<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Statistics" title="STATISTICHE">
	<scroll_container name="statistics_scroll">
		<container_view name="statistics_view">
			<stat_view label="Di base" name="basic">
				<stat_bar label="FPS" name="fps"/>
				<stat_bar label="Larghezza banda" name="bandwidth"/>
				<stat_bar label="Perdita pacchetti" name="packet_loss"/>
				<stat_bar label="Tempo Ping Sim" name="ping"/>
			</stat_view>
			<stat_view label="Avanzata" name="advanced">
				<stat_view label="Render" name="render">
					<stat_bar label="KTris disegnate" name="ktrisframe"/>
					<stat_bar label="KTris disegnate" name="ktrissec"/>
					<stat_bar label="Totale oggetti" name="objs"/>
					<stat_bar label="Nuovi oggetti" name="newobjs"/>
				</stat_view>
				<stat_view label="Texture" name="texture">
					<stat_bar label="Conteggio" name="numimagesstat"/>
					<stat_bar label="Conteggio grezzo" name="numrawimagesstat"/>
					<stat_bar label="Memoria GL" name="gltexmemstat"/>
					<stat_bar label="Memoria formattata" name="formattedmemstat"/>
					<stat_bar label="Memoria complessiva" name="rawmemstat"/>
					<stat_bar label="Memoria impegnata" name="glboundmemstat"/>
				</stat_view>
				<stat_view label="Rete" name="network">
					<stat_bar label="Pacchetti in ingresso" name="packetsinstat"/>
					<stat_bar label="Pacchetti in uscita" name="packetsoutstat"/>
					<stat_bar label="Oggetti" name="objectkbitstat"/>
					<stat_bar label="Texture" name="texturekbitstat"/>
					<stat_bar label="Risorse server" name="assetkbitstat"/>
					<stat_bar label="Layer" name="layerskbitstat"/>
					<stat_bar label="Effettivi in ingresso" name="actualinkbitstat"/>
					<stat_bar label="Effettivi in uscita" name="actualoutkbitstat"/>
					<stat_bar label="Operazioni pendenti VFS" name="vfspendingoperations"/>
				</stat_view>
			</stat_view>
			<stat_view label="Simulatore" name="sim">
				<stat_bar label="Dilatazione temporale" name="simtimedilation"/>
				<stat_bar label="FPS Sim" name="simfps"/>
				<stat_bar label="FPS motore fisico" name="simphysicsfps"/>
				<stat_view label="Dettagli motore fisico" name="physicsdetail">
					<stat_bar label="Oggetti pinzati" name="physicspinnedtasks"/>
					<stat_bar label="Oggetti a basso LOD" name="physicslodtasks"/>
					<stat_bar label="Memoria allocata" name="physicsmemoryallocated"/>
					<stat_bar label="Aggiornamenti agenti al sec" name="simagentups"/>
					<stat_bar label="Avatar principali" name="simmainagents"/>
					<stat_bar label="Avatar secondari" name="simchildagents"/>
					<stat_bar label="Oggetti" name="simobjects"/>
					<stat_bar label="Oggetti attivi" name="simactiveobjects"/>
					<stat_bar label="Script attivi" name="simactivescripts"/>
					<stat_bar label="Eventi di script" name="simscripteps"/>
					<stat_bar label="Pacchetti in ingresso" name="siminpps"/>
					<stat_bar label="Pacchetti in uscita" name="simoutpps"/>
					<stat_bar label="Download in attesa" name="simpendingdownloads"/>
					<stat_bar label="Caricamenti in attesa" name="simpendinguploads"/>
					<stat_bar label="Numero totale byte non confermati (Unacked)" name="simtotalunackedbytes"/>
				</stat_view>
				<stat_view label="Tempo (ms)" name="simperf">
					<stat_bar label="Tempo totale Frame" name="simframemsec"/>
					<stat_bar label="Tempo netto" name="simnetmsec"/>
					<stat_bar label="Tempo motore fisico" name="simsimphysicsmsec"/>
					<stat_bar label="Tempo simulazione" name="simsimothermsec"/>
					<stat_bar label="Tempo avatar" name="simagentmsec"/>
					<stat_bar label="Tempo immagini" name="simimagesmsec"/>
					<stat_bar label="Tempo script" name="simscriptmsec"/>
				</stat_view>
			</stat_view>
		</container_view>
	</scroll_container>
</floater>
