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                  Shader Toggles:
                  </text>
                  <check_box
                  control_name="RenderDeferred"
                  height="16"
                  label="Deferred Rendering"
                  tool_tip="&lt;b&gt;CPU:&lt;/b&gt; Medium
|&lt;b&gt;GPU:&lt;/b&gt; Medium - &lt;red&gt;High&lt;/red&gt;
|&lt;b&gt;Performance:&lt;/b&gt; Medium
|&lt;b&gt;Graphics:&lt;/b&gt; &lt;red&gt;High&lt;/red&gt;
||This option toggles Deferred Rendering, improves and softens lighting, allows infinite light sources, directional projector lights, realtime shadows, Screen Space Ambient Occlusion (SSAO) and more. This option is absolutely required for any of the advanced effects and tweaks to be visible."
                  layout="topleft"
                  left="10"
                  name="Deferred"
                  top_delta="27"
                  width="115" />
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                  font="SansSerif"
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                  left_delta="7"
                  name="shaders"
                  top_pad="0"
                  width="10">
                  ┣
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                  <radio_group
                  control_name="RenderReflectionDetail"
                  height="38"
                  layout="topleft"
                  left_pad="0"
                  name="TerrainDetailRadio"
                  top_delta="0"
                  width="240">
                        <radio_item
                        height="16"
                        label="No Water Reflections"
                        value="0"
                        layout="topleft"
                        name="0"
                        top="0"
                        tool_tip="&lt;b&gt;CPU:&lt;/b&gt; None
|&lt;b&gt;GPU:&lt;/b&gt; None
|&lt;b&gt;Performance:&lt;/b&gt; None
|&lt;b&gt;Graphics:&lt;/b&gt; None
||This option prevents everything from being reflected in water reflections."
                        width="100">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off_Disabled"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Terrain"
                        value="1"
                        layout="topleft"
                        left_delta="17"
                        name="0"
                        top_pad="0"
                        tool_tip="&lt;b&gt;CPU:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt; 
|&lt;b&gt;GPU:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt;
|&lt;b&gt;Performance:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt;
|&lt;b&gt;Graphics:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt;
||This option allows the terrain to be reflected in water reflections."
                        width="57">
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                              image_unselected="Checkbox_Off_Disabled"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Objects"
                        value="2"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        tool_tip="&lt;b&gt;CPU:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt; - Medium
|&lt;b&gt;GPU:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt;
|&lt;b&gt;Performance:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt; - Medium
|&lt;b&gt;Graphics:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt; - Medium
||This option allows the terrain and objects to be reflected in water reflections."
                        width="62">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off_Disabled"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="AVs"
                        value="3"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        tool_tip="&lt;b&gt;CPU:&lt;/b&gt; Medium
|&lt;b&gt;GPU:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt; - Medium
|&lt;b&gt;Performance:&lt;/b&gt; Medium
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option allows the terrain, objects and avatars to be reflected in water reflections."
                        width="40">
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                              image_unselected="Checkbox_Off_Disabled"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
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                        <radio_item
                        height="16"
                        label="All"
                        value="4"
                        layout="topleft"
                        name="2"
                        left_pad="10"
                        top_delta="0"
                        tool_tip="&lt;b&gt;CPU:&lt;/b&gt; Medium
|&lt;b&gt;GPU:&lt;/b&gt; Medium
|&lt;b&gt;Performance:&lt;/b&gt; Medium
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option allows everything to be reflected in water reflections."
                        width="50">
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                              image_unselected="Checkbox_Off_Disabled"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
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                  ┃
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                  left_delta="17"
                  name="shaders"
                  top_delta="0"
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                  ┗
                  </text>
                  <text
                  font="SansSerif"
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                  follows="left|top"
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                  text_color="BeaconColor"
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                  left_pad="61"
                  name="shaders"
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                  ╸
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                  left_pad="62"
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                  ╸
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                  left_pad="40"
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                  ╸
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                  font="SansSerif"
                  font.style="BOLD"
                  font_shadow="soft"
                  follows="left|top"
                  height="20"
                  text_color="BeaconColor"
                  layout="topleft"
                  left_delta="-210"
                  name="shaders"
                  top_delta="16"
                  width="10">
                  ┣
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                  <check_box
                  control_name="RenderDeferredBlurLight"
                  enabled_control="RenderDeferred"
                  height="16"
                  label="Light Softening"
                  tool_tip="&lt;b&gt;CPU:&lt;/b&gt; &lt;green&gt;Low &lt;/green&gt;
|&lt;b&gt;GPU:&lt;/b&gt; Medium
|&lt;b&gt;Performance:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt; - Medium
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option toggles blurring for the light image used in Deferred Rendering. Affects whether shadows and SSAO are softened."
                  layout="topleft"
                  left_pad="0"
                  name="UseBlurLight"
                  top_delta="0"
                  width="115" />
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                  font="SansSerif"
                  font.style="BOLD"
                  font_shadow="soft"
                  follows="left|top"
                  height="20"
                  text_color="BeaconColor"
                  layout="topleft"
                  left_delta="-10"
                  name="shaders"
                  top_pad="0"
                  width="10">
                  ┣
                  </text>
                  <text
                  font="SansSerif"
                  font.style="BOLD"
                  font_shadow="soft"
                  follows="left|top"
                  height="20"
                  text_color="BeaconColor"
                  layout="topleft"
                  left_delta="0"
                  name="shaders"
                  top_delta="16"
                  width="10">
                  ┃
                  </text>
                  <radio_group
                  control_name="RenderShadowDetail"
                  height="38"
                  layout="topleft"
                  left_pad="0"
                  name="TerrainDetailRadio"
                  top_delta="-17"
                  width="200">
                        <radio_item
                        height="16"
                        label="No Shadows"
                        value="0"
                        layout="topleft"
                        tool_tip="&lt;b&gt;CPU:&lt;/b&gt; None
|&lt;b&gt;GPU:&lt;/b&gt; None
|&lt;b&gt;Performance:&lt;/b&gt; None
|&lt;b&gt;Graphics:&lt;/b&gt; None
||This option disables all realtime shadows."
                        name="0"
                        top="0"
                        width="20">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off_Disabled"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Sun &amp; Moon"
                        value="1"
                        layout="topleft"
                        left_delta="17"
                        name="0"
                        top_pad="0"
                        tool_tip="&lt;b&gt;CPU:&lt;/b&gt; Medium
|&lt;b&gt;GPU:&lt;/b&gt; Medium
|&lt;b&gt;Performance:&lt;/b&gt; Medium
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option allows only the sun and moon to cast a global shadow."
                        width="84">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off_Disabled"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
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                        <radio_item
                        height="16"
                        label="Sun, Moon and Projectors"
                        value="2"
                        layout="topleft"
                        name="2"
                        tool_tip="&lt;b&gt;CPU:&lt;/b&gt; Medium
|&lt;b&gt;GPU:&lt;/b&gt; Medium
|&lt;b&gt;Performance:&lt;/b&gt; &lt;red&gt;High&lt;/red&gt;
|&lt;b&gt;Graphics:&lt;/b&gt; Medium - &lt;red&gt;High&lt;/red&gt;
||This option allows projectors to cast shadows. Includes sun and moon shadows."
