-a-prim on your avatar. You can reduce this number by removing or detaching these objects or by turning off the media-on-a-prim feature of the object.
 </text>
						
						<text
 name="t_0"
 follows="left|top"
 layout="topleft"
	font.style="BOLD"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="15">
Animesh Count
 </text>
						<icon
  follows="top|left"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="260"
  left="-600"
  top_pad="0"/>
						<icon
	follows="top|left"
	layout="topleft"
	height="18"
	image_name="Performance_Rating"
	name="animesh_rating"
	mouse_opaque="false"
	width="18"
	top_delta="-15"
	left="0"/>
						<text
 name="animesh_count"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="5">
Current: [ANIMESH_COUNT]
 </text>
						<text
 name="t_1"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="2">
Recommended: 0
 </text>
						<icon
  follows="top|left"
  height="12"
  image_name="Info_Small"
  color="1 1 1 1"
  layout="topleft"
  name="warning_ui_size2"
  mouse_opaque="false"
  tool_tip="You can only wear a single animesh object unless you are premium in which case you can wear a maximum of two."
  width="12"
  left="6"
  top_pad="2"/>
						<text
 name="t_2"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_delta="0">
Maximum: 1 (2)
 </text>
						<text
 name="animesh_short"
 follows="left|top"
 layout="topleft"
 left="270"
 halign="left"
 height="12"
 width="300"
 top_delta="-28">
[ANIMESH_SHORT]
 </text>
						<text
 name="animesh_hint"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
	wrap="true"
 height="36"
 width="500"
 top_pad="30">
Your animesh count is the total number of animeshes you are wearing. You can reduce this number by detaching the animesh attachments.
 </text>
						
						<icon
  follows="top|left"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="460"
  left="-460"
  top_pad="10"/>
						<text
 name="t_0"
 follows="left|top"
 layout="topleft"
	font.style="BOLD"
 left="20"
 halign="left"
 height="12"
 width="300"
 top_pad="5">
Summary
 </text>
						<icon
  follows="top|left"
  height="1"
  image_name="Prefs_Separator"
  color="1 1 1 1"
  layout="topleft"
  name="separator"
  mouse_opaque="false"
  width="260"
  left="-600"
  top_pad="0"/>
						<icon
	follows="top|left"
	layout="topleft"
	height="18"
	image_name="Performance_Rating"
	name="final_rating"
	mouse_opaque="false"
	width="18"
	top_delta="-15"
	left="0"/>
						<text
 name="final_verdict"
 follows="left|top"
 layout="topleft"
 left="20"
 halign="left"
 height="40"
 width="500"
	wrap="true"
 top_pad="7">
[VERDICT]
 </text>
			</panel>
</scroll_container>
					</panel>
				</tab_container>
		<scroll_list
 column_padding="2"
 draw_heading="true"
 height="396"
 follows="left|top|bottom"
 layout="topleft"
 left="3"
 width="130"
 multi_select="true"
 name="arc_avs_scroll"
 top="2">
    <scroll_list.columns
     label="Avatars"
     name="name"
   relative_width="1.00"  />
	<scroll_list.columns
     label="UUID"
     name="uuid"
   relative_width="0.00"  />
</scroll_list>
		
 <button
 height="21"
 follows="bottom|left"
 layout="topleft"
 label="Refresh Avatars"
 image_hover_unselected="Toolbar_Middle_Over"
	 image_selected="Toolbar_Middle_Selected"
	 image_unselected="Toolbar_Middle_Off"
 name="default"
 width="132"
 top_pad="-1"
 left="2">
   <button.commit_callback
   function="ARC.AvatarRefresh"/>
 </button>
	<icon
	follows="left|bottom"
	image_name="Toolbar_Middle_Off"
	height="21"
	width="87"
	layout="topleft"
	left_pad="1"
	top_delta="0"/>
 <text
 name="arc_count"
 follows="left|bottom"
 layout="topleft"
 left_delta="5"
 halign="right"
 height="12"
 width="52"
 top_delta="4">
	0
 </text>
 <text
 name="arc"
 follows="left|bottom"
 layout="topleft"
 left_pad="1"
 halign="right"
 height="12"
 width="25"
 top_delta="0">
	ARC
 </text>
	<icon
	follows="left|bottom"
	image_name="Toolbar_Middle_Off"
	height="21"
	width="87"
	layout="topleft"
	left_pad="5"
	top_delta="-4"/>
 <text
 name="tri_count"
 follows="left|bottom"
 layout="topleft"
 left_delta="5"
 halign="right"
 height="12"
 width="57"
 top_delta="4">
	0
 </text>
 <text
 name="tris"
 follows="left|bottom"
 layout="topleft"
 left_pad="1"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	Tris
 </text>
	<icon
	follows="left|bottom"
	image_name="Toolbar_Middle_Off"
	height="21"
	width="87"
	layout="topleft"
	left_pad="5"
	top_delta="-4"/>
 <text
 name="vert_count"
 follows="left|bottom"
 layout="topleft"
 left_delta="5"
 halign="right"
 height="12"
 width="47"
 top_delta="4">
	0
 </text>
 <text
 name="verts"
 follows="left|bottom"
 layout="topleft"
 left_pad="1"
 halign="right"
 height="12"
 width="30"
 top_delta="0">
	Verts
 </text>
 <icon
	follows="left|bottom"
	image_name="Toolbar_Middle_Off"
	height="21"
	width="87"
	layout="topleft"
	left_pad="5"
	top_delta="-4"/>
 <text
 name="memory_count"
 follows="left|bottom"
 layout="topleft"
 left_delta="5"
 halign="right"
 height="12"
 width="57"
 top_delta="4">
	0
 </text>
 <text
 name="kb"
 follows="left|bottom"
 layout="topleft"
 left_pad="1"
 halign="right"
 height="12"
 width="20"
 top_delta="0">
	KB
 </text>
 <icon
	follows="left|bottom|right"
	image_name="Toolbar_Middle_Off"
	height="21"
	width="51"
	layout="topleft"
	left_pad="5"
	top_delta="-4"/>
	<button
 height="21"
 follows="bottom|right"
 layout="topleft"
 label="Refresh Complexity"
 image_hover_unselected="Toolbar_Middle_Over"
	 image_selected="Toolbar_Middle_Selected"
	 image_unselected="Toolbar_Middle_Off"
 name="default"
 width="130"
 top_delta="0"
 left_pad="1">
   <button.commit_callback
   function="ARC.Refresh"/>
 </button>
	</panel>
</floater>
