<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Hardware Settings Floater" title="硬體設定">
	<text name="Filtering:">
		Filtering:
	</text>
	<check_box label="Anisotropic Filtering (slower when enabled)" name="ani"/>
	<text name="Antialiasing:">
		Antialiasing:
	</text>
	<combo_box label="Antialiasing" name="fsaa">
		<combo_box.item label="Disabled" name="FSAADisabled"/>
		<combo_box.item label="2x" name="2x"/>
		<combo_box.item label="4x" name="4x"/>
		<combo_box.item label="8x" name="8x"/>
		<combo_box.item label="16x" name="16x"/>
	</combo_box>
	<text name="antialiasing restart">
		（須重新啟動瀏覽器）
	</text>
	<spinner label="Gamma:" name="gamma"/>
	<text name="(brightness, lower is brighter)">
		(0 = default brightness, lower = brighter)
	</text>
	<text name="Enable VBO:">
		Enable VBO:
	</text>
	<check_box initial_value="true" label="Enable OpenGL Vertex Buffer Objects" name="vbo" tool_tip="Enabling this on modern hardware gives a performance gain.  However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."/>
	<slider label="材質記憶體（MB）：" name="GraphicsCardTextureMemory" tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry."/>
	<spinner label="Fog Distance Ratio:" name="fog"/>
	<button label="確定" label_selected="確定" name="OK"/>
</floater>