                        left_pad="11"
                        top_delta="0"
                        width="50">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off_Disabled"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
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                  follows="left|top"
                  height="20"
                  text_color="BeaconColor"
                  layout="topleft"
                  left_delta="7"
                  name="shaders"
                  top_delta="16"
                  width="10">
                  ┗
                  </text>
                  <text
                  font="SansSerif"
                  font.style="BOLD"
                  font_shadow="soft"
                  follows="left|top"
                  height="16"
                  text_color="BeaconColor"
                  layout="topleft"
                  left_delta="100"
                  name="shaders"
                  top_delta="0"
                  width="10">
                  ╸
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                  <text
                  font="SansSerif"
                  font.style="BOLD"
                  font_shadow="soft"
                  follows="left|top"
                  height="20"
                  text_color="BeaconColor"
                  layout="topleft"
                  left_delta="-117"
                  name="shaders"
                  top_pad="1"
                  width="10">
                  ┃
                  </text>
                  <text
                  font="SansSerif"
                  font.style="BOLD"
                  font_shadow="soft"
                  follows="left|top"
                  height="20"
                  text_color="BeaconColor"
                  layout="topleft"
                  left_pad="24"
                  name="shaders"
                  top_delta="-1"
                  width="10">
                  ┗
                  </text>
                  <check_box
                  control_name="RenderGodrays"
                  enabled_control="RenderDeferred"
                  height="16"
                  initial_value="false"
                  label="Volumetric Lighting"
                  tool_tip="&lt;b&gt;CPU:&lt;/b&gt; Low
|&lt;b&gt;GPU:&lt;/b&gt; Medium - &lt;red&gt;High&lt;/red&gt;
|&lt;b&gt;Performance:&lt;/b&gt; Medium - &lt;red&gt;High&lt;/red&gt;
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option toggles experimental volumetric lighting. This effect will create godrays if certain atmospheric criteria are met."
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                  left_pad="0"
                  name="Godrays"
                  top_delta="0"
                  width="115" />
                  <text
                  font="SansSerif"
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                  follows="left|top"
                  height="20"
                  text_color="BeaconColor"
                  layout="topleft"
                  left_delta="-44"
                  name="shaders"
                  top_pad="1"
                  width="10">
                  ┃
                  </text>
                  <text
                  font="SansSerif"
                  font.style="BOLD"
                  font_shadow="soft"
                  follows="left|top"
                  height="20"
                  text_color="BeaconColor"
                  layout="topleft"
                  left_pad="41"
                  name="shaders"
                  top_delta="0"
                  width="10">
                  ┗
                  </text>
                  <check_box
                  control_name="RenderGodraysDirectional"
                  height="16"
                  initial_value="false"
                  label="Directional Volumetric Lighting"
                  tool_tip="This option controls whether Volumtric Lighting should fade out when looking away from the sun."
                  layout="topleft"
                  left_pad="0"
                  name="RenderGodraysDirectional"
                  top_delta="0"
                  width="115" />
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                  text_color="BeaconColor"
                  layout="topleft"
                  left_delta="-61"
                  name="shaders"
                  top_pad="0"
                  width="10">
                  ┣
                  </text>
                  <check_box
                  control_name="RenderDeferredSSAO"
                  enabled_control="RenderDeferred"
                  height="16"
                  label="Screen Space Ambient Occlusion"
                  tool_tip="&lt;b&gt;CPU:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt;
|&lt;b&gt;GPU:&lt;/b&gt; Medium
|&lt;b&gt;Performance:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt;
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option toggles Screen Space Ambient Occlusion (SSAO) emulating indirect lighting and the lack thereof giving objects a more realistic, less flat look."
                  layout="topleft"
                  left_pad="0"
                  name="UseSSAO"
                  top_delta="0"
                  width="115" />
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                  height="20"
                  text_color="BeaconColor"
                  layout="topleft"
                  left_delta="-10"
                  name="shaders"
                  top_pad="0"
                  width="10">
                  ┣
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                  <check_box
                  control_name="RenderScreenSpaceReflections"
                  height="16"
                  initial_value="true"
                  label="Screen Space Reflections"
                  tool_tip="&lt;b&gt;CPU:&lt;/b&gt; None
|&lt;b&gt;GPU:&lt;/b&gt; Medium - &lt;red&gt;High&lt;/red&gt;
|&lt;b&gt;Performance:&lt;/b&gt; Medium
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option toggles cheap looking but performance costly reflections based on a copy what you see on screen."
                  layout="topleft"
                  left_pad="0"
                  name="RenderScreenSpaceReflections"
                  top_delta="0"
                  width="115" />
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                  text_color="BeaconColor"
                  layout="topleft"
                  left_delta="-10"
                  name="shaders"
                  top_pad="0"
                  width="10">
                  ┣
                  </text>
                  <check_box
                  control_name="RenderDepthOfField"
                  enabled_control="RenderDeferred"
                  height="16"
                  label="Depth of Field"
                  tool_tip="&lt;b&gt;CPU:&lt;/b&gt; None
|&lt;b&gt;GPU:&lt;/b&gt; &lt;red&gt;High&lt;/red&gt;
|&lt;b&gt;Performance:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt; - &lt;red&gt;High&lt;/red&gt;
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option toggles Depth of Field on or off, it is often used to blur out the background or unfocused parts of the scene."
                  layout="topleft"
                  left_pad="0"
                  name="UseDoF"
                  top_delta="0"
                  width="115" />
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                  font.style="BOLD"
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                  follows="left|top"
                  height="20"
                  text_color="BeaconColor"
                  layout="topleft"
                  left_delta="-10"
                  name="shaders"
                  top_pad="0"
                  width="10">
                  ┃
                  </text>
                  <text
                  font="SansSerif"
                  font.style="BOLD"
                  font_shadow="soft"
                  follows="left|top"
                  height="20"
                  text_color="BeaconColor"
                  layout="topleft"
                  left_pad="7"
                  name="shaders"
                  top_delta="0"
                  width="10">
                  ┣
                  </text>
                  <check_box
                  control_name="RenderDepthOfFieldAlphas"
                  height="16"
                  initial_value="true"
                  label="Include Alphas into Depth"
                  tool_tip="This option toggle if the Viewer should include alphas and particles into the depth map. This will affect whether alpha transparent surfaces block godrays and if said surface is considered a solid surface when blurring."
                  layout="topleft"
                  left_pad="0"
                  name="RenderDepthOfFieldAlphas"
                  top_delta="0"
                  width="115" />
                  <text
                  font="SansSerif"
                  font.style="BOLD"
                  font_shadow="soft"
                  follows="left|top"
                  height="20"
                  text_color="BeaconColor"
                  layout="topleft"
                  left_delta="-27"
                  name="shaders"
                  top_pad="0"
                  width="10">
                  ┣
                  </text>
                  <text
                  font="SansSerif"
                  font.style="BOLD"
                  font_shadow="soft"
                  follows="left|top"
                  height="20"
                  text_color="BeaconColor"
                  layout="topleft"
                  left_pad="7"
                  name="shaders"
                  top_delta="0"
                  width="10">
                  ┗
                  </text>
                  <check_box
                  control_name="RenderDepthOfFieldHighQuality"
                  height="16"
                  initial_value="false"
                  label="High Quality Depth of Field"
                  tool_tip="&lt;b&gt;CPU:&lt;/b&gt; None
|&lt;b&gt;GPU:&lt;/b&gt; &lt;red&gt;High&lt;/red&gt;
|&lt;b&gt;Performance:&lt;/b&gt; &lt;red&gt;High&lt;/red&gt;
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option toggles between the old, slow, high quality Depth of Field and the new, faster, lower quality Depth of Field."
                  layout="topleft"
                  left_pad="0"
                  name="RenderDepthOfFieldHighQuality"
                  top_delta="0"
                  width="115" />
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                  follows="left|top"
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                  text_color="BeaconColor"
                  layout="topleft"
                  left_delta="-27"
                  name="shaders"
                  top_pad="0"
                  width="10">
                  ┣
                  </text>
                  <check_box
                  control_name="ExodusRenderToneMapping"
                  enabled_control="RenderDeferred"
                  height="16"
                  initial_value="false"
                  label="Tone Mapping"
                  tool_tip="Toggles if Tone Mapping should be used while Deferred Rendering is active, it might cause the whole scene to look more/less colorfull and increase/decrease the overall scene brightness difference making the scene look dull"
                  layout="topleft"
                  left_pad="0"
                  name="ToneMapping"
                  top_delta="0"
                  width="115" />
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                  font="SansSerif"
                  font.style="BOLD"
                  font_shadow="soft"
                  follows="left|top"
                  height="20"
                  text_color="BeaconColor"
                  layout="topleft"
                  left_delta="-10"
                  name="shaders"
                  top_pad="0"
                  width="10">
                  ┃
                  </text>
                  <text
                  font="SansSerif"
                  font.style="BOLD"
                  font_shadow="soft"
                  follows="left|top"
                  height="20"
                  text_color="BeaconColor"
                  layout="topleft"
                  left_pad="7"
                  name="shaders"
                  top_delta="0"
                  width="10">
                  ┗
                  </text>
                  <radio_group
                  control_name="ExodusRenderColorGradeTech"
                  height="16"
                  layout="topleft"
                  left_pad="0"
                  name="ExodusRenderColorGradeTech"
                  top_delta="0"
                  width="200">
                        <radio_item
                        height="16"
                        label="No Color Correction"
                        value="1"
                        layout="topleft"
                        name="0"
                        top="0"
                        width="125">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off_Disabled"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                        <radio_item
                        height="16"
                        label="Linear"
                        value="0"
                        layout="topleft"
                        left_pad="10"
                        name="0"
                        top_delta="0"
                        width="84">
                              <radio_item.check_button
                              image_unselected="Checkbox_Off_Disabled"
                              image_selected="Checkbox_On"
                              image_disabled="Checkbox_Off_Disabled"
                              image_disabled_selected="Checkbox_On_Disabled"
                              image_pressed="Checkbox_Press"
                              image_pressed_selected="Checkbox_On_Press" />
                        </radio_item>
                  </radio_group>
                  <text
                  font="SansSerif"
                  font.style="BOLD"
                  font_shadow="soft"
                  follows="left|top"
                  height="20"
                  text_color="BeaconColor"
                  layout="topleft"
                  left_delta="-27"
                  name="shaders"
                  top_pad="0"
                  width="10">
                  ┣
                  </text>
                  <check_box
                  control_name="RenderMotionBlur"
                  enabled_control="RenderDeferred"
                  height="16"
                  initial_value="false"
                  label="Motion Blur"
                  tool_tip="&lt;b&gt;CPU:&lt;/b&gt; Medium
|&lt;b&gt;GPU:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt;
|&lt;b&gt;Performance:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt; - &lt;red&gt;High&lt;/red&gt;
|&lt;b&gt;Graphics:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt; - Medium
||This option toggles whether the Viewer should blur fast movement."
                  layout="topleft"
                  left_pad="0"
                  name="MotionBlur"
                  top_delta="0"
                  width="115" />
                  <text
                  font="SansSerif"
                  font.style="BOLD"
                  font_shadow="soft"
                  follows="left|top"
                  height="20"
                  text_color="BeaconColor"
                  layout="topleft"
                  left_delta="-10"
                  name="shaders"
                  top_pad="0"
                  width="10">
                  ┗
                  </text>
                  <check_box
                  control_name="RenderLensFlare"
                  enabled_control="RenderDeferred"
                  height="16"
                  initial_value="false"
                  label="Lens Flare"
                  tool_tip="&lt;icon&gt;Stat_Dot0&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option toggles a lens reflection of the sun in your camera on or off."
                  layout="topleft"
                  left_pad="0"
                  name="LensFlare"
                  top_delta="0"
                  width="115" />
                  <panel
                  follows="left|top|right"
                  height="20"
                  bg_visible="true"
                  bg_alpha_color="0.10 0.43 0.77 0.28"
                  layout="topleft"
                  mouse_opaque="false"
                  left="2"
                  name="title"
                  top_pad="10"
                  width="323"/>
                  <text
                  layout="topleft"
                  follows="top|left"
                  type="string"
                  length="1"
                  height="12"
                  left="10"
                  top_delta="4"
                  name="title_label"
                  width="250">
                  Misc Options:
                  </text>
                  <check_box
                  control_name="RenderDeferredLights"
                  enabled_control="RenderDeferred"
                  height="16"
                  label="Render World Lights"
                  tool_tip="Toggles unattached normal and projected lights in Deferred Rendering on or off."
                  layout="topleft"
                  left_delta="0"
                  name="RenderDeferredLights"
                  top_pad="15"
                  width="115" />
                  <check_box
                  control_name="RenderOwnAttachedLights"
                  height="16"
                  label="Render Self Attached Lights"
                  tool_tip="Toggles rendering of lights which are attached to your own Avatar on or off."
                  layout="topleft"
                  left="10"
                  name="attached_own_lights"
                  top_pad="0"
                  width="115" />
                  <check_box
                  control_name="RenderOtherAttachedLights"
                  height="16"
                  label="Render Other Attached Lights"
                  tool_tip="Toggles rendering of lights which are attached to other Avatars on or off. Useful for annoying facelights."
                  layout="topleft"
                  left="10"
                  name="attached_other_lights"
                  top_pad="0"
                  width="115" />
                  <check_box
                  control_name="RenderAttachedParticles"
                  height="16"
                  label="Render Attached Particles"
                  tool_tip="Toggles rendering of particles which are attached to your or other Avatars on or off. Usefull for particle spammers"
                  layout="topleft"
                  left="10"
                  name="attached_particles"
                  top_pad="0"
                  width="115" />
                  <check_box
                  control_name="RenderEnableFullbright"
                  height="16"
                  initial_value="true"
                  label="Enable Fullbright"
                  tool_tip="Tell the Viewer to ignore the Fullbright flags on Object creation resulting in no Fullbrights until restart/revisit - WARNING! , does not work with Objects that use an old set prim attribute LIGHT script command!"
                  layout="topleft"
                  left="10"
                  name="EnableFullbright"
                  top_pad="0"
                  width="115" />
                  <check_box
                  top_pad="0"
                  height="16"
                  control_name="JoystickEnabled"
                  halign="left"
                  label="Enable Flycam Controls"
                  layout="topleft"
                  left="10"
                  name="enable_joystick"
                  width="60" />
                  <panel
                  follows="left|top|right"
                  height="20"
                  bg_visible="true"
                  bg_alpha_color="0.10 0.43 0.77 0.28"
                  layout="topleft"
                  mouse_opaque="false"
                  left="2"
                  name="title"
                  top_pad="10"
                  width="323"/>
                  <text
                  layout="topleft"
                  follows="top|left"
                  type="string"
                  length="1"
                  height="12"
                  left="10"
                  top_delta="4"
                  name="title_label"
                  width="250">
                  Shadows:
                  </text>
                  <slider
                  control_name="RenderShadowBlurSize"
                  enabled_control="RenderDeferred"
                  decimal_digits="1"
                  follows="left|top"
                  height="15"
                  increment="0.1"
                  initial_value="3"
                  can_edit_text="true"
                  label="Blur Size:"
                  label_width="110"
                  tool_tip="Set the strength of each blur pass of shadows"
                  layout="topleft"
                  left="10"
                  max_val="6"
                  min_val="0"
                  name="BlurSize"
                  top_pad="15"
                  width="310"/>
                  <slider
      invisibility_control="RenderShadowAutomaticDistance"
      enabled_control="RenderDeferred"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="1"
      can_edit_text="true"
      label="Distance Closest:"
      label_width="110"
      tool_tip="&lt;b&gt;CPU:&lt;/b&gt; Medium
|&lt;b&gt;GPU:&lt;/b&gt; Medium
|&lt;b&gt;Performance:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt; - Medium
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option roughly controls the space in meters all shadowmaps cover. Affects precision of shadows in all four areas all shadows cover."
      layout="topleft"
      left="10"
      max_val="256"
      min_val="1"
      name="RenderShadowDistance_X"
      top_pad="1"
      width="310">
  <slider.commit_callback
      function="Dragon.ArrayX"
      parameter="RenderShadowDistance"/>
      </slider>
      <slider
      visibility_control="RenderShadowAutomaticDistance"
      enabled_control="RenderDeferred"
      control_name="RenderShadowFarClip"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="8"
      can_edit_text="true"
      label="Shadow Distance:"
      label_width="110"
      tool_tip="&lt;icon&gt;Stat_Dot1&lt;/icon&gt; Performance  		
&lt;icon&gt;Stat_Dot2&lt;/icon&gt; Graphics         
&lt;icon&gt;ToolTip_Spacer&lt;/icon&gt;This option roughly controls the space in meters all shadowmaps cover. Affects precision of shadows in all four areas all shadows cover."
      layout="topleft"
      left="10"
      max_val="600"
      min_val="8"
      name="RenderShadowFarClip"
      top_delta="0"
      width="310"/>
 <slider
      enabled_control="RenderDeferred"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="1"
      can_edit_text="true"
      label="Distance Close:"
      label_width="110"
      tool_tip="&lt;b&gt;CPU:&lt;/b&gt; Medium
|&lt;b&gt;GPU:&lt;/b&gt; Medium
|&lt;b&gt;Performance:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt; - Medium
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option controls the space in meters the second shadowmap covers. Affects precision of shadows in the second of four areas all shadows cover."
      layout="topleft"
      left="10"
      max_val="256"
      min_val="1"
      name="RenderShadowDistance_Y"
      top_pad="1"
      width="310">
  <slider.commit_callback
      function="Dragon.ArrayY"
      parameter="RenderShadowDistance"/>
      </slider>
 <slider
      enabled_control="RenderDeferred"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="1"
      can_edit_text="true"
      label="Distance Far:"
      label_width="110"
      tool_tip="&lt;b&gt;CPU:&lt;/b&gt; Medium
|&lt;b&gt;GPU:&lt;/b&gt; Medium
|&lt;b&gt;Performance:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt; - Medium
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option controls the space in meters the third shadowmap covers. Affects precision of shadows in the third of four areas all shadows cover."
      layout="topleft"
      left="10"
      max_val="256"
      min_val="1"
      name="RenderShadowDistance_Z"
      top_pad="1"
      width="310">
  <slider.commit_callback
      function="Dragon.ArrayZ"
      parameter="RenderShadowDistance"/>
      </slider>
 <slider
      enabled_control="RenderDeferred"
      decimal_digits="0"
      follows="left|top"
      height="14"
      increment="1"
      can_edit_text="true"
      label="Distance Very Far:"
      label_width="110"
      tool_tip="&lt;b&gt;CPU:&lt;/b&gt; Medium
|&lt;b&gt;GPU:&lt;/b&gt; Medium
|&lt;b&gt;Performance:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt; - Medium
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option controls the space in meters the fourth and last shadowmap covers. Affects precision of shadows in the last of four areas all shadows cover."
      layout="topleft"
      left="10"
      max_val="256"
      min_val="1"
      name="RenderShadowDistance_W"
      top_pad="1"
      width="310">
  <slider.commit_callback
      function="Dragon.ArrayW"
      parameter="RenderShadowDistance"/>
      </slider>
                  
                  <slider
                  enabled_control="RenderShadowDetail"
                  decimal_digits="0"
                  can_edit_text="true"
                  follows="left|top"
                  height="15"
                  increment="256"
                  initial_value="2048"
                  label="Resolution Closeup:"
                  precision_override="false"
                  label_width="110"
                  layout="topleft"
                  left="10"
                  max_val="8192"
                  min_val="256"
                  tool_tip="&lt;b&gt;CPU:&lt;/b&gt; &lt;red&gt;High &lt;/red&gt;
|&lt;b&gt;GPU:&lt;/b&gt; Medium
|&lt;b&gt;Performance:&lt;/b&gt; Medium - &lt;red&gt;High &lt;/red&gt;
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option controls the resolution of the first and closest shadowmap. Affects precision of shadows in the first quarter of your desired shadow distance.
||&lt;blue&gt;512x = 1MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;1024x = 4MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;2048x = 16MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;4096x = 64MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;6144x = 112MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;8192x = 256MB VRAM usage&lt;/blue&gt;"
                  name="RenderShadowResolution_X"
                  top_pad="7"
                  width="310">
                  <slider.commit_callback
                  function="Dragon.ArrayX"
                  parameter="RenderShadowResolution"/>
                  </slider>
                  <slider
                  enabled_control="RenderShadowDetail"
                  decimal_digits="0"
                  can_edit_text="true"
                  follows="left|top"
                  height="15"
                  increment="256"
                  initial_value="2048"
                  label="Resolution Close:"
                  precision_override="false"
                  label_width="110"
                  layout="topleft"
                  left="10"
                  max_val="8192"
                  min_val="256"
                  tool_tip="&lt;b&gt;CPU:&lt;/b&gt; &lt;red&gt;High &lt;/red&gt;
|&lt;b&gt;GPU:&lt;/b&gt; Medium
|&lt;b&gt;Performance:&lt;/b&gt; Medium - &lt;red&gt;High &lt;/red&gt;
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option controls the resolution of the second shadowmap. Affects precision of shadows in the second quarter of your desired shadow distance.
||&lt;blue&gt;512x = 1MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;1024x = 4MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;2048x = 16MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;4096x = 64MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;6144x = 112MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;8192x = 256MB VRAM usage&lt;/blue&gt;"
                  name="RenderShadowResolution_Y"
                  top_pad="1"
                  width="310">
                  <slider.commit_callback
                  function="Dragon.ArrayY"
                  parameter="RenderShadowResolution"/>
                  </slider>
                  <slider
                  enabled_control="RenderShadowDetail"
                  decimal_digits="0"
                  can_edit_text="true"
                  follows="left|top"
                  height="15"
                  increment="256"
                  initial_value="1024"
                  label="Resolution Far:"
                  precision_override="false"
                  label_width="110"
                  layout="topleft"
                  left="10"
                  max_val="8192"
                  min_val="256"
                  tool_tip="&lt;b&gt;CPU:&lt;/b&gt; &lt;red&gt;High &lt;/red&gt;
|&lt;b&gt;GPU:&lt;/b&gt; Medium
|&lt;b&gt;Performance:&lt;/b&gt; Medium - &lt;red&gt;High &lt;/red&gt;
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option controls the resolution of the third shadowmap. Affects precision of shadows in the third quarter of your desired shadow distance.
||&lt;blue&gt;512x = 1MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;1024x = 4MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;2048x = 16MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;4096x = 64MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;6144x = 112MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;8192x = 256MB VRAM usage&lt;/blue&gt;"
                  name="RenderShadowResolution_Z"
                  top_pad="1"
                  width="310">
                  <slider.commit_callback
                  function="Dragon.ArrayZ"
                  parameter="RenderShadowResolution"/>
                  </slider>
                  <slider
                  enabled_control="RenderShadowDetail"
                  decimal_digits="0"
                  can_edit_text="true"
                  follows="left|top"
                  height="15"
                  increment="256"
                  initial_value="512"
                  label="Resolution Very Far:"
                  precision_override="false"
                  label_width="110"
                  layout="topleft"
                  left="10"
                  max_val="8192"
                  min_val="256"
                  tool_tip="&lt;b&gt;CPU:&lt;/b&gt; &lt;red&gt;High &lt;/red&gt;
|&lt;b&gt;GPU:&lt;/b&gt; Medium
|&lt;b&gt;Performance:&lt;/b&gt; Medium - &lt;red&gt;High &lt;/red&gt;
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option controls the resolution of the last and furthest shadowmap. Affects precision of shadows in the last quarter of your desired shadow distance.
||&lt;blue&gt;512x = 1MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;1024x = 4MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;2048x = 16MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;4096x = 64MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;6144x = 112MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;8192x = 256MB VRAM usage&lt;/blue&gt;"
                  name="RenderShadowResolution_W"
                  top_pad="1"
                  width="310">
                  <slider.commit_callback
                  function="Dragon.ArrayW"
                  parameter="RenderShadowResolution"/>
                  </slider>
                  
                  <slider
                  enabled_control="RenderShadowDetail"
                  decimal_digits="0"
                  can_edit_text="true"
                  follows="left|top"
                  height="15"
                  increment="256"
                  initial_value="2048"
                  label="Projector 1 Res:"
                  label_width="110"
                  layout="topleft"
                  left="10"
                  max_val="8192"
                  min_val="256"
                  tool_tip="&lt;b&gt;CPU:&lt;/b&gt; &lt;red&gt;High &lt;/red&gt;
|&lt;b&gt;GPU:&lt;/b&gt; Medium
|&lt;b&gt;Performance:&lt;/b&gt; Medium - &lt;red&gt;High &lt;/red&gt;
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option controls the resolution of the first projector shadowmap. Affects the precision of the first projector and might cause artifacts if set too low.
||&lt;blue&gt;512x = 1MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;1024x = 4MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;2048x = 16MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;4096x = 64MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;6144x = 112MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;8192x = 256MB VRAM usage&lt;/blue&gt;"
                  name="RenderProjectorShadowResolution_X"
                  top_pad="7"
                  width="310">
                  <slider.commit_callback
                  function="Dragon.ArrayX"
                  parameter="RenderProjectorShadowResolution"/>
                  </slider>
                  <slider
                  enabled_control="RenderShadowDetail"
                  decimal_digits="0"
                  can_edit_text="true"
                  follows="left|top"
                  height="15"
                  increment="256"
                  initial_value="2048"
                  label="Projector 2 Res:"
                  label_width="110"
                  layout="topleft"
                  left="10"
                  max_val="8192"
                  min_val="256"
                  tool_tip="&lt;b&gt;CPU:&lt;/b&gt; &lt;red&gt;High &lt;/red&gt;
|&lt;b&gt;GPU:&lt;/b&gt; Medium
|&lt;b&gt;Performance:&lt;/b&gt; Medium - &lt;red&gt;High &lt;/red&gt;
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option controls the resolution of the second projector shadowmap. Affects the precision of the second projector and might cause artifacts if set too low.
||&lt;blue&gt;512x = 1MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;1024x = 4MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;2048x = 16MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;4096x = 64MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;6144x = 112MB VRAM usage&lt;/blue&gt;
|&lt;blue&gt;8192x = 256MB VRAM usage&lt;/blue&gt;"
                  name="RenderProjectorShadowResolution_Y"
                  top_pad="1"
                  width="310">
                  <slider.commit_callback
                  function="Dragon.ArrayY"
                  parameter="RenderProjectorShadowResolution"/>
                  </slider>
                  
                  <panel
                  follows="left|top|right"
                  height="20"
                  bg_visible="true"
                  bg_alpha_color="0.10 0.43 0.77 0.28"
                  layout="topleft"
                  mouse_opaque="false"
                  left="2"
                  name="title"
                  top_pad="10"
                  width="323"/>
                  <text
                  layout="topleft"
                  follows="top|left"
                  type="string"
                  length="1"
                  height="12"
                  left="10"
                  top_delta="4"
                  name="title_label"
                  width="250">
                  Screen Space Ambient Occlusion (SSAO):
                  </text>
                  <slider
                  control_name="RenderSSAOBlurSize"
                  enabled_control="RenderDeferredSSAO"
                  decimal_digits="3"
                  follows="left|top"
                  height="15"
                  increment="0.001"
                  initial_value="0.4"
                  can_edit_text="true"
                  label="Blur Size:"
                  label_width="110"
                  tool_tip="Set the strength of each blur pass of SSAO"
                  layout="topleft"
                  left="10"
                  max_val="1.0"
                  min_val="0"
                  name="SSAOBlurSize"
                  top_pad="15"
                  width="310"/>
                  <slider
                  control_name="RenderSSAOEffect"
                  enabled_control="RenderDeferredSSAO"
                  decimal_digits="2"
                  can_edit_text="true"
                  follows="left|top"
                  height="15"
                  increment="0.01"
                  initial_value="-1"
                  label="Effect:"
                  label_width="110"
                  layout="topleft"
                  left="10"
                  max_val="10"
                  min_val="-10"
                  name="SSAOEffect"
                  top_pad="1"
                  width="310" />
                  <slider
                  control_name="RenderSSAOScale"
                  enabled_control="RenderDeferredSSAO"
                  decimal_digits="0"
                  can_edit_text="true"
                  follows="left|top"
                  height="15"
                  increment="1"
                  initial_value="100"
                  label="Scale:"
                  label_width="110"
                  layout="topleft"
                  left="10"
                  max_val="3000"
                  min_val="0"
                  name="SSAOScale"
                  top_pad="1"
                  width="310" />
                  <slider
                  control_name="RenderSSAOMaxScale"
                  enabled_control="RenderDeferredSSAO"
                  decimal_digits="0"
                  follows="left|top"
                  can_edit_text="true"
                  height="15"
                  increment="1"
                  initial_value="200"
                  label="Max Scale:"
                  label_width="110"
                  layout="topleft"
                  left="10"
                  max_val="3000"
                  min_val="0"
                  name="SSAOMaxScale"
                  top_pad="1"
                  width="310" />
                  <slider
                  control_name="RenderSSAOFactor"
                  enabled_control="RenderDeferredSSAO"
                  decimal_digits="3"
                  can_edit_text="true"
                  follows="left|top"
                  height="15"
                  increment="0.001"
                  initial_value="100"
                  label="Factor:"
                  label_width="110"
                  layout="topleft"
                  left="10"
                  max_val="10"
                  min_val="0"
                  name="SSAOFactor"
                  top_pad="1"
                  width="310" />
                  <panel
                  follows="left|top|right"
                  height="20"
                  bg_visible="true"
                  bg_alpha_color="0.10 0.43 0.77 0.28"
                  layout="topleft"
                  mouse_opaque="false"
                  left="2"
                  name="title"
                  top_pad="10"
                  width="323"/>
                  <text
                  layout="topleft"
                  follows="top|left"
                  type="string"
                  length="1"
                  height="12"
                  left="10"
                  top_delta="4"
                  name="title_label"
                  width="250">
                  Depth of Field:
                  </text>
                  <slider
                  control_name="CameraFieldOfView"
                  enabled_control="RenderDepthOfField"
                  can_edit_text="true"
                  decimal_digits="0"
                  follows="left|top"
                  height="15"
                  increment="1"
                  initial_value="67"
                  label="Field of View(°):"
                  label_width="110"
                  layout="topleft"
                  left="10"
                  max_val="179"
                  min_val="0"
                  name="CameraFOV"
                  tool_tip="Vertical camera field of view for Depth of Field effect (in degrees)"
                  top_pad="15"
                  width="310" />
                  <slider
                  control_name="CameraFNumber"
                  enabled_control="RenderDepthOfField"
                  can_edit_text="true"
                  decimal_digits="1"
                  follows="left|top"
                  height="15"
                  increment="0.1"
                  initial_value="28"
                  label="F-Number:"
                  label_width="110"
                  layout="topleft"
                  left="10"
                  max_val="128"
                  min_val="0.50"
                  name="CameraFNum"
                  tool_tip="Camera f-number value for Depth of Field effect"
                  top_pad="1"
                  width="310" />
                  <slider
                  control_name="CameraFocalLength"
                  enabled_control="RenderDepthOfField"
                  can_edit_text="true"
                  decimal_digits="0"
                  follows="left|top"
                  height="15"
                  increment="1"
                  initial_value="40"
                  label="Focal Length(mm):"
                  label_width="110"
                  layout="topleft"
                  left="10"
                  max_val="300"
                  min_val="1"
                  name="CameraFocal"
                  tool_tip="Camera focal length for Depth of Field effect (in millimeters)"
                  top_pad="1"
                  width="310" />
                  <slider
                  control_name="CameraMaxCoF"
                  enabled_control="RenderDepthOfField"
                  can_edit_text="true"
                  decimal_digits="1"
                  follows="left|top"
                  height="15"
                  increment="0.1"
                  initial_value="11.9"
                  label="Circle of Confusion:"
                  label_width="110"
                  layout="topleft"
                  left="10"
                  max_val="100"
                  min_val="0"
                  name="CameraCoF"
                  tool_tip="Set the Camera circle of confusion"
                  top_pad="1"
                  width="310" />
                  <slider
                  enabled_control="RenderDepthOfField"
                  control_name="CameraFocusTransitionTime"
                  can_edit_text="true"
                  decimal_digits="2"
                  follows="left|top"
                  height="15"
                  increment="0.01"
                  initial_value="0.4"
                  label="Transition Time(s):"
                  label_width="110"
                  layout="topleft"
                  left="10"
                  max_val="20"
                  min_val="0.01"
                  name="CameraFocusTrans"
                  tool_tip="Time taken to alter focus from one place to the next"
                  top_pad="1"
                  width="310" />
                  <slider
                  control_name="CameraDoFResScale"
                  enabled_control="RenderDepthOfField"
                  can_edit_text="true"
                  decimal_digits="2"
                  follows="left|top"
                  height="15"
                  increment="0.01"
                  initial_value="0.5"
                  label="Resolution:"
                  label_width="110"
                  layout="topleft"
                  left="10"
                  max_val="1"
                  min_val="0.25"
                  name="CameraDoFRes"
                  tool_tip="Set the Resolution (Quality) of each DoF pixel"
                  top_pad="1"
                  width="310" />
                  <panel
                  follows="left|top|right"
                  height="20"
                  bg_visible="true"
                  bg_alpha_color="0.10 0.43 0.77 0.28"
                  layout="topleft"
                  mouse_opaque="false"
                  left="2"
                  name="title"
                  top_pad="10"
                  width="323"/>
                  <text
                  layout="topleft"
                  follows="top|left"
                  type="string"
                  length="1"
                  height="12"
                  left="10"
                  top_delta="4"
                  name="title_label"
                  width="250">
                  Screen Space Reflections (SSR):
                  </text>
                  <slider
                  control_name="RenderSSRResolution"
                  enabled_control="RenderScreenSpaceReflections"
                  decimal_digits="0"
                  can_edit_text="true"
                  follows="left|top"
                  height="15"
                  increment="1"
                  initial_value="10"
                  label="Resolution:"
                  label_width="110"
                  layout="topleft"
                  left="10"
                  max_val="64"
                  min_val="2"
                  tool_tip="&lt;b&gt;CPU:&lt;/b&gt; None
|&lt;b&gt;GPU:&lt;/b&gt; Medium - &lt;red&gt;High&lt;/red&gt;
|&lt;b&gt;Performance:&lt;/b&gt; &lt;green&gt;Low&lt;/green&gt; - &lt;red&gt;High&lt;/red&gt;
|&lt;b&gt;Graphics:&lt;/b&gt; Medium
||This option controls the amount of iterations the screen space reflection shader should go through. More iterations mean finer grained reflections but also much higher performance impact."
                  name="RenderSSRResolution"
                  top_pad="15"
                  width="310" />
                  <slider
                  control_name="RenderSSRBrightness"
                  enabled_control="RenderScreenSpaceReflections"
                  decimal_digits="1"
                  enabled="false"
                  can_edit_text="true"
                  follows="left|top"
                  height="15"
                  increment="0.1"
                  initial_value="1"
                  label="Brightness:"
                  label_width="110"
                  layout="topleft"
                  left="10"
                  max_val="10"
                  min_val="0.0"
                  tool_tip="This option controls the brightness of reflections on shiny surfaces from Screen Space Reflections."
                  name="RenderSSRBrightness"
                  top_pad="1"
                  width="310" />
                  <panel
                  follows="left|top|right"
                  height="20"
                  bg_visible="true"
                  bg_alpha_color="0.10 0.43 0.77 0.28"
                  layout="topleft"
                  mouse_opaque="false"
                  left="2"
                  name="title"
                  top_pad="10"
                  width="323"/>
                  <text
                  layout="topleft"
                  follows="top|left"
                  type="string"
                  length="1"
                  height="12"
                  left="10"
                  top_delta="4"
                  name="title_label"
                  width="250">
                  Post Processing:
                  </text>
                  <slider
                  control_name="RenderMotionBlurStrength"
                  enabled_control="RenderDeferred"
                  decimal_digits="0"
                  follows="left|top"
                  height="15"
                  increment="1"
                  initial_value="1"
                  can_edit_text="true"
                  label="Motionblur Quality:"
                  label_width="110"
                  tool_tip="Set the quality of Motionblur, lower values equal to stronger blur"
                  layout="topleft"
                  left="10"
                  max_val="120"
                  min_val="10"
                  name="MotionBlurQuality"
                  top_pad="15"
                  width="310" />
                  <slider
                  control_name="RenderPostGreyscaleStrength"
                  enabled_control="RenderDeferred"
                  decimal_digits="2"
                  follows="left|top"
                  height="15"
                  increment="0.01"
                  initial_value="1"
                  can_edit_text="true"
                  label="Greyscale Strength:"
                  label_width="110"
                  tool_tip="Set the percentual amount of greyscale's strength"
                  layout="topleft"
                  left="10"
                  max_val="1"
                  min_val="0"
                  name="GreyscaleStrength"
                  top_pad="7"
                  width="310" />
                  <slider
                  control_name="RenderPostSepiaStrength"
                  enabled_control="RenderDeferred"
                  decimal_digits="2"
                  follows="left|top"
                  height="15"
                  increment="0.01"
                  initial_value="1"
                  can_edit_text="true"
                  label="Sepia Strength:"
                  label_width="110"
                  tool_tip="Set the percentual amount of sepia's strength"
                  layout="topleft"
                  left="10"
                  max_val="1"
                  min_val="0"
                  name="SepiaStrength"
                  top_pad="1"
                  width="310" />
                  <slider
                  control_name="RenderPostPosterizationSamples"
                  enabled_control="RenderDeferred"
                  decimal_digits="1"
                  follows="left|top"
                  height="15"
                  increment="1"
                  initial_value="1"
                  can_edit_text="true"
                  label="Posterize Samples:"
                  label_width="110"
                  tool_tip="Set the number of color shades we render the scene with in Posterization."
                  layout="topleft"
                  left="10"
                  max_val="64"
                  min_val="1"
                  name="PosterizationSamples"
                  top_pad="1"
                  width="310" />
                  <slider
                  control_name="RenderChromaStrength"
                  enabled_control="RenderDeferred"
                  decimal_digits="1"
                  follows="left|top"
                  height="15"
                  increment="0.1"
                  initial_value="1"
                  can_edit_text="true"
                  label="Chromatic Strength:"
                  label_width="110"
                  tool_tip="Set the strength of Chromatic Aberration around the center of the screen"
                  layout="topleft"
                  left="10"
                  max_val="50"
                  min_val="0"
                  name="ChromaStrength"
                  top_pad="1"
                  width="310" />
                  <slider
                  control_name="RenderGodraysResolution"
                  enabled_control="RenderDeferred"
                  decimal_digits="0"
                  follows="left|top"
                  height="15"
                  increment="1"
                  initial_value="64"
                  can_edit_text="true"
                  label="Light Resolution:"
                  label_width="110"
                  tool_tip="Set the resolution of each godray"
                  layout="topleft"
                  left="10"
                  max_val="128"
                  min_val="16"
                  name="GodrayResolution"
                  top_pad="7"
                  width="310" />
                  <slider
                  control_name="RenderGodraysMultiplier"
                  enabled_control="RenderDeferred"
                  decimal_digits="2"
                  follows="left|top"
                  height="15"
                  increment="0.01"
                  initial_value="1"
                  can_edit_text="true"
                  label="Light Brightness:"
                  label_width="110"
                  tool_tip="Set the brightness of each godray"
                  layout="topleft"
                  left="10"
                  max_val="30"
                  min_val="0.01"
                  name="GodrayMultiplier"
                  top_pad="1"
                  width="310" />
                  <slider
                  control_name="RenderGodraysFalloffMultiplier"
                  enabled_control="RenderDeferred"
                  decimal_digits="1"
                  follows="left|top"
                  height="15"
                  increment="0.1"
                  initial_value="0"
                  can_edit_text="true"
                  label="Light Falloff:"
                  label_width="110"
                  tool_tip="Set the strength of the brightness falloff over distance"
                  layout="topleft"
                  left="10"
                  max_val="500"
                  min_val="0.1"
                  name="GodrayFalloffMultiplier"
                  top_pad="1"
                  width="310" />
                  
                  <slider
                  enabled_control="RenderDeferred"
                  decimal_digits="1"
                  follows="left|top"
                  height="15"
                  increment="0.1"
                  initial_value="0"
                  can_edit_text="true"
                  label="Vignette Amount:"
                  label_width="110"
                  tool_tip="Set the strength of the brightness falloff over distance"
                  layout="topleft"
                  left="10"
                  max_val="10"
                  min_val="0"
                  name="ExodusRenderVignette_X"
                  top_pad="7"
                  width="310" >
                  <slider.commit_callback
                  function="Dragon.ArrayX"
                  parameter="ExodusRenderVignette"/>
                  </slider>
                  <slider
                  enabled_control="RenderDeferred"
                  decimal_digits="1"
                  follows="left|top"
                  height="15"
                  increment="0.1"
                  initial_value="1.0"
                  can_edit_text="true"
                  label="Vignette Strength:"
                  label_width="110"
                  tool_tip="Set the strength of the brightness falloff over distance"
                  layout="topleft"
                  left="10"
                  max_val="10"
                  min_val="0"
                  name="ExodusRenderVignette_Y"
                  top_pad="1"
                  width="310" >
                  <slider.commit_callback
                  function="Dragon.ArrayY"
                  parameter="ExodusRenderVignette"/>
                  </slider>
                  <slider
                  enabled_control="RenderDeferred"
                  decimal_digits="1"
                  follows="left|top"
                  height="15"
                  increment="0.1"
                  initial_value="2.1"
                  can_edit_text="true"
                  label="Vignette Multiplier:"
                  label_width="110"
                  tool_tip="Set the strength of the brightness falloff over distance"
                  layout="topleft"
                  left="10"
                  max_val="10"
                  min_val="0"
                  name="ExodusRenderVignette_Z"
                  top_pad="1"
                  width="310" >
                  <slider.commit_callback
                  function="Dragon.ArrayZ"
                  parameter="ExodusRenderVignette"/>
                  </slider>
                  <panel
                  follows="left|top|right"
                  height="20"
                  bg_visible="true"
                  bg_alpha_color="0.10 0.43 0.77 0.28"
                  layout="topleft"
                  mouse_opaque="false"
                  left="2"
                  name="title"
                  top_pad="10"
                  width="323"/>
                  <text
                  layout="topleft"
                  follows="top|left"
                  type="string"
                  length="1"
                  height="12"
                  left="10"
                  top_delta="4"
                  name="title_label"
                  width="250">
                  Lighting and Glow:
                  </text>
                  <slider  
                  control_name="RenderGlobalLightStrength"
                  decimal_digits="2"
                  enabled="true"
                  follows="left|top"
                  can_edit_text="true"
                  height="15"
                  increment="0.01" 
                  initial_value="0.02" 
                  label="Light Strength:"
                  label_width="110"
                  left="10"
                  top_pad="15"
                  max_val="10"
                  min_val="0"
                  mouse_opaque="true"
                  name="RenderGlobalLightStrength"
                  show_text="true"
                  width="310" />
                  <slider  
                  control_name="RenderGlowIterations"
                  visiblity_control="RenderGlow"
                  decimal_digits="0"
                  enabled="true"
                  follows="left|top"
                  height="15"
                  can_edit_text="true"
                  increment="1" 
                  initial_value="1"
                  top_pad="7"
                  label="Iterations:"
                  label_width="110"
                  left="10"
                  max_val="64"
                  min_val="0"
                  mouse_opaque="true"
                  name="Iterations"
                  show_text="true"
                  width="310" />
                  <slider  
                  control_name="RenderGlowStrength"
                  visiblity_control="RenderGlow"
                  decimal_digits="3"
                  enabled="true"
                  follows="left|top"
                  height="15"
                  can_edit_text="true"
                  increment="0.001"
                  initial_value="0.210" 
                  label="Strength:"
                  label_width="110"
                  left="10"
                  max_val="1"
                  min_val="0.001"
                  mouse_opaque="true"
                  name="Strength"
                  show_text="true"
                  top_pad="1"
                  width="310" />
                  <slider  
                  control_name="RenderGlowMinLuminance"
                  visiblity_control="RenderGlow"
                  decimal_digits="1"
                  enabled="true"
                  follows="left|top"
                  height="15"
                  can_edit_text="true"
                  increment="0.1" 
                  initial_value="0" 
                  label="Min. Luminance:"
                  label_width="110"
                  left="10"
                  top_pad="1"
                  max_val="3"
                  min_val="0"
                  mouse_opaque="true"
                  name="MinLuminance"
                  show_text="true"
                  width="310" />
                  <slider  
                  control_name="RenderGlowWarmthAmount"
                  visiblity_control="RenderGlow"
                  decimal_digits="1"
                  enabled="true"
                  follows="left|top"
                  height="15"
                  can_edit_text="true"
                  increment="0.1" 
                  initial_value="7" 
                  label="Warmth:"
                  label_width="110"
                  left="10"
                  top_pad="1"
                  max_val="20"
                  min_val="0"
                  mouse_opaque="true"
                  name="Warmth"
                  show_text="true"
                  width="310" />
                  <slider  
                  control_name="RenderGlowWidth"
                  visiblity_control="RenderGlow"
                  decimal_digits="1"
                  enabled="true"
                  follows="left|top"
                  height="15"
                  increment="0.1"
                  can_edit_text="true"
                  initial_value="3" 
                  label="Width:"
                  label_width="110"
                  left="10"
                  top_pad="1"
                  max_val="32"
                  min_val="0.1"
                  mouse_opaque="true"
                  name="Width"
                  show_text="true"
                  width="310" />
                  <slider  
                  control_name="RenderGlowMaxExtractAlpha"
                  visiblity_control="RenderGlow"
                  decimal_digits="3"
                  enabled="true"
                  follows="left|top"
                  can_edit_text="true"
                  height="15"
                  increment="0.001" 
                  initial_value="0.02" 
                  label="Max Alpha:"
                  label_width="110"
                  left="10"
                  top_pad="1"
                  max_val="1"
                  min_val="0"
                  mouse_opaque="true"
                  name="MaxAlpha"
                  show_text="true"
                  width="310" />
                  <panel
                  follows="left|top|right"
                  height="20"
                  bg_visible="true"
                  bg_alpha_color="0.10 0.43 0.77 0.28"
                  layout="topleft"
                  mouse_opaque="false"
                  left="2"
                  name="title"
                  top_pad="10"
                  width="323"/>
                  <text
                  layout="topleft"
                  follows="top|left"
                  type="string"
                  length="1"
                  height="12"
                  left="10"
                  top_delta="4"
                  name="title_label"
                  width="250">
                  Camera:
                  </text>
                  <slider
                  can_edit_text="true"
                  control_name="CameraAngle"
                  decimal_digits="3"
                  follows="left|top"
                  height="15"
                  increment="0.01"
                  initial_value="1.10"
                  layout="topleft"
                  label_width="110"
                  label="View Angle:"
                  left="10"
                  max_val="3.97"
                  min_val="0.17"
                  top_pad="15"
                  name="CameraAngle"
                  show_text="true"
                  width="310" />
            </panel>
      </scroll_container>
</panel>

